Superman (Sunsoft Game)
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Superman (Sunsoft Game)
''Superman'' (known in Europe as ''Superman: The Man of Steel'') is a video game released by Sunsoft for the Mega Drive/Genesis in 1992. It is based on the DC Comics character of the same name. It is a traditional single-player side-scrolling arcade game where the player controls Superman through various levels in an effort to defeat the evil supervillain named Brainiac. Other super villains, as bosses, include The Prankster, Metallo and Mister Mxyzptlk. This game was planned to be released on the Super Nintendo Entertainment System, but was cancelled before it was completed. Versions of the game for the Master System and Game Gear were developed by Craftgold and published by Virgin Interactive in Europe as ''Superman: The Man of Steel'', which was also the title received by the European Mega Drive version published by Virgin. Gameplay and plot Each level of the game begins with a front page of the Daily Planet announcing that some supervillain is wreaking havoc on the cit ...
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Sunsoft
, stylized as SUNSOFT, is a Japanese video game developer and publisher. Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, as in Japan, games published there showed a logo that read only Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded in Kōnan, Aichi as a manufacturer and vendor of electronics equipment. Sun Corporation's history in video games began in October 1978 in arcades with two titles: ''Block Challenger'' and ''Block Perfect''. Sun Corporation had several arcade hits in the early 1980s such as '' Arabian'', '' Ikki'' and ''Kangaroo''. At the time, its arcade video games were released under its own corporate name of Sun Electronics Corporation. The brand Sunsoft first appeared in the latter of the 1980s when Sun Corporation began developing original games and technology for the home video ga ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Sega Genesis Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Master System Games
The Master System—renamed and with a redesigned casing from the original Sega Mark III, which had been released in the Japanese market in 1985—is a video game console released by Sega in the North American market in June 1986 to compete with the Nintendo Entertainment System, which had been released in the same market in February 1986 (an earlier test market for NES in New York and California occurred in October 1985). Originally priced at 200, North American distribution rights for the console were acquired by Tonka before Sega re-acquired the rights themselves and released a further streamlined redesign of the console during the launch of the Sega Genesis. The Master System was later released in Europe in September 1987, in South Korea in April 1989 and in Brazil in September 1989 where distribution rights were given to Tec Toy. A re-release of the console in the Japanese market under the new Master System brand and redesign also occurred in 1987. This is a list of the game ...
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Graftgold Games
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, when Steve Turner quit his day job as a commercial programmer to concentrate on producing computer games. When the work became too much for him to do alone, he hired a close friend, Andrew Braybrook, to work for him. After a small period of time developing games for the Dragon home computer, Graftgold soon turned their attention to the more lucrative Commodore 64 and ZX Spectrum markets. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by Andrew Hewson in the early 1980s, Hewson Consultants became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufacturing of their products, Andrew Hewson owned ...
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Game Gear Games
This is a list of the games available for Sega's Game Gear handheld video game system. There was an adapter for the Game Gear that allowed it to play Master System games. This article lists only the video games that were conceived for the Game Gear. For games originally released for the Master System, see List of Master System games. References AllGame: Sega Game Gear - Games {{Video game lists by platform Game Gear * Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
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Cancelled Super Nintendo Entertainment System Games
Cancel or cancellation may refer to: * Flight cancellation and delay, not operating a scheduled flight Sociology * Cancel culture, boycott and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' **Cancelling out, a technique for simplifying mathematical expressions * Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Cancel message, a special message used to remove Usenet articles posted to news servers * Cancel character, an indication that transmitted data are in error or are to be disregarded * Resolution rule, in propositional logic a valid inference ru ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Sunman (video Game)
''Sunman'' is an unreleased Action game, action video game developed by EIM (video game developer), EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. Gameplay The gameplay is very similar to Sunsoft's Batman games, ''Batman (Nintendo Entertainment System), Batman'' and ''Batman: Return of the Joker'', in that the character can run, jump, punch, and duck, although in this game the player can also fly simply by pushing up. There are also some side scrolling flying levels where the player can shoot laser/heat vision from Sunman's eyes. The game is divided into five stages, each made up of one to four areas, with a boss at the end of each stage. History The game features a superhero, named ''Sunman''. He is very reminiscent of Superman with his cape, and flying abilities - furthermore, the game's title screen is similar to the Superman logo. Sunsoft's involvement with other ...
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Digitiser
''Digitiser'' was a video games magazine that was broadcast on Teletext in the UK between 1993 and 2003. It originally billed itself a"The World's Only Daily Game Magazine" The page was launched on 1 January 1993 on page 370 of the Teletext service on ITV before transferring over to Channel 4 later that year. It was updated daily except on Sundays, apart from a nine-month period in 2002 when it went to three days a week, weekends and holidays. It was followed by up to 1.5 million viewers at times. The magazine was notable for its surreal and risqué humour as well as its games coverage. Digitiser was advertised on the back of multiple issues of the multi-platform video game magazine Electric Brain. ''Digitiser'' was created by writers Paul Rose and Tim Moore who went by the pseudonyms Mr Biffo and Mr Hairs. They wrote it together for the first four years while Rose wrote more or less solo for the remaining six in a freelance capacity. History ''Digitiser'' frequently courted ...
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Ação Games
''Ação Games'' was a Brazilian magazine specialized in video games that circulated from 1991 to 2002. History Released as a special edition of the sports magazine ''A Semana em Ação'', which replaced ''Placar'' at Editora Abril in August 1990, it had its first edition in December 1990 under the title ''A Semana em Ação: Especial Games'' (The Week in Action: Games Special). As the most prominent words in the title were "Ação" (Action) and "Games", the magazine soon was called ''Ação Games''. There was also a second edition in March 1991, but the "mother magazine" did not last long, being extinct in the first half of that year. However, the special about games had its title bought by Editora Azul, who started to edit it as a monthly magazine since October 1991, entitled ''Ação Games''. It was created by, among others, Marcelo Duarte of ESPN Brasil and that today commands the video games TV show Game Up, from the same television network. Growth With news about releases ...
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16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an (unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. 16-bit architecture The MIT Whirlwind ( 1951) was quite possibly the first-ever 16-bit computer. It was an unusual word size for the era; most systems used six-bit character code and used a word length of some multiple of 6-bits. This changed with the effort to introduce ASCII, which used a 7-bit code and naturally led ...
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