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Super DX-Ball
''Super DX-Ball'' is a shareware game by BlitWise Productions, released on November 10, 2004. It is an enhanced remake to the classic brick-buster hit ''DX-Ball''. Among new features since previous games, ''Super DX-Ball'' introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from '' Rival Ball Tournament''), adding a unique gameplay experience in a ''Breakout''-style game. Gameplay As a common concept of ''Breakout'' clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. As bricks are being cleared, a random power-up will o ...
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2004 In Video Gaming
2004 saw many sequels and prequels in video games, such as ''Doom 3'', ''Dragon Quest VIII'', ''Gran Turismo 4'', '' Grand Theft Auto: San Andreas'', ''Half-Life 2'', ''Halo 2, Metal Gear Solid 3: Snake Eater,'' ''Ninja Gaiden'', '' Pokémon FireRed/LeafGreen/Emerald'', ''Everybody's Golf 4'' (''Hot Shots Golf Fore!''), '' Prince of Persia: Warrior Within'', and ''World of Warcraft''. New intellectual properties included ''Fable'', ''Far Cry'', '' FlatOut'', ''Killzone'', ''Katamari Damacy'', ''Monster Hunter'', '' N'', ''Red Dead Revolver'', '' SingStar'', and ''Sacred''. The Nintendo DS was also launched that year. The year has been retrospectively considered one of the best and most important in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. The year's best-selling video game was ''Grand Theft Auto: San Andreas''. The year's most critically acclaimed titles were ...
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Arkanoid
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari's '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Breakout Clones
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Easter Egg (virtual)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 commons:File:Bg-easter-eggs.jpg, I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in ''Lunar Lander (video game genre)#Graphical games, Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through sever ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Abstract Art
Abstract art uses visual language of shape, form, color and line to create a composition which may exist with a degree of independence from visual references in the world. Western art had been, from the Renaissance up to the middle of the 19th century, underpinned by the logic of perspective and an attempt to reproduce an illusion of visible reality. By the end of the 19th century many artists felt a need to create a new kind of art which would encompass the fundamental changes taking place in technology, science and philosophy. The sources from which individual artists drew their theoretical arguments were diverse, and reflected the social and intellectual preoccupations in all areas of Western culture at that time. Abstract art, non-figurative art, non-objective art, and non-representational art are all closely related terms. They have similar, but perhaps not identical, meanings. Abstraction indicates a departure from reality in depiction of imagery in art. This departure ...
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Rival Ball
''Rival Ball'' is the sequel to the PC Breakout clone ''DX-Ball 2'' from Longbow Games, Longbow Digital Arts. Released on March 19, 2001, the game features square bricks and online split-screen multiplayer. It introduces a cursor-based layout with buttons for navigation, two new power-ups, the ability to save and resume games, and game options for randomising board order, setting timers, repeating board-sets, and choosing between four difficulty levels. The game also plays all the original ''DX-Ball 2'' boards. A Mac version was announced on April 3, 2002. ''Rival Ball'' was the first game from Longbow Games to succeed the passing of Seumas McNally (1979–2000), the company's founder and lead programmer. ''Rival Ball'' was followed by ''Rival Ball Tournament'' in 2004. Gameplay The object of the game is to clear a field of bricks using a paddle and a ball. Most bricks are cleared upon impact with the ball, while some bricks may take multiple hits, be invisible, blas ...
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Breakout Clone
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek's ''Clean Sweep'' (1974), ''Breakout'' spawned an entire genre of clones. It was the inspiration for aspects of the Apple II compu ...
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DX-Ball
Seumas McNally (pronounced Shem-Ess) (February 10, 1979 – March 21, 2000) was a Canadian video game programmer and designer. He is best known for indie games, notably ''DX-Ball'' and ''Tread Marks'', which won the Grand Prize at the Independent Games Festival (IGF). The award was posthumously renamed in his honour when he died at age 21 of Hodgkin's lymphoma, shortly after having received the award himself. Career Seumas McNally's first published video game was a side-scrolling helicopter shooter titled ''Tiger's Bane'', programmed on the Commodore Amiga. Previously known as a demo by the name ''Flying Tigers'', the game went live on November 11, 1997, published through Aminet. The same year, Seumas had also formed the software development company Longbow Digital Arts, as the president and lead programmer, working together with his father, Jim McNally (game designer), his mother, Wendy McNally (lead artist) and his brother, Philippe McNally (3D artist). The company foll ...
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