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Super Mario 64 2
''Super Mario 128'' was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to ''Super Mario 64'' for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of ''Pikmin'' (2001), the physics of '' Metroid Prime'' (2002), and the sphere walking technology of '' The Legend of Zelda: Twilight Princess'' (2006) and '' Super Mario Galaxy'' (2007). The ''Super Mario 128'' demo intrigued widespread analysis, rumors, and anticipation in the media throughout the 2000s. History ''Super Mario 64-2'' The name ''Super Mario 128'' was first used as early as January 1997 by Shigeru Miyamoto, as a possible name for a ''Super Mario 64'' sequel. The name ''Super Mario 64-2'' was also used interchangeably with ''Super Mario 128''. This rumored expansion and sequel ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, GameCube, Game Boy Advance, Nintendo 64, 64DD, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits would be teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial ''Wind Waker'' teaser video, ''Mo ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Donkey Kong Jungle Beat
is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings and conquer the jungle. ''Jungle Beat'' is designed for use with the DK Bongos, a bongo drum-style GameCube controller created for the ''Donkey Konga'' (2003) rhythm game. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses. The debut project of the 65-member Nintendo EAD Tokyo, ''Jungle Beat'' development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new ''Donkey Kong'' game. Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Koizumi conceived a game that used the DK Bongos instead of a standard gamepad to control the p ...
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George Harrison (executive)
George S. Harrison is the former Senior Vice President of Marketing and Corporate Communication at Nintendo of America. Education Harrison holds a bachelor's degree from the University of Connecticut in finance and holds a master's degree in marketing from the University of Wisconsin–Madison. Career Harrison was the director of marketing for Pepsi USA from 1981 to 1987, where he played a part in the Cola Wars. From 1987 to 1992, George Harrison worked as director of new ventures for Quaker Oats under PepsiCo. George Harrison oversaw retail merchandising, publications, advertising, corporate communications and promotions at Nintendo of America. Harrison joined the company in March 1992 as Director of Advertising and Promotion. In July 1993, Harrison was promoted to the position of Director of Marketing and Corporate Communications. Harrison's most recent promotion was in 2001. Nintendo announced that its marketing offices would move from Washington state to San Francisco ...
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Super Smash Bros
''Super Smash Bros.'' is a crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars. The original '' Super Smash Bros.'' was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of '' Super Smash Bros. Melee'', which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, ''Super Smash Bros. Brawl'', was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', was released in 2014 for th ...
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Super Mario Sunshine
is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the ''Super Mario'' series, following ''Super Mario 64'' (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and leaves Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. ''Super Mario Sunshine'' received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic, though some ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Technology Demonstration
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach, or to test them on ordinary users. Computers and gaming Technology demonstrations are often used in the computer industry, emerging as an important tool in response to short development cycles, in both software and hardware development. * Computer game developers use tech demos to rouse and maintain interest to titles still in development (because game engines are usually ready before the art is finished) and to ensure functionality by early testing. Short segmen ...
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Doshin The Giant
''Doshin the Giant'' is a god simulation game developed by Param and published by Nintendo for the Nintendo 64 and GameCube. It was originally released in Japan on December 1, 1999, as a launch game disk for the 64DD peripheral for Nintendo 64. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion pack was released five months later called ''Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou'', which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. ''Doshin the Giant'' was upgraded graphically for its re-release on the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002, while its North American release was canceled. The re-release received positive reviews. Gameplay As a god game, ''Doshin the Giant''s gameplay revolves around typical god-like abilities and tasks, such as alter ...
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Paper Mario (video Game)
''Paper Mario'' is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. ''Paper Mario'' is the first game in the ''Paper Mario'' series. First released in Japan in 2000 and then internationally in 2001, ''Paper Mario'' was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021. ''Paper Mario'' is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has defeated Mario after stealing the Star Rod from Star Haven and making himself wikt: invincible, invincible. To save the Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions g ...
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Luigi
is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's mascot. Luigi appears in many games throughout the Mario (franchise), ''Mario'' franchise, oftentimes accompanying his brother. Luigi first appeared in the 1983 Game & Watch game ''List of LCD games featuring Mario#Mario Bros., Mario Bros.'', where he is the character controlled by the second player. He would retain this role in many future games, including ''Mario Bros.'', ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', among other titles. He was first available as a primary character in ''Super Mario Bros. 2''. In more recent appearances, Luigi's role became increasingly restricted to spinoffs, such as the ''Mario Party'' and ''Mario Kart'' series; however, he has been featured in a starring role in ''Nelsonic Industr ...
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