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Syncword
In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. The syncword is a known sequence of data used to identify the start of a frame, and is also called ''reference signal'' or ''midamble'' in wireless communications. Prefix codes allow unambiguous identification of synchronization sequences and may serve as self-synchronizing code. Examples In an audio receiver receiving a bit stream of data, an example of a syncword is 0x0B77 for an AC-3 encoded stream. An Ethernet packet with the Ethernet preamble, 56 bits of alternating 1 and 0 bits, allowing the receiver to synchronize its clock to the transmitter, followed by a one-octet start frame delimiter byte and then the header. All USB packets begin with a sync field (8 bits long at low speed, 32 bits long at high speed) used to synchronize the receiver's clock to the transmitter's clock. A rece ...
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Ethernet Packet
In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a network packet, data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet Frame (networking), frame is preceded by a Preamble (communication), preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields. The middle section of the frame is payload data including any headers for other protocols (for example, Internet Protocol) carried in the frame. The frame ends with a frame check sequence (FCS), which is a 32-bit cyclic redundancy check used to detect any in-transit corruption of data. Structure A data packet on the wire and the frame as its payload consist of binary data. Ethernet transmits data with the ...
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Frame Synchronization
In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of framed data, incoming frame alignment signals (i.e., a distinctive bit sequences or syncwords) are identified (that is, distinguished from data bits), permitting the data bits within the frame to be extracted for decoding or retransmission. Framing If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: ;Framing bit: A common practice in telecommunications, for example in T-carrier, is to insert, in a dedicated time slot within the frame, a noninformation bit or framing bit that is used for synchronization of the incoming data with the receiver. In a bit stream, framing bits indicate the beginning or end of a frame. They occur at specified positions in the frame, ...
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Ethernet Frame
In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet frame is preceded by a preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields. The middle section of the frame is payload data including any headers for other protocols (for example, Internet Protocol) carried in the frame. The frame ends with a frame check sequence (FCS), which is a 32-bit cyclic redundancy check used to detect any in-transit corruption of data. Structure A data packet on the wire and the frame as its payload consist of binary data. Ethernet transmits data with the most-significant octet (byte) first; within each octet, howe ...
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Frame Synchronization
In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of framed data, incoming frame alignment signals (i.e., a distinctive bit sequences or syncwords) are identified (that is, distinguished from data bits), permitting the data bits within the frame to be extracted for decoding or retransmission. Framing If the transmission is temporarily interrupted, or a bit slip event occurs, the receiver must re-synchronize. The transmitter and the receiver must agree ahead of time on which frame synchronization scheme they will use. Common frame synchronization schemes are: ;Framing bit: A common practice in telecommunications, for example in T-carrier, is to insert, in a dedicated time slot within the frame, a noninformation bit or framing bit that is used for synchronization of the incoming data with the receiver. In a bit stream, framing bits indicate the beginning or end of a frame. They occur at specified positions in the frame, ...
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Dolby AC-3
Dolby Digital, originally synonymous with Dolby AC-3, is the name for what has now become a family of audio compression technologies developed by Dolby Laboratories. Formerly named Dolby Stereo Digital until 1995, the audio compression is lossy (except for Dolby TrueHD), based on the modified discrete cosine transform (MDCT) algorithm. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints; today, it is also used for applications such as TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles. The main basis of the Dolby AC-3 multi-channel audio coding standard is the modified discrete cosine transform (MDCT), a lossy audio compression algorithm. It is a modification of the discrete cosine transform (DCT) algorithm, which was first proposed by Nasir Ahmed in 1972 and was originally intended for image compression. The DCT was adapted into the modified discrete cosine transform (MDCT) ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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ASCII Armor
A binary-to-text encoding is encoding of data in plain text. More precisely, it is an encoding of binary data in a sequence of printable characters. These encodings are necessary for transmission of data when the channel does not allow binary data (such as email or NNTP) or is not 8-bit clean. PGP documentation () uses the term "ASCII armor" for binary-to-text encoding when referring to Base64. Overview The basic need for a binary-to-text encoding comes from a need to communicate arbitrary binary data over preexisting communications protocols that were designed to carry only English language human-readable text. Those communication protocols may only be 7-bit safe (and within that avoid certain ASCII control codes), and may require line breaks at certain maximum intervals, and may not maintain whitespace. Thus, only the 94 printable ASCII characters are "safe" to use to convey data. Description The ASCII text-encoding standard uses 7 bits to encode characters. With this it ...
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Consistent Overhead Byte Stuffing
Consistent Overhead Byte Stuffing (COBS) is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a ''packet delimiter'' (a special value that indicates the boundary between packets). When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries. Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values (such as packet delimiter) into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. HDLC framing is a well-known example, used particularly in ...
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Space (punctuation)
In writing, a space () is a blank area that separates words, sentences, syllables (in syllabification) and other written or printed glyphs (characters). Conventions for spacing vary among languages, and in some languages the spacing rules are complex. Inter-word spaces ease the reader's task of identifying words, and avoid outright ambiguities such as "now here" vs. "nowhere". They also provide convenient guides for where a human or program may start new lines. Typesetting can use spaces of varying widths, just as it can use graphic characters of varying widths. Unlike graphic characters, typeset spaces are commonly stretched in order to align text. The typewriter, on the other hand, typically has only one width for all characters, including spaces. Following widespread acceptance of the typewriter, some typewriter conventions influenced typography and the design of printed works. Computer representation of text facilitates getting around mechanical and physical limitations su ...
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CRC-based Framing
CRC-based framing is a kind of frame synchronization used in Asynchronous Transfer Mode (ATM) and other similar protocols. The concept of CRC-based framing was developed by StrataCom, Inc. in order to improve the efficiency of a pre-standard Asynchronous Transfer Mode (ATM) link protocol. This technology was ultimately used in the principal link protocols of ATM itself and was one of the most significant developments of StrataCom. An advanced version of CRC-based framing was used in the ITU-T SG15 G.7041 Generic Framing Procedure (GFP), which itself is used in several packet link protocols. Overview of CRC-based framing The method of CRC-Based framing re-uses the header cyclic redundancy check (CRC), which is present in ATM and other similar protocols, to provide framing on the link with no additional overhead. In ATM, this field is known as the Header Error Control/Check (HEC) field. It consists of the remainder of the division of the 32 bits of the header (taken as the coefficient ...
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HDLC
High-Level Data Link Control (HDLC) is a bit-oriented code-transparent synchronous data link layer protocol developed by the International Organization for Standardization (ISO). The standard for HDLC is ISO/IEC 13239:2002. HDLC provides both connection-oriented and connectionless service. HDLC can be used for point-to-multipoint connections via the original master-slave modes Normal Response Mode (NRM) and Asynchronous Response Mode (ARM), but they are now rarely used; it is now used almost exclusively to connect one device to another, using ''Asynchronous Balanced Mode'' (ABM). History HDLC is based on IBM's SDLC protocol, which is the layer 2 protocol for IBM's Systems Network Architecture (SNA). It was extended and standardized by the ITU as LAP (Link Access Procedure), while ANSI named their essentially identical version ADCCP. The HDLC specification does not specify the full semantics of the frame fields. This allows other fully compliant standards to be derived fr ...
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