Swendsen–Wang Algorithm
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Swendsen–Wang Algorithm
The Swendsen–Wang algorithm is the first non-local or cluster algorithm for Monte Carlo simulation for large systems near criticality. It has been introduced by Robert Swendsen and Jian-Sheng Wang in 1987 at Carnegie Mellon. The original algorithm was designed for the Ising and Potts models, and it was later generalized to other systems as well, such as the XY model by Wolff algorithm and particles of fluids. The key ingredient was the random cluster model, a representation of the Ising or Potts model through percolation models of connecting bonds, due to Fortuin and Kasteleyn. It has been generalized by Barbu and Zhu to arbitrary sampling probabilities by viewing it as a Metropolis–Hastings algorithm and computing the acceptance probability of the proposed Monte Carlo move. Motivation The problem of the critical slowing-down affecting local processes is of fundamental importance in the study of second-order phase transitions (like ferromagnetic transition in the Isin ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ...
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Ergodicity
In mathematics, ergodicity expresses the idea that a point of a moving system, either a dynamical system or a stochastic process, will eventually visit all parts of the space that the system moves in, in a uniform and random sense. This implies that the average behavior of the system can be deduced from the trajectory of a "typical" point. Equivalently, a sufficiently large collection of random samples from a process can represent the average statistical properties of the entire process. Ergodicity is a property of the system; it is a statement that the system cannot be reduced or factored into smaller components. Ergodic theory is the study of systems possessing ergodicity. Ergodic systems occur in a broad range of systems in physics and in geometry. This can be roughly understood to be due to a common phenomenon: the motion of particles, that is, geodesics on a hyperbolic manifold are divergent; when that manifold is compact, that is, of finite size, those orbits return to th ...
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Statistical Mechanics
In physics, statistical mechanics is a mathematical framework that applies statistical methods and probability theory to large assemblies of microscopic entities. Sometimes called statistical physics or statistical thermodynamics, its applications include many problems in a wide variety of fields such as biology, neuroscience, computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ..., information theory and sociology. Its main purpose is to clarify the properties of matter in aggregate, in terms of physical laws governing atomic motion. Statistical mechanics arose out of the development of classical thermodynamics, a field for which it was successful in explaining macroscopic physical properties—such as temperature, pressure, and heat capacity—in terms of microscop ...
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Monte Carlo Methods
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on Resampling (statistics), repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic system, deterministic in principle. The name comes from the Monte Carlo Casino in Monaco, where the primary developer of the method, mathematician Stanisław Ulam, was inspired by his uncle's gambling habits. Monte Carlo methods are mainly used in three distinct problem classes: optimization, numerical integration, and generating draws from a probability distribution. They can also be used to model phenomena with significant uncertainty in inputs, such as calculating the risk of a nuclear power plant failure. Monte Carlo methods are often implemented using computer simulations, and they can provide approximate solutions to problems that are otherwise intractable or too complex to analyze mathematically. ...
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Monte Carlo Method
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle. The name comes from the Monte Carlo Casino in Monaco, where the primary developer of the method, mathematician Stanisław Ulam, was inspired by his uncle's gambling habits. Monte Carlo methods are mainly used in three distinct problem classes: optimization, numerical integration, and generating draws from a probability distribution. They can also be used to model phenomena with significant uncertainty in inputs, such as calculating the risk of a nuclear power plant failure. Monte Carlo methods are often implemented using computer simulations, and they can provide approximate solutions to problems that are otherwise intractable or too complex to analyze mathematically. Monte Carlo methods are widely used in va ...
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Spin Glass
In condensed matter physics, a spin glass is a magnetic state characterized by randomness, besides cooperative behavior in freezing of spins at a temperature called the "freezing temperature," ''T''f. In ferromagnetic solids, component atoms' magnetic spins all align in the same direction. Spin glass when contrasted with a ferromagnet is defined as " disordered" magnetic state in which spins are aligned randomly or without a regular pattern and the couplings too are random. A spin glass should not be confused with a " spin-on glass". The latter is a thin film, usually based on SiO2, which is applied via spin coating. The term "glass" comes from an analogy between the ''magnetic'' disorder in a spin glass and the ''positional'' disorder of a conventional, chemical glass, e.g., a window glass. In window glass or any amorphous solid the atomic bond structure is highly irregular; in contrast, a crystal has a uniform pattern of atomic bonds. In ferromagnetic solids, magnetic sp ...
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Replica Cluster Move
A replica is an exact (usually 1:1 in scale) copy or remake of an object, made out of the same raw materials, whether a molecule, a work of art, or a commercial product. The term is also used for copies that closely resemble the original, without claiming to be identical. Copies or reproductions of documents, books, manuscripts, maps or art prints are called ''facsimiles''. Replicas have been sometimes sold as originals, a type of fraud. Most replicas have more innocent purposes. Fragile originals need protection, while the public can examine a replica in a museum. Replicas are often manufactured and sold as souvenirs. Not all incorrectly attributed items are intentional forgeries. In the same way that a museum shop might sell a print of a painting or a replica of a vase, copies of statues, paintings, and other precious artifacts have been popular through the ages. However, replicas have often been used illegally for forgery and counterfeits, especially of money and coins, b ...
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Domino Tiling
In geometry, a domino tiling of a region in the Euclidean plane is a tessellation of the region by domino (mathematics), dominoes, shapes formed by the union of two unit squares meeting edge-to-edge. Equivalently, it is a matching (graph theory), perfect matching in the grid graph formed by placing a vertex at the center of each square of the region and connecting two vertices when they correspond to adjacent squares. Height functions For some classes of tilings on a regular grid in two dimensions, it is possible to define a height function associating an integer to the vertex (graph theory), vertices of the grid. For instance, draw a chessboard, fix a node A_0 with height 0, then for any node there is a path from A_0 to it. On this path define the height of each node A_ (i.e. corners of the squares) to be the height of the previous node A_n plus one if the square on the right of the path from A_n to A_ is black, and minus one otherwise. More details can be found in . Thurston's ...
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