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Super NES CD-ROM
The Super NES CD-ROM System (commonly shortened as the SNES-CD), known as Super Famicom CD-ROM Adapter in Japan, is an unreleased video game peripheral for the Super Nintendo Entertainment System (SNES). The add-on built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc. The SNES-CD platform was developed in a joint venture between Nintendo and Sony. The platform was planned to be launched as an add-on for the standard SNES, as well as a hybrid console by Sony called the PlayStation (nicknamed the "Nintendo PlayStation" to distinguish it from the later Sony console of the same name) similar to Sharp's Twin Famicom and NEC's TurboDuo. Another partnership with Philips yielded a few Nintendo-themed games for the CD-i platform instead of the SNES-CD. Sony independently furthered its developments into their own stand-alone console, which ended up inheriting the PlayStation name and would serve as the chief competit ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ...
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Game Over (Sheff Book)
''Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children'' is a non-fiction book written by David Sheff and published by Random House, New York in 1993. Based on many extensive interviews of high level historical figures, it has provided a research foundation for subsequent works, with a positive critical reception. Overview The book details the modern history of Nintendo and its rise to become the most powerful electronic gaming company in the world as of 1993. It provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s. Beyond its very specific title, the book is fairly neutral; it mainly relates the history of the company to the positives and negatives of its business practices. Sheff attributes many of Nintendo's successes to what reviewer James Fallows termed "the Japanese system's tolerance for monopoly". Sheff defends the accuracy of the "enslaved your children" portion of the s ...
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David Sheff
David Sheff (born December 23, 1955) is an American author of the books '' Beautiful Boy: A Father's Journey Through His Son's Addiction'', ''Clean: Overcoming Addiction and Ending America's Greatest Tragedy'',Sussman, Mick (April 19, 2013)"A Disease, Not a Crime" ''The New York Times''. '' Game Over'',''The Buddhist on Death Row'' and ''All We Are Saying: The Last Interview with John Lennon and Yoko Ono''. He also writes for magazines and newspapers, including The New York Times, New York Times Magazine, Wired, Rolling Stone and other publications. Early life and education Sheff is originally from Boston, Massachusetts. His family is of Russian Jewish descent. He graduated from the University of California, Berkeley. Career Sheff, a journalist, wrote articles and conducted interviews for ''The New York Times'', ''Rolling Stone'', ''Playboy'', ''Wired'', ''Fortune'', and National Public Radio's ''All Things Considered''. His interview subjects have included John Lennon, Fran ...
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Howard Lincoln
Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball team, representing absentee majority owner Hiroshi Yamauchi until Yamauchi died on September 19, 2013. Early life Born in Oakland, California, Lincoln was an active Boy Scout. As a thirteen-year-old boy, he posed for the famous Norman Rockwell painting ''The Scoutmaster'', which was published in a calendar in 1956. In the painting, young Lincoln is on the immediate right of the campfire. Lincoln eventually attained the rank of Eagle Scout and received a Distinguished Eagle Scout Award. Lincoln matriculated in 1957 at the University of California, Berkeley, where he earned his BA in political science in 1962 and his law degree from Berkeley Law in 1965. From 1966 to 1970, he served as a Naval lieutenant within the Judge Advocate General's C ...
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Minoru Arakawa
is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakawa and Michi Ishihara. His elder brother, Shoichi, later took over the family business. His sister married a professor of medicine. Waichiro was the manager of Arakawa Textiles, and was more concerned with maintaining positive relationships with suppliers and customers than growing the company. Michi was an artist, who spent afternoons in the family garden or her studio; her paintings were hung at their family home. Arakawa's family was wealthy; the total real estate of Arakawa's family combined was about one-fifth of the downtown district in Kyoto. Arakawa began studying at Kyoto University in 1964, taking general classes for the first two years before focusing on civil engineering. He graduated with a master's degree in 1969, before moving ...
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Hiroshi Yamauchi
was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajirō Yamauchi, Nintendo's first president and founder. In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. Early life Yamauchi was born in Kyoto to father Shikanojo Inaba and mother Kimi. His father abandoned them both when he was five years old, and his mother was unable to cope as a single parent so s ...
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Video Games Chronicle
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Norio Ohga
, otherwise spelled ''Norio Oga'' (January 29, 1930 – April 23, 2011), was the former president and chairman of Sony Corporation, credited with spurring the development of the compact disc as a commercially viable audio format. Biography Early career Ohga was born in Numazu, Shizuoka. When he was a child, he suffered tuberculosis that kept him in bed for a long time during which an acquaintance taught him physics and music. As a young man, Ohga aspired to be a professional opera singer, and went on to read at the prestigious Tokyo National University of Fine Arts and Music, graduating in 1953. His relationship with Sony began when he wrote a highly critical letter to Tokyo Tsushin Kogyo KK (also known as Totsuko and later as Sony), complaining about their tape recorder's many failings, which got him noticed by Masaru Ibuka, Akio Morita and other Totsuko executives. Because of his insight into music and technology, the company hired him as a part-time consultant. Ohga went on ...
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Sony SPC 700
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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