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Super Bomberman
is an action, maze game, part of the ''Bomberman'' series, released for the Super NES in 1993. It is the first in the series to be released in Europe keeping the ''Bomberman'' title instead of being called ''Dynablaster'' or ''Eric and the Floaters''. ''Super Bomberman'' spawned its own series of sequels; including '' Super Bomberman 2'', ''Super Bomberman 3'', ''Super Bomberman 4'', ''Super Bomberman 5'', ''Super Bomberman R'', and ''Super Bomberman R Online''. Gameplay The game takes place on a single non-scrolling screen. The screen shows the top down view of a grid of 143 (13 x 11) squares. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Pressing a button will make Bomberman drop a bomb at his feet. This bomb will pulse for a few seconds (giving the player time to run away) and then explode, shooting flames horizontally and vertically. The game revolves around the idea of using these bomb blasts to destroy w ...
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Super Bomberman 4
is a 1 or 2 player action-party video game, developed by Produce and published by Hudson Soft for the Super Famicom, released on April 26, 1996, in Japan. Part of the ''Bomberman'' franchise, it is the fourth installment of the ''Super Bomberman'' series. The story begins at an unknown time after '' Super Bomberman 3''. Bagular's brain escaped the explosion of his flying saucer and has summoned the Four Bomber Kings and Great Bomber to get revenge on White and Black Bomber. The two, along with other fellow Bombermen, are sent hurtling back in time to fight through different eras and ultimately stop Bagular. Gameplay Super Bomberman 4 is an action game in which players lay bombs to destroy enemies or other bombermen. Other than laying bombs, the game includes a number of power-ups, which allow players to increase the range of a bomb's explosion, punch or kick bombs already on the ground, or pick them up and throw them at another player. The explosions of the bombs can harm an ...
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Super Bomberman 3
is a game released for the Super Nintendo Entertainment System in 1995. It is the third installment in the '' Super Bomberman'' series, and the third ''Bomberman'' game to be released for the system. Up to five players can play at the same time. The game was released in Japan and the PAL region, but not in North America due to the closure of Hudson Soft USA. Gameplay This game scales back a lot of gameplay additions made in ''Bomberman '94'' and ''Super Bomberman 2'' and returns to the classic formula. As for multiplayer, the game adds a lot over the previous game by adding more characters, each representing a country of Earth (including one of the villains, Pretty Bomber, as France, which marks her first appearance as a non-enemy character). There are also new cutscenes for the Story mode, which centers around the resurrection of the Five Dastardly Bombers who were previously defeated in ''Super Bomberman 2'', as White Bomber and Black Bomber adventure across various element ...
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Super Bomberman 2
is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the second installment of the ''Super Bomberman'' series, part of the larger ''Bomberman'' franchise, and the only installment without a 2-player story mode (although one was originally planned). Gameplay Story Mode The story mode consists of walking through maze-like areas filled with blocks, monsters, and switches with a goal of opening the gate leading to the next area. To accomplish this, the player lays bombs to destroy all the monsters and flip all the switches. Destroying blocks in the maze will uncover useful power-ups to increase their bomb count, firepower, speed, and grant them special abilities such as remote control bombs, throwing bombs, and taking an extra hit. There are 5 worlds total, and at the end of each world is a boss. Ea ...
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Produce!
Produce Co., Ltd. was a Japanese video game company. Founded on April 6, 1990 by former Irem employees, it developed a number of games for both Enix and Hudson Soft. Produce! have created games for arcades and for the Super Nintendo Entertainment System, Nintendo 64, PlayStation, and PC Engine systems. Games *''The 7th Saga'' *'' Aldynes: The Mission Code for Rage Crisis'' *'' Brain Lord'' *'' Dual Heroes'' *'' Googootrops'' *'' Kaijuu Senki'' *'' Kaikan Phrase: Datenshi Kourin'' *''Mystic Ark'' *'' Mystic Ark: Theatre of Illusions'' *'' Neo Bomberman'' *'' Paca Paca Passion'' *'' Paca Paca Passion 2'' *'' Paca Paca Passion Special'' *'' Super Bomberman'' *''Super Bomberman 2 is a video game developed by Produce! and Hudson Soft and released on the Super Nintendo Entertainment System. It was released in Japan on April 28, 1994, in North America later the same year, and in Europe on February 23, 1995. It is the secon ...'' *'' Super Bomberman 4'' *'' Super Adventure Island' ...
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List Of Bomberman Video Games
This is a list of ''Bomberman'' video games. __TOC__ Console and PC games Portable handheld games Sub-series ''Super Bomberman'' series ''Bomberman Land'' series Other games Arcade games Mobile and phone games Compilations and re-releases Spin-offs Cancelled games Clones References Notes Citations External linksBomberman Series Game List- Hudson Soft (Japanese) on Wayback Machine - March 15, 2010. * The 10-Best Video-Game Franchises. ''GamePro''. July 7, 2006. {{DEFAULTSORT:List of Bomberman video games Bomberman is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and sp ...
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Trophy
A trophy is a tangible, durable reminder of a specific achievement, and serves as a recognition or evidence of merit. Trophies are often awarded for sporting events, from youth sports to professional level athletics. In many sports medals (or, in North America, rings) are often given out either as the trophy or along with more traditional trophies. Originally the word trophy, derived from the Greek ''tropaion'', referred to arms, standards, other property, or human captives and body parts (e.g., headhunting) captured in battle. These war trophies commemorated the military victories of a state, army or individual combatant. In modern warfare trophy taking is discouraged, but this sense of the word is reflected in hunting trophies and human trophy collecting by serial killers. Etymology Trophies have marked victories since ancient times. The word ''trophy'', coined in English in 1550, was derived from the French ''trophée'' in 1513, "a prize of war", from Old French ''trophee' ...
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Multitap
:''Multi-tap also refers to a text-entry system for mobile phones.'' A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be used in play, similar to a USB hub or a power strip. A multitap often takes the form of a box with three or more controller ports which is then connected to a controller port on the console itself. Mainly sports games have supported multitaps due to the multiplayer aspect of some sport games, though some role-playing video games and first person shooters have taken advantage of multitap support. History Third generation The earliest multi-controller adapter was the Joypair by HAL Laboratory, released in Japan for Nintendo's Family Computer in 1985, which allows two additional controllers to be plugged into the console's DA-15 expansion port. Originally the Joypair was only intended to allow two players to use specialized controllers (specifically HAL ...
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Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal i ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Chain Reaction
A chain reaction is a sequence of reactions where a reactive product or by-product causes additional reactions to take place. In a chain reaction, positive feedback leads to a self-amplifying chain of events. Chain reactions are one way that systems which are not in thermodynamic equilibrium can release energy or increase entropy in order to reach a state of higher entropy. For example, a system may not be able to reach a lower energy state by releasing energy into the environment, because it is hindered or prevented in some way from taking the path that will result in the energy release. If a reaction results in a small energy release making way for more energy releases in an expanding chain, then the system will typically collapse explosively until much or all of the stored energy has been released. A macroscopic metaphor for chain reactions is thus a snowball causing a larger snowball until finally an avalanche results ("snowball effect"). This is a result of stored gravitation ...
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Detonation
Detonation () is a type of combustion involving a supersonic exothermic front accelerating through a medium that eventually drives a shock front propagating directly in front of it. Detonations propagate supersonically through shock waves with speeds in the range of 1 km/sec and differ from deflagrations which have subsonic flame speeds in the range of 1 m/sec. Detonations occur in both conventional solid and liquid explosives, as well as in reactive gases. The velocity of detonation in solid and liquid explosives is much higher than that in gaseous ones, which allows the wave system to be observed with greater detail (higher resolution). A very wide variety of fuels may occur as gases (e.g. hydrogen), droplet fogs, or dust suspensions. In addition to dioxygen, oxidants can include halogen compounds, ozone, hydrogen peroxide and oxides of nitrogen. Gaseous detonations are often associated with a mixture of fuel and oxidant in a composition somewhat below conventional flammabil ...
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Bomb
A bomb is an explosive weapon that uses the Exothermic process, exothermic reaction of an explosive material to provide an extremely sudden and violent release of energy. Detonations inflict damage principally through ground- and atmosphere-transmitted mechanical stress (mechanics), stress, the impact and penetration of pressure-driven projectiles, pressure damage, and explosion-generated effects. Bombs have been utilized since the 11th century starting in East Asia. The term bomb is not usually applied to explosive devices used for civilian purposes such as construction or mining, although the people using the devices may sometimes refer to them as a "bomb". The military use of the term "bomb", or more specifically aerial bomb action, typically refers to airdropped, unpowered explosive weapons most commonly used by air forces and naval aviation. Other military explosive weapons not classified as "bombs" include shell (projectile), shells, depth charges (used in water), or lan ...
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