Shadowlands (video Game)
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Shadowlands (video Game)
''Shadowlands'' is a 1992 video game developed by Domark for DOS, Amiga, and Atari ST. Plot ''Shadowlands'' is a fantasy role-playing game in which the player controls four characters either as a party or as individuals. Gameplay The player controls a party of four adventurers, each of which may be controlled individually; this is sometimes required for puzzlesolving. Characters in ''Shadowlands'' are governed by four statistics: Combat, Magik, Strength, and Health. Characters are aligned to one of four roles: Magician, Warrior, Orc, and Priest. Characters must eat and drink, or they may die. An important aspect in ''Shadowlands'' is light: in dark areas torches are needed for characters to see, and they burn out over time. Small creatures, such as rats, follow the player and drain characters' health gradually each turn, and they cannot be killed. Scorpions act similarly, but do not follow the player and instead must be avoided. Development The Amiga version of ''Shadowlands'' ...
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World Of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth (world), Azeroth, approximately four years after the events of the previous game in the series, ''Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had nine major expansion packs: ''The Burning Crusade'' (2007), ''Wrath of the Lich King'' (2008), ''World of Warcraft: Cataclysm, Cataclysm'' (2010), ''Mists of Pandaria'' (2012), ''Warlords of Draenor'' (2014), ''World of Warcraft: Legion, Legion'' (2016), ''Battle for Azeroth'' (2018), ''World of Warcraft: Shadowlands, Shadowlands'' (2020), and ''World of Warcraft: Dragonflight, Dragonflight'' (2022). Similar to other MMORPGs, the game allows ...
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Playtest
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, puzzle hunts, role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...s, and video games, for which they have become an established part of the quality control process. An individual involved in testing a game is referred to as a playtester. An ''open'' playtest could be considered open to anyone who wishes to join, or it may refer to game designers recruiting testers from outside the design group. Prospective testers usually must complete a survey or provide their contact information in order to be considered for participation ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the first issues of ''ASM'' covered the software market in general for almost all platforms at this time, hence the magazine's full name.Editorial
''ASM'' (Tronic Verlag), March 1986: " ..Wir haben unser Magazin mit einer Flut an Information über Action-Games, Adventures, Anwenderprogramme, Sound-Software, Lernprogramme oder Denk- und Strategiespiele „vollgepfropft“. .., roughly "We have filled our magazine with a lot o ...
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ACE (Advanced Computer Entertainment)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Atari ST User
''Atari ST User'' was a British computer magazine aimed at users of the Atari ST range. It started life as a pull-out section in ''Atari User'' magazine. From March 1986 onwards it became a magazine in its own right, outliving its parent by a number of years. It was published by Europress in London. Although ''ST User'' did review games and carry demos, far more of the magazine was concerned with 'serious' issues such as hardware, programming, and music than its rivals '' ST Action'' and '' ST Format''. The Cover Disk that was supplied with issue 59, cover dated January 1991 had a boot sector computer virus A computer virus is a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code. If this replication succeeds, the affected areas are then said to be "infected" with a compu ... which infected the memory of the Atari ST and was written to other disks that were not write-protected. Issue 60 had a free ...
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Scorpion
Scorpions are predatory arachnids of the order Scorpiones. They have eight legs, and are easily recognized by a pair of grasping pincers and a narrow, segmented tail, often carried in a characteristic forward curve over the back and always ending with a stinger. The evolutionary history of scorpions goes back 435 million years. They mainly live in deserts but have adapted to a wide range of environmental conditions, and can be found on all continents except Antarctica. There are over 2,500 described species, with 22 extant (living) families recognized to date. Their taxonomy is being revised to account for 21st-century genomic studies. Scorpions primarily prey on insects and other invertebrates, but some species hunt vertebrates. They use their pincers to restrain and kill prey, or to prevent their own predation. The venomous sting is used for offense and defense. During courtship, the male and female grasp each other's pincers and dance while he tries to move her onto his s ...
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Cadaver (video Game)
''Cadaver'' is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in August 1990, for Atari ST, Amiga and MS-DOS. A Sega Mega Drive version was planned but never released. In the game the player controls Karadoc the dwarf. Plot and levels In the original ''Cadaver'', Karadoc, who is a gold-hungry dwarf and really just hopes to find a treasure, is on a mission to seek out and kill the necromancer Dianos, the sole remaining inhabitant of Castle Wulf. The game consists of five levels representing different floors of Castle Wulf. Entering the castle via the sewers, Karadoc works his way up from the dungeons, through guard chambers, royal hall, the king's private chambers and finally the battlements with Dianos's sanctum. Karadoc's main modus operandi is picking up, throwing, pulling, pushing and stacking objects. By piling up a number of boxes, bones or other items, it is possible to reach higher places. Karadoc can find and use a s ...
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Eye Of The Beholder (video Game)
''Eye of the Beholder'' is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance. The game has two sequels, '' Eye of the Beholder II: The Legend of Darkmoon'', also released in 1991, and '' Eye of the Beholder III: Assault on Myth Drannor'', released in 1993. The third game, however, was not developed by Westwood, which had been acquired by Virgin Interactive in 1992 and created the '' Lands of Lore'' series instead. Plot The lords of the city of Waterdeep hire a team of adventurers to investigate an evil comin ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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