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''SimTower: The Vertical Empire'' (originally published in Japan as ) is a construction and management simulation
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by OPeNBooK and released in 1994 for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Macintosh System 7 System 7 (later named Mac OS 7) is the seventh major release of the classic Mac OS operating system for Mac (computer), Macintosh computers, made by Apple Inc., Apple Computer. It was launched on May 13, 1991, to succeed System 6 with virtual ...
. Outside Japan, the game was published by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
and branded as part of their Sim series. Ports for
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and 3DO were released in 1996. A sequel titled ''The Tower II'' was released in 1998 and called '' Yoot Tower'' outside Japan. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately. Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.


Gameplay

''SimTower'' allows the player to build and manage the operations of a modern, multi-use
skyscraper A skyscraper is a tall continuously habitable building having multiple floors. Most modern sources define skyscrapers as being at least or in height, though there is no universally accepted definition, other than being very tall high-rise bui ...
. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, hotel rooms, retail stores and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms staffed with housekeepers, and an efficient transportation system, which involves managing elevator traffic. ''SimTower'', which was built around an elevator simulation program, places a strong emphasis on good elevator management. The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space (or office space, and later in the game, hotel and various types of commercial space). New facilities are made available while the tower progresses from a one-star rating to a five-star rating. The highest achievable rating is the designation of "Tower" which can only be awarded by building a cathedral at the very top of a five-star building with all possible tower levels above ground developed. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress. Certain events can take place in the course of managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a VIP will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game,
Santa Claus Santa Claus (also known as Saint Nicholas, Saint Nick, Father Christmas, Kris Kringle or Santa) is a legendary figure originating in Western Christian culture who is said to bring gifts during the late evening and overnight hours on Chris ...
and his reindeer fly across the tower.


Development

Developed by Yoot Saito of OPeNBooK, ''SimTower'' was originally titled ''The Tower''. It works on computers running the
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
or
Macintosh System 7 System 7 (later named Mac OS 7) is the seventh major release of the classic Mac OS operating system for Mac (computer), Macintosh computers, made by Apple Inc., Apple Computer. It was launched on May 13, 1991, to succeed System 6 with virtual ...
operating systems; the game will operate on 68k-based Macs at a minimum. It requires
8-bit color 8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 per pixel or ...
s and four megabytes of
random-access memory Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows ...
. Graphics and sounds used in ''SimTower'' are similar to those of previous ''Sim'' games, and high-resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells. While attending
Waseda University Waseda University (Japanese: ), abbreviated as or , is a private university, private research university in Shinjuku, Tokyo. Founded in 1882 as the Tōkyō Professional School by Ōkuma Shigenobu, the fifth Prime Minister of Japan, prime ministe ...
, Saito played ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, starting with a monochromatic scaled tower created in
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
. The designer added color to differentiate between office- and hotel-type buildings. As development neared completion, Saito noticed that the Mac's performance had improved and decided to increase the
color palette In color theory, a color scheme is a combination of 2 or more colors used in aesthetic or practical design. Aesthetic color schemes are used to create style and appeal. Colors that create a color harmony, harmonious feeling when viewed togethe ...
size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.


Release and reception

''SimTower'' was successful in Japan, earning the developers a profit. The ''
Nihon Keizai Shimbun ''The Nikkei'', also known as , is the flagship publication of Nikkei, Inc. (based in Tokyo) and the world's largest financial newspaper, with a daily circulation exceeding 1.73 million copies. The Nikkei 225, a stock market index for the Tokyo ...
'' awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; ''SimCity'' creator Will Wright had informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the ''Sim'' franchise and increase sales figures. Maxis published ''SimTower'' for the Windows and
Macintosh System 7 System 7 (later named Mac OS 7) is the seventh major release of the classic Mac OS operating system for Mac (computer), Macintosh computers, made by Apple Inc., Apple Computer. It was launched on May 13, 1991, to succeed System 6 with virtual ...
operating systems in November 1994 in the United States. In 1996, it was ported to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
3DO Interactive Multiplayer 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
in Japan. The ''
South China Morning Post The ''South China Morning Post'' (''SCMP''), with its Sunday edition, the ''Sunday Morning Post'', is a Hong Kong-based English-language newspaper owned by Alibaba Group. Founded in 1903 by Tse Tsan-tai and Alfred Cunningham, it has remaine ...
'' praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing ''SimTower'' to ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
'', the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of ''SimTower'', in contrast with other ''Sim'' games such as '' SimEarth'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'', which they felt were too universal to take on a personal identity. Benjamin Svetkey of ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' praised the game and commented that it is "more fun than he conceptsounds". However, he stated that the gameplay may be too much for fans of the series. A reviewer for '' Next Generation'' panned the game, saying it lacks the bustling interactivity of previous games in the Sim franchise: "There are bug infestations and the occasional fire with which to deal, but most of the time, ''SimTower'' sees you standing around waiting for cash reserves to grow in order to add more floors. Not much fun at all." Australia's ''
The Age ''The Age'' is a daily newspaper in Melbourne, Australia, that has been published since 1854. Owned and published by Nine Entertainment, ''The Age'' primarily serves Victoria (Australia), Victoria, but copies also sell in Tasmania, the Austral ...
'' found ''SimTower'' a pleasing return to form for Maxis, after the release of the disappointing '' SimFarm''. Lisa Karen Savignano of
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
stated that the game had decent graphics and sound. However, she also felt that ''SimTower'' had good
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
due to the non-linear gameplay, giving the game four stars out of five. The game was criticized by the ''South China Morning Post'' for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. ''The Age'' was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of ''
The Towering Inferno ''The Towering Inferno'' is a 1974 American disaster film directed by John Guillermin and produced by Irwin Allen, featuring an ensemble cast led by Paul Newman and Steve McQueen. It was adapted by Stirling Silliphant from the novels '' The ...
''s plot could have been included. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' referred to ''SimTower'' as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the ''
San Diego Union-Tribune ''The San Diego Union-Tribune'' is a metropolitan daily newspaper published in San Diego, California, that has run since 1868. Its name derives from a 1992 merger between the two major daily newspapers at the time, ''The San Diego Union'' and ...
'', Matt Miller felt that, when compared to ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
'' (1993), gameplay in ''SimTower'' moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building. ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association listed ''SimTower'' as the "Best Simulation Program" in the Consumer software category of their annual Codie awards. The game was followed by '' Yoot Tower'' (called ''The Tower II'' in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998, for the Macintosh. It was later made available for the Windows operating systems in January 1999. ''Yoot Tower''s gameplay is similar to that of ''SimTower''—players build hotels, resorts, and office buildings, and work towards building a five-star tower.
Vivarium A vivarium (; or vivariums) is an area, usually enclosed, for keeping and raising animals or plants for observation or research. Water-based vivaria may have open tops providing they are not connected to other water bodies. An animal enclosur ...
launched a version of ''SimTower'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, called '' The Tower SP'', published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in Japan on April 28, 2005, and by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in the United States on March 15, 2006. A version of ''SimTower'' called ''The Tower DS'' was published by DigiToys in Japan on June 26, 2008. '' Yoot Tower'' was also released for
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
devices via the online iOS App Store.


See also

* '' Project Highrise''


References


External links

* {{Good article 1994 video games 3DO games Business simulation games Classic Mac OS games Maxis Sim games Sega Saturn games Single-player video games Video games developed in Japan Windows games