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A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
s,
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
s,
puzzle hunt A puzzle hunt (sometimes рuzzlehunt) is a puzzle game where teams compete to solve a series of puzzles. A puzzle hunt can happen at a particular location, in multiple locations, or via the Internet. In a puzzle hunt, a puzzle is usually not acc ...
s,
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s, and
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, for which they have become an established part of the
quality control Quality control (QC) is a process by which entities review the quality of all factors involved in production. ISO 9000 defines quality control as "a part of quality management focused on fulfilling quality requirements". This approach places ...
process. An individual involved in testing a game is referred to as a playtester. An ''open'' playtest could be considered open to anyone who wishes to join, or it may refer to game designers recruiting testers from outside the design group. Prospective testers usually must complete a survey or provide their contact information in order to be considered for participation. A ''closed'' playtest is an internal testing process not available to the public. ''Beta testing'' normally refers to the final stages of testing just before going to market with a product, and is often run semi-open with a limited form of the game in order to find any last-minute problems. With all forms of playtesting it is not unusual for participants to be required to sign a
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish ...
, in order to protect the game designer's
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, education ...
s. The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of
usability test Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. It is ...
in the process of game development.


Video games

In the video game industry, playtesting refers specifically to the process of exposing a game in development (or some specific parts of it) to its intended audience, to identify potential design flaws and gather feedback. Playtests are also used to help ensure that a product will be commercially viable upon release, by providing a way for consumers to play the game and provide their opinions. Playtesting should not be confused with
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
(QA) testing, in which professional testers look for and report specific software bugs to be fixed by the development team. The first user research employee in the video game industry was Carol Kantor, who was employed by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
in 1976. Prior to this, the company had evaluated their games primarily via coin-collection data, however
playtesting A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
became a core method by which Atari evaluated the commercial viability of new games. ''
The Boston Globe ''The Boston Globe'' is an American daily newspaper founded and based in Boston, Massachusetts. The newspaper has won a total of 27 Pulitzer Prizes, and has a total circulation of close to 300,000 print and digital subscribers. ''The Boston Glob ...
'' described playtesting as "what everyone says is the least favorite part of the game-building operation".
Steve Meretzky Steven Eric Meretzky (born May 1, 1957)
''Infocom''. Retrieved July 11, 2011.
is an American
of
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. ...
said that "the first part of debugging is exciting; it's the first feedback. Somebody is actually playing your game. But by the end, you get sick of the little problems. You have spent three months inventing the game, and now you have to spend just as much time cleaning it up". The requirements for a person to be considered for participation in a playtest vary. Some playtests are open to anyone willing to volunteer, while others specifically target professional gamers and journalists. Some playtests also try to evaluate the game's appeal to players with different levels of experience by selecting players with varying exposure to the game's genre. An example of a video game that made extensive use of open playtesting is
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being ...
, which was made available for purchase in its pre-alpha stages. This both helped to financially support the game and provide feedback and bug testing during its early stages. Playtesting began even before the game features included multiplayer or the ability to save games.
Mojang Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game ''Minecraft'', the best-selling video game of all time. Mojang Studios was founded by the independent ...
continues to make use of playtesting with ''Minecraft'' through weekly development releases, allowing players to experiment with unfinished additions to the game and provide feedback on them. Some games make use of playtesting with only part of their content, leaving other important sections unexposed to the public. StarCraft II: Heart of the Swarm was tested in this manner; its playtest only included the multiplayer portion of the game, while the single-player campaign was not revealed. Heart of the Swarm is also an example of a playtest where average players are not being considered for entry; the initial wave of testers are only being selected from the ranks of professional SCII gamers and from the media. The
open-source video game An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible. Definition and differentiation Not all open-source games ...
engine remake
OpenRA ''Command & Conquer: Red Alert'' is a real-time strategy video game in the ''Command & Conquer'' franchise, produced by Westwood Studios and released by Virgin Interactive Entertainment in 1996. The second game to bear the ''Command & Conquer'' ...
, which recreates the early
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune I ...
games, publishes playtests to the public during the release process so that a broader range of testers can verify that new features don't introduce critical errors such as
desync In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being pl ...
problems in the
lockstep protocol The lockstep protocol is a ''partial'' solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays their own actions to await the messages of other players. A client can do so by ...
and unwanted side effects on the gameplay can be balanced out prior to the next stable release.
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and ...
uses a method of playtesting whereby players that purchased the game can participate in an open beta. The beta is nearly identical to the actual game itself, but includes items that are on their way to being released in the full game. The purpose of this beta is to test those items before their release, to ensure that they are balanced and fair; in this way, the game is constantly being playtested despite the fact that it has been released.
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
does not often make use of open playtesting, in keeping with the company's tradition of tightly controlling what information they release to the public. However, both
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2' ...
and Counter-Strike: Global Offensive were openly playtested, with beta invites being distributed to (and in some cases by) volunteers. Valve also has a general beta signup form on their website; this survey is intended to recruit testers both in the Seattle/Bellevue area and from other locations, to test new games and gaming hardware that Valve is developing.


Role-playing games

Due to the nature of pen-and-paper RPGs as opposed to video games, RPG playtests tend to focus more on ensuring that the game's mechanics are balanced and that the game flows smoothly in play. It is also more typical to see feedback from players cause game mechanics to be adjusted or altered, as it is usually easier to make such changes with an RPG than it would be with a video game. An example of a role-playing game that was heavily playtested is the 5th edition of Dungeons & Dragons. For this game, Wizards of the Coast (WotC) used an open playtest with volunteers from their online community to evaluate the game as it was being developed. New playtest packets were distributed to the testers as WotC revised the game. WotC focused heavily on the results of this testing owing to the mixed reactions that the 4th edition rules received, showcasing another advantage of playtesting: helping to ensure that the final product will be a commercial success. The process produced feedback to WotC regarding which aspects of the game needed modifications or redesigns. While D&D's 4th edition did see some playtesting, this was mainly restricted to classes added after the game's initial release, such as the monk and the bard. The playtest documents were released through the online ''Dragon'' Magazine, and were originally available for both subscribers and non-subscribers.
Fantasy Flight Games Fantasy Flight Games (FFG) is a game company based in Roseville, Minnesota, United States, that creates and publishes role-playing, board, card, and dice games. As of 2014, it is a subsidiary of Asmodée Éditions. History Fantasy Flight Publish ...
is running a playtest of the first installment of their new Star Wars RPG. This playtest is similar to ''Minecrafts in that the players must purchase the beta rules from Fantasy Flight before playing; the rules are not being released freely to the public. Updates made to the rules are released in PDF format on their website, but there is no word on whether playtesters will get a copy of the actual final draft.
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived ...
ran a completely open playtest through the alpha and beta stages of their
Pathfinder Roleplaying Game The ''Pathfinder Roleplaying Game'' is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition ''Dungeons & ...
in 2008 and 2009, releasing the rules as free PDF's (and also in print for the beta version) on their web store. Anyone could join the playtest by downloading the documents, running games using them, and posting their feedback on the Paizo message boards. This playtest, which was active for over a year, is the longest-running open playtest in RPG history to date, as well as being one of the largest due to its unrestricted nature.


Board games

In the board game industry, playtesting applies both to feedback gathered during the early design process as well as late stage exposure to the target audience by a game's publisher. Major types of boardgame testing include local testing — where a designer, developer, or publisher representative moderates the test in person, and remote testing, where groups receive copies of the game or files to assemble their own version. Wizards of the Coast ran a public playtest of their new
Dungeon Command ''Dungeon Command'' is a board game first published in 2012 by Wizards of the Coast. It was created by Rodney Thompson. Overview ''Dungeon Command'' is a board game that comes in separate packs that are meant to be combined with one another. Game ...
miniatures game. In this case, they used the feedback generated on the rules to improve the game but also used feedback on the playtest itself to improve logistics on the D&D Next playtest.
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
uses
Munchkin A Munchkin is a native of the fictional Munchkin Country in the Oz books by American author L. Frank Baum. They first appear in the classic children's novel ''The Wonderful Wizard of Oz'' (1900) where they welcome Dorothy Gale to their city in O ...
players from the area around their offices to test new cards and expansions, as well as distributing playtest packages at conventions. According to the SJG website, this is done "so we
he developers He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' ...
can observe carefully which cards work well, which jokes aren't as funny as we thought, and so on."


Other games

The playtest concept has been carried over into a full-fledged sport. Jim Foster,
inventor An invention is a unique or novel device, method, composition, idea or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an ...
and founder of the
Arena Football League The Arena Football League (AFL) was a professional arena football league in the United States. It was founded in 1986, but played its first official games in the 1987 season, making it the third longest-running professional football league in ...
, tested his concept of indoor football in a special one-time game in 1986. This game was organized at the behest of NBC in order to test the viability of the game's concept. The Rockford Metros and the Chicago Politicians played the game in
Rockford, Illinois Rockford is a city in Winnebago County, Illinois, located in the far northern part of the state. Situated on the banks of the Rock River, Rockford is the county seat of Winnebago County (a small portion of the city is located in Ogle County). ...
. The test proved successful, and four teams began the league's first season the following year.


Disadvantages

The most dangerous risks with playtesting is that the playtest version of the game could be released over the internet, particularly if it is a video game or something presented in an electronic format. There are ways to prevent this; for example, requiring all players to log-on to the game's servers before it will launch, or implementing other forms of
DRM DRM may refer to: Government, military and politics * Defense reform movement, U.S. campaign inspired by Col. John Boyd * Democratic Republic of Madagascar, a former socialist state (1975–1992) on Madagascar * Direction du renseignement militai ...
. Even if the game itself is not leaked, details regarding its gameplay still may be. It is likely that over the course of an open playtest, even one where testers signed
NDA NDA may stand for: Military * National Defence Academy (India), a military academy in India * National Defence Act, legislation for organizing and funding Canada's military * National Defense Academy of Japan, a military academy in Japan * Nig ...
s, that some details will be leaked onto the web. This is a major risk for companies wishing to preserve secrecy, particularly in nations where there are no way to prevent leaks from occurring.


See also

*
Quality control Quality control (QC) is a process by which entities review the quality of all factors involved in production. ISO 9000 defines quality control as "a part of quality management focused on fulfilling quality requirements". This approach places ...
*
Software testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
*
User acceptance testing In engineering and its various subdisciplines, acceptance testing is a test conducted to determine if the requirements of a specification or contract are met. It may involve chemical tests, physical tests, or performance tests. In systems en ...


References

{{Reflist Role-playing game terminology Board game terminology Software testing