Shina (Bloody Roar)
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Shina (Bloody Roar)
is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including Virgin Interactive, Activision, and Konami. Konami holds the rights to the franchise after Hudson Soft was absorbed into the former company in 2012. The series began in 1997 under the name '' Beastorizer''. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a ''Zoanthrope'' (the name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy). The game would appear under the name "''Bloody Roar''" when ported to the PlayStation in 1998, which would become the permanent title thereafter. Games Gameplay ''Bloody Roar'' has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block bu ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Lycanthropy
In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or after being placed under a curse or affliction (often a bite or the occasional scratch from another werewolf) with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy (), are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches, in the course of the Late Middle Ages a ...
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Primal Fury
Primal may refer to: Psychotherapy * ''Primal'', the core concept in primal therapy, denotes the full reliving and cathartic release of an early traumatic experience * Primal scene (in psychoanalysis), refers to the witnessing by a young child of a sex act, usually between the parents, which traumatizes the child Mathematics * Primal, an old mathematics term for a projective hypersurface * Primal problem, a component of the duality principle in mathematical optimization theory Entertainment * "Primal" (Eureka episode), an episode of TV series ''Eureka'' * ''Primal'' (video game), an action video game for the PlayStation 2 * ''Primal'' (TV series), a 2019 animated television series * ''Primal'' (2019 film), a 2019 film starring Nicolas Cage * Optimus Primal, a character in ''Transformers'' * ''The Lost Tribe'' (2010 film), a film whose Australian DVD was entitled ''Primal'' * ''Primal'' (2010 film), an Australian horror film directed by Josh Reed * ''Far Cry Primal'', a 2 ...
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Bloody Roar 3
''Bloody Roar 3'' is a 2000 fighting arcade video game developed by Eighting and Hudson Soft. It is the first of the '' Bloody Roar'' series to appear on the Sony PlayStation 2. Gameplay The main feature of ''Bloody Roar 3'' is the ability to transform into beasts, which is involved in all of the ''Bloody Roar'' games. Once the character transforms, they regain part of the health they have lost and become much stronger and more powerful than before. Characters ;Returning characters * Yugo the Wolf - W.O.C. leader determined to stop the XGC. * Alice the Rabbit - a W.O.C. activist who follows Yugo on his search for the XGC mark's origin. * Long the Tiger - a vagrant on a journey to stop the harmful XGC. * Gado the Lion - a Commissioner willing to create coexistence between humanity and Zoanthropes. * Kenji/Bakuryu the Mole - a student with the desire to protect his burdened brother, leading him to retake the Bakuryu mantle to redeem himself, and the moniker as well. * Uriko ...
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Bloody Roar 2
''Bloody Roar 2'', known as ''Bloody Roar 2: Bringer of the New Age'' in Europe and Japan and as ''Bloody Roar II: The New Breed'' in the United States, is a fighting arcade game developed by Eighting and Raizing in 1999. It is the sequel to the first '' Bloody Roar'' and the second installment of the '' Bloody Roar'' series. Gameplay Just like its predecessor, every character has a beast form that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character. Plot Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tyron Corporation have since resumed their normal and peaceful lives. However, the peace does not last long as a new thr ...
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