Sword Of Aragon
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Sword Of Aragon
''Sword of Aragon'' is a turn-based strategy and Role-playing video game, role-playing game developed and published by Strategic Simulations in 1989. It is also considered to be of the 4X genre. Set in the fictional land of Aragon, the games casts its protagonist as the duke of a city named Aladda. After assuming rule over the city and avenging his father's death, the protagonist embarks on a quest to unify the land through conquest. Accomplishing this goal entails developing cities, recruiting armies, and directing the troops on the fields of battle to victory. First published for MS-DOS, the game was porting, ported to Amiga machines. Reception towards ''Sword of Aragon'' tended to be more positive than negative; reviewers called it an exciting game, but criticized its method of copy protection and cited problems with its documentation. There were also opinions that the game was more of a niche product, catering to hardcore strategists. Background ''Sword of Aragon'' i ...
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired video game programmer, programmers John Lyons (game programmer), John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote ''Computer Ambush''. Both games were w ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Boydell & Brewer
Boydell & Brewer is an academic press based in Woodbridge, Suffolk, England, that specializes in publishing historical and critical works. In addition to British and general history, the company publishes three series devoted to studies, editions, and translations of material related to the Arthurian legend. There are also series that publish studies in medieval German and French literature, Spanish theatre, early English texts, in other subjects. Depending on the subject, its books are assigned to one of several imprints in Woodbridge, Cambridge (UK), or Rochester, New York, location of its principal North American office. Imprints include Boydell & Brewer, D.S. Brewer, Camden House, the Hispanic series Tamesis Books ("Tamesis" is the Latin version of the River Thames, which flows through London), the University of Rochester Press, James Currey, and York Medieval Press. The company was co-founded by historians Richard Barber and Derek Brewer in 1978, merging the two companies B ...
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Wargaming At CSW Expo 2009 (000)
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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QuickBASIC
Microsoft QuickBASIC (also QB) is an Integrated Development Environment (or IDE) and compiler for the BASIC programming language that was developed by Microsoft. QuickBASIC runs mainly on DOS, though there was also a short-lived version for the classic Mac OS. It is loosely based on GW-BASIC but adds user-defined types, improved programming structures, better graphics and disk support and a compiler in addition to the interpreter. Microsoft marketed QuickBASIC as the introductory level for their BASIC Professional Development System. Microsoft marketed two other similar IDEs for C and Pascal, viz QuickC and QuickPascal. History Microsoft released the first version of QuickBASIC on August 18, 1985 on a single 5.25-inch 360 KB floppy disk. QuickBASIC version 2.0 and later contained an Integrated Development Environment (IDE), allowing users to edit directly in its on-screen text editor. Although still supported in QuickBASIC, line numbers became optional. Program jumps als ...
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United States Naval Institute
The United States Naval Institute (USNI) is a private non-profit military association that offers independent, nonpartisan forums for debate of national security issues. In addition to publishing magazines and books, the Naval Institute holds several annual conferences. The Naval Institute is based in Annapolis, Maryland. Established in 1873, the Naval Institute claimed "almost 50,000 members" in 2020, mostly active and retired personnel of the United States Navy, Marine Corps, and Coast Guard. The organization also has members in over 90 countries. The organization has no official or funding ties to the United States Naval Academy or the U.S. Navy, though it is based on the grounds of the Naval Academy through permission granted by a 1936 Act of Congress. History The U.S. Naval Institute was formed on October 9, 1873 by fifteen naval officers gathered at the U.S. Naval Academy's Department of Physics and Chemistry building in Annapolis to discuss, among other topics, the impli ...
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Routledge
Routledge () is a British multinational publisher. It was founded in 1836 by George Routledge, and specialises in providing academic books, journals and online resources in the fields of the humanities, behavioural science, education, law, and social science. The company publishes approximately 1,800 journals and 5,000 new books each year and their backlist encompasses over 70,000 titles. Routledge is claimed to be the largest global academic publisher within humanities and social sciences. In 1998, Routledge became a subdivision and imprint of its former rival, Taylor & Francis Group (T&F), as a result of a £90-million acquisition deal from Cinven, a venture capital group which had purchased it two years previously for £25 million. Following the merger of Informa and T&F in 2004, Routledge became a publishing unit and major imprint within the Informa "academic publishing" division. Routledge is headquartered in the main T&F office in Milton Park, Abingdon, Oxfordshire and ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Strategic Simulations, Inc
Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired programmers John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote '' Computer Ambush''. Both games were written in BASIC as were many of SSI's early games. Although Billings e ...
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Alan Emrich
Alan Emrich is best known as a writer about and designer of video games, who coined the term " 4X", contributed to the design of ''Master of Orion'' and ''Master of Orion 3'', and wrote strategy guides for video games. Before the rise of video games, Emrich wrote about and designed board games and organized conventions about them. He currently runs a small game publishing company and lectures in game design and project management. In 2001 Emrich received the Blomgren / Hamilton Memorial Award for Lifetime Achievement from ConsimWorld.COM. 4X games Emrich coined the term "4X" ("eXplore, eXpand, eXploit, eXterminate") in his 1993 review of ''Master of Orion'' in Computer Gaming World, describing strategy games that involve exploration, expansion, and exploitation of territory, and extermination of opponents. The design of ''Master of Orion'' includes several suggestions he and Tom Hughes made. Until April 2002 Emrich was a lead designer of ''Master of Orion 3'', which attempted t ...
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Compute!
''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET computer. In its 1980s heyday ''Compute!'' covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was ''Compute!'s Gazette'', which catered to VIC-20 and Commodore 64 computer users. History ''Compute!''s original goal was to write about and publish programs for all of the computers that used some version of the MOS Technology 6502 CPU. It started out in 1979 with the Commodore PET, VIC-20, Atari 400/800, Apple II+, and some 6502-based computers one could build from kits, such as the Rockwell AIM 65, the KIM-1 by MOS Technology, and others from companies such as Ohio Scientific. Coverage of the kit computers and the Commodore PET were eventually dropped. The platforms t ...
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Charge (warfare)
A charge is an offensive maneuver in battle in which combatants advance towards their enemy at their best speed in an attempt to engage in a decisive close combat. The charge is the dominant shock attack and has been the key tactic and decisive moment of many battles throughout history. Modern charges usually involve small groups of fireteams equipped with weapons with a high rate of fire and striking against individual defensive positions (such as a concertainer or bunker), instead of large groups of combatants charging another group or a fortified line. Infantry charges Ancient charges It may be assumed that the charge was practiced in prehistoric warfare, but clear evidence only comes with later literate societies. The tactics of the classical Greek phalanx included an ordered approach march, with a final charge to contact. Highland charge In response to the introduction of firearms, Irish and Scottish troops at the end of the 16th century developed a tactic ...
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