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Swap (computer Science)
In computer programming, the act of swapping two variables refers to mutually exchanging the values of the variables. Usually, this is done with the data in memory. For example, in a program, two variables may be defined thus (in pseudocode): data_item x := 1 data_item y := 0 swap (x, y); After swap() is performed, ''x'' will contain the value 0 and ''y'' will contain 1; their values have been exchanged. This operation may be generalized to other types of values, such as strings and aggregated data types. Comparison sorts use swaps to change the positions of data. In many programming languages the swap function is built-in. In C++ overloads are provided allowing std::swap to exchange some large structures in O(1) time. Using a temporary variable The simplest and probably most widely used method to swap two variables is to use a third temporary variable: define swap (x, y) temp := x x := y y := temp While this is conceptually simple and in many cases th ...
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Virtual Memory
In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called '' virtual addresses'', into ''physical addresses'' in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space ...
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Destructor (computer Science)
In object-oriented programming, a destructor (sometimes abbreviated dtor) is a Method (computer science), method which is invoked mechanically just before the Computer memory, memory of the Object (computer science), object is released. It can happen either when its Object lifetime, lifetime is bound to Scope (computer science), scope and the execution leaves the scope, when it is embedded in another object whose lifetime ends, or when it was Memory management#Manual memory management, allocated dynamically and is released explicitly. Its main purpose is to free the Resource (computer science), resources (memory allocations, open files or sockets, database connections, Lock (computer science), resource locks, etc.) which were acquired by the object during its life and/or deregister from other entities which may keep Reference (computer science), references to it. Destructors are necessary in resource acquisition is initialization (RAII). With most kinds of Garbage collection (compu ...
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Data Pointer
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and derefe ...
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Dynamic Memory Allocation
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. The system allows a computer to appear as if it may have more ...
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Container (data Structure)
A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. Things kept inside of a container are protected on several sides by being inside of its structure. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. A container can also be considered as a basic tool, consisting of any device creating a partially or fully enclosed space that can be used to contain, store, and transport objects or materials. History Humans have used containers for at least 100,000 years, and possibly for millions of years.Clive Gamble, ''Origins and Revolutions: Human Identity in Earliest Prehistory'' (2007), p. 204. The first containers were probably invented for storing food, allowing early humans to preserve more of their food for a longer time, to carry it more easily, and also to protect it from other animals. The development of food storage ...
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Associativity
In mathematics, the associative property is a property of some binary operations that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a Validity (logic), valid rule of replacement for well-formed formula, expressions in Formal proof, logical proofs. Within an expression containing two or more occurrences in a row of the same associative operator, the order in which the Operation (mathematics), operations are performed does not matter as long as the sequence of the operands is not changed. That is (after rewriting the expression with parentheses and in infix notation if necessary), rearranging the parentheses in such an expression will not change its value. Consider the following equations: \begin (2 + 3) + 4 &= 2 + (3 + 4) = 9 \,\\ 2 \times (3 \times 4) &= (2 \times 3) \times 4 = 24 . \end Even though the parentheses were rearranged on each line, the values of the expressions were not altered. Since this holds ...
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Floating-point Arithmetic
In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that base. Numbers of this form are called floating-point numbers. For example, the number 2469/200 is a floating-point number in base ten with five digits: 2469/200 = 12.345 = \! \underbrace_\text \! \times \! \underbrace_\text\!\!\!\!\!\!\!\overbrace^ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346. And 1/3 = 0.3333… is not a floating-point number in base ten with any finite number of digits. In practice, most floating-point systems use Binary number, base two, though base ten (decimal floating point) is also common. Floating-point arithmetic operations, such as addition and division, approximate the correspond ...
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Arithmetic Overflow
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value. The most common result of an overflow is that the least significant representable digits of the result are stored; the result is said to ''wrap'' around the maximum (i.e. modulo a power of the radix, usually two in modern computers, but sometimes ten or other number). On some processors like graphics processing units (GPUs) and digital signal processors (DSPs) which support saturation arithmetic, overflowed results would be ''clamped'', i.e. set to the minimum value in the representable range if the result is below the minimum and set to the maximum value in the representable range if the result is above the maximum, rather than wrapped around. An overflow condition may give results lea ...
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Container (data Structure)
A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. Things kept inside of a container are protected on several sides by being inside of its structure. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. A container can also be considered as a basic tool, consisting of any device creating a partially or fully enclosed space that can be used to contain, store, and transport objects or materials. History Humans have used containers for at least 100,000 years, and possibly for millions of years.Clive Gamble, ''Origins and Revolutions: Human Identity in Earliest Prehistory'' (2007), p. 204. The first containers were probably invented for storing food, allowing early humans to preserve more of their food for a longer time, to carry it more easily, and also to protect it from other animals. The development of food storage ...
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Bitstring
A bit array (also known as bitmask, bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure. A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly. A typical bit array stores ''kw'' bits, where ''w'' is the number of bits in the unit of storage, such as a byte or word, and ''k'' is some nonnegative integer. If ''w'' does not divide the number of bits to be stored, some space is wasted due to internal fragmentation. Definition A bit array is a mapping from some domain (almost always a range of integers) to values in the set . The values can be interpreted as dark/light, absent/present, locked/unlocked, valid/invalid, et cetera. The point is that there are only two possible values, so they can be stored in one bit. As with other arrays, the access to a single bit can be managed by applying an index to the array. Assuming its size ...
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Integer
An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative integers. The set (mathematics), set of all integers is often denoted by the boldface or blackboard bold The set of natural numbers \mathbb is a subset of \mathbb, which in turn is a subset of the set of all rational numbers \mathbb, itself a subset of the real numbers \mathbb. Like the set of natural numbers, the set of integers \mathbb is Countable set, countably infinite. An integer may be regarded as a real number that can be written without a fraction, fractional component. For example, 21, 4, 0, and −2048 are integers, while 9.75, , 5/4, and Square root of 2, are not. The integers form the smallest Group (mathematics), group and the smallest ring (mathematics), ring containing the natural numbers. In algebraic number theory, the ...
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XOR Swap Algorithm
In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required. The algorithm is primarily a novelty and a way of demonstrating properties of the ''exclusive or'' operation. It is sometimes discussed as a program optimization, but there are almost no cases where swapping via ''exclusive or'' provides benefit over the standard, obvious technique. The algorithm Conventional swapping requires the use of a temporary storage variable. Using the XOR swap algorithm, however, no temporary storage is needed. The algorithm is as follows: X := Y XOR X; // XOR the values and store the result in X Y := X XOR Y; // XOR the values and store the result in Y X := Y XOR X; // XOR the values and store the result in X Since XOR is a commutative operation, either X XOR Y or Y XOR X can be used interchangeably in any of ...
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