Synchronous Serial Communication
Synchronous serial communication describes a serial communication protocol in which "data is sent in a continuous stream at constant rate." Synchronous communication requires that the clocks in the transmitting and receiving devices are ''synchronized'' – running at the same rate – so the receiver can sample the signal at the same time intervals used by the transmitter. No start or stop bits are required. For this reason "synchronous communication permits more information to be passed over a circuit per unit time" than asynchronous serial communication. Over time the transmitting and receiving clocks will tend to drift apart, requiring ''resynchronization''. Byte-oriented protocols Early synchronous protocols were byte-oriented protocols, where synchronization was maintained by transmitting a sequence of synchronous idle characters when the line was not actively transmitting data or transparently within a long transmission block. A certain number of idles were s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Serial Communication
In telecommunication and data transmission, serial communication is the process of sending data one bit at a time, sequentially, over a communication channel or computer bus. This is in contrast to parallel communication, where several bits are sent as a whole, on a link with several parallel channels. Serial communication is used for all long-haul communication and most computer networks, where the cost of cable and synchronization difficulties make parallel communication impractical. Serial computer buses are becoming more common even at shorter distances, as improved signal integrity and transmission speeds in newer serial technologies have begun to outweigh the parallel bus's advantage of simplicity (no need for serializer and deserializer, or SerDes) and to outstrip its disadvantages (clock skew, interconnect density). The migration from PCI to PCI Express is an example. Cables Many serial communication systems were originally designed to transfer data over relatively ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Synchronous Data Link Control
Synchronous Data Link Control (SDLC) is a computer communications protocol. It is the layer 2 protocol for IBM's Systems Network Architecture (SNA). SDLC supports multipoint links as well as error correction. It also runs under the assumption that an SNA header is present after the SDLC header. SDLC was mainly used by IBM mainframe and midrange systems; however, implementations exist on many platforms from many vendors. In the United States and Canada, SDLC can be found in traffic control cabinets. In 1975, IBM developed the first bit-oriented protocol, SDLC,PC Lube and Tune accessed 15. October 2009. from work done for IBM in the early 1970s.. This [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Synchronization
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or ''in time''. Systems that operate with all parts in synchrony are said to be synchronous or ''in sync''—and those that are not are '' asynchronous''. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Navigation and railways Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th century, important ports provided time signals in the form of a signal gun, flag, or dropping time ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Serial Communication
In telecommunication and data transmission, serial communication is the process of sending data one bit at a time, sequentially, over a communication channel or computer bus. This is in contrast to parallel communication, where several bits are sent as a whole, on a link with several parallel channels. Serial communication is used for all long-haul communication and most computer networks, where the cost of cable and synchronization difficulties make parallel communication impractical. Serial computer buses are becoming more common even at shorter distances, as improved signal integrity and transmission speeds in newer serial technologies have begun to outweigh the parallel bus's advantage of simplicity (no need for serializer and deserializer, or SerDes) and to outstrip its disadvantages (clock skew, interconnect density). The migration from PCI to PCI Express is an example. Cables Many serial communication systems were originally designed to transfer data over relatively ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's square root is a co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Comparison Of Synchronous And Asynchronous Signalling
Synchronous and asynchronous transmissions are two different methods of transmission synchronization. Synchronous transmissions are synchronized by an external clock, while asynchronous transmissions are synchronized by special signals along the transmission medium. The need for synchronization Whenever an electronic device transmits digital (and sometimes analogue) data to another, there must be a certain rhythm established between the two devices, i.e., the receiving device must have some way of, within the context of the fluctuating signal that it's receiving, determining where each unit of data begins and where it ends. Methods of synchronization There are two ways to synchronize the two ends of the communication. The synchronous signalling methods use two different signals. A pulse on one signal indicates when another bit of information is ready on the other signal. The asynchronous signalling methods use only one signal. The receiver uses transitions on that signal to f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Asynchronous Serial Communication
Asynchronous serial communication is a form of serial communication in which the communicating endpoints' interfaces are not continuously synchronized by a common clock signal. Instead of a common synchronization signal, the data stream contains synchronization information in form of start and stop signals, before and after each unit of transmission, respectively. The start signal prepares the receiver for arrival of data and the stop signal resets its state to enable triggering of a new sequence. A common kind of start-stop transmission is ASCII over RS-232, for example for use in teletypewriter operation. Origin Mechanical teleprinters using 5-bit codes (see Baudot code) typically used a stop period of 1.5 bit times.Dead link: 2015-Oct-03 Very early electromechanical teletypewriters (pre-1930) could require 2 stop bits to allow mechanical impression without buffering. Hardware which does not support fractional stop bits can communicate with a device that uses 1.5 bit time ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Advanced Data Communication Control Procedures
In telecommunication, Advanced Data Communication Control Procedures (or Protocol) (ADCCP) is a bit-oriented data link layer protocol developed by the American National Standards Institute. It is functionally equivalent to the ISO High-Level Data Link Control (HDLC) protocol. Although the ISO and ANSI standards writers coordinated their work, so the differences between the standards are mainly editorial, there is one meaningful difference: ADCCP's definition of the basic subset required to implement balanced asynchronous mode includes the RSET frame, while HDLC makes it optional. One major difference between the two is the unnumbered (U) format. When extended (7-bit) sequence numbers are used, I and S frames have two-byte control fields. Like early versions of HDLC, ADCCP specifies a 2-byte control field format with the P/F flag duplicated. Later HDLC specifications, in particular ISO/IEC 13239, changed that to specify that U frames have 1-byte control fields in all cases. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
IEEE 802
IEEE 802 is a family of Institute of Electrical and Electronics Engineers (IEEE) standards for local area networks (LAN), personal area network (PAN), and metropolitan area networks (MAN). The IEEE 802 LAN/MAN Standards Committee (LMSC) maintains these standards. The IEEE 802 family of standards has had twenty-four members, numbered 802.1 through 802.24, with a working group of the LMSC devoted to each. However, not all of these working groups are currently active. The IEEE 802 standards are restricted to computer networks carrying variable-size packets, unlike cell relay networks, for example, in which data is transmitted in short, uniformly sized units called cells. Isochronous signal networks, in which data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also outside the scope of the IEEE 802 standards. The number 802 has no significance: it was simply the next number in the sequence that the IEEE used for standards projects. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
High-Level Data Link Control
High-Level Data Link Control (HDLC) is a bit-oriented code-transparent synchronous data link layer protocol developed by the International Organization for Standardization (ISO). The standard for HDLC is ISO/IEC 13239:2002. HDLC provides both connection-oriented and connectionless service. HDLC can be used for point-to-multipoint connections via the original master-slave modes Normal Response Mode (NRM) and Asynchronous Response Mode (ARM), but they are now rarely used; it is now used almost exclusively to connect one device to another, using ''Asynchronous Balanced Mode'' (ABM). History HDLC is based on IBM's SDLC protocol, which is the layer 2 protocol for IBM's Systems Network Architecture (SNA). It was extended and standardized by the ITU as LAP (Link Access Procedure), while ANSI named their essentially identical version ADCCP. The HDLC specification does not specify the full semantics of the frame fields. This allows other fully compliant standards to be derived fr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
International Organization For Standardization
The International Organization for Standardization (ISO ) is an international standard development organization composed of representatives from the national standards organizations of member countries. Membership requirements are given in Article 3 of the ISO Statutes. ISO was founded on 23 February 1947, and (as of November 2022) it has published over 24,500 international standards covering almost all aspects of technology and manufacturing. It has 809 Technical committees and sub committees to take care of standards development. The organization develops and publishes standardization in all technical and nontechnical fields other than electrical and electronic engineering, which is handled by the IEC.Editors of Encyclopedia Britannica. 3 June 2021.International Organization for Standardization" ''Encyclopedia Britannica''. Retrieved 2022-04-26. It is headquartered in Geneva, Switzerland, and works in 167 countries . The three official languages of the ISO are English, Fren ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bit-oriented Protocol
A bit-oriented protocol is a communications protocol that sees the transmitted data as an ''opaque'' stream of bits with no semantics, or meaning. Control codes are defined in terms of bit sequences instead of characters. Bit oriented protocol can transfer data frames regardless of frame contents. It can also be stated as "bit stuffing". Synchronous framing High-Level Data Link Control may work like this: * Each frame begins and ends with a special bit pattern 01111110, called a flag byte. * A bit stuffing technique is used to prevent the receiver from detecting the special flag byte in user data e.g. whenever the sender's data link layer encounters 5 consecutive 1 (one) in the data, it automatically stuffs 0 into the outgoing stream. See also *Byte-oriented protocol Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term "c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |