Super DX-Ball
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''Super DX-Ball'' is a
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
game by BlitWise Productions, released on November 10, 2004. It is an enhanced remake to the classic brick-buster hit ''
DX-Ball Seumas McNally (pronounced Shem-Ess) (February 10, 1979 – March 21, 2000) was a Canadian Video game programmer, video game programmer and video game designer, designer. He is best known for indie games, notably ''DX-Ball'' and ''Tread Marks'', ...
''. Among new features since previous games, ''Super DX-Ball'' introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from '' Rival Ball Tournament''), adding a unique gameplay experience in a ''Breakout''-style game.


Gameplay

As a common concept of ''Breakout'' clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. As bricks are being cleared, a random power-up will occasionally released onto the screen. The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative. Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation. The power-ups of ''Super DX-Ball'' are direct clones from previous games, with several minor alterations (e.g. when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements). Similar to previous installments, if only one brick remain on the board and taking too long to hit it, the brick will be destroyed by a lightning bolt. A unique element of the game is when the ball gets stuck between the unbreakable bricks for too long, the ball transforms into a "gold ball" and can clear any bricks in one hit, unlike in previous games where unbreakable bricks are transformed into regular ones when the ball is stuck for a certain amount of time.


Development

Programmed by Michael P. Welch in 2004, ''Super DX-Ball'' was considered to be indirect sequel and as a tribute to the original game, rather than a follow-up to ''Rival Ball''. Unlike its predecessors, the graphics were designed to retain the classic style, recycling the graphics for the bricks and power-ups, a pure black background, but with an updated texture for the paddle (vaguely resembling the "Vaus" from ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
''). However, these graphics are greatly refined with a high-colour 32-bit 2D engine, giving a more smoother look and solid colours. The key aspect of ''Super DX-Ball'' is the introduction of geometric bricks with various shapes and sizes that creates an artistic board design and eye-catching patterns, adding a unique gameplay experience of a ''Breakout clone''. Most of these new board designs are usually based on
abstract art Abstract art uses visual language of shape, form, color and line to create a composition which may exist with a degree of independence from visual references in the world. Western art had been, from the Renaissance up to the middle of the 19th ...
and mosaics, though several others form simple pictures and clip-arts. While the freeware version only offer 27 of these boards, the full pack of 90 other boards are only available in the registered version. Aside from the newly designed geometric boards, the game also offer the classic gameplay experience with regular rectangular bricks, by introducing several classic-style boards that paid tribute to the original game, including the original boards from ''DX-Ball''. There are a total of 145 classic boards, with only 70 of them are made available in the freeware version.


Board packs

The freeware version comes with six different board packs: Classic, Super, Challenge (demo), Surprise (demo), Fun (demo), and Retro (demo), and features a total of 97 boards. The game also features a tribute to '' MegaBall 3'' for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, including a hidden MegaBall board pack, which contains the 20 boards from the original game. This
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
can be discovered by clicking on the Mega Ball power-up icon on the title screen. Notably, the Classic board pack (which contains all 50 boards from the original ''DX-Ball'') also used to be an easter egg, prior to version 1.1, in which it could be obtained by clicking the grey Amiga Boing Ball icon on the title screen, between the words "DX" and "BALL". The registered version of the game, referred to as ''Super DX-Ball Deluxe'', features a total of 245 boards, expanding the demo board packs to their entirety of 30 boards each for Challenge, Surprise, and Fun, and 75 boards for Retro. It also adds support for additional board expansion packs, of which there are two available, as of June, 2012: *Bonus Pack: 15 new levels (Free) *Treasure Pack: 10 new levels (Free) Trivially, there is a secret message encoded (via binary code) into the final level of Treasure Pack, which reads "''DX-BALL 1996 TO 2006 AND STILL THE BEST ; )''".
{{webarchive, url=https://web.archive.org/web/20120207094935/http://forums.blitwise.com/forums/showthread.php?t=16 , date=2012-02-07 . Blitwise Forums. August 15, 2006. Retrieved June 22, 2012.


References


External links



2004 video games Breakout clones Video games developed in the United States Windows games MacOS games