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SuperH
SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems. At the time of introduction, SuperH was notable for having fixed-length 16-bit instructions in spite of its 32-bit architecture. Using smaller instructions had consequences: the processor register, register file was smaller and instructions were generally two-operand format. However for the market the SuperH was aimed at, this was a small price to pay for the improved memory and processor cache efficiency. Later versions of the design, starting with SH-5, included both 16- and 32-bit instructions, with the 16-bit versions mapping onto the 32-bit version inside the CPU. This allowed the machine code to continue using the shorter instructions to save memory, while not demanding the amount of instruction decoding logic needed if they were completely ...
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Compressed Instruction Set
A compressed instruction set, or simply compressed instructions, are a variation on a microprocessor's instruction set architecture (ISA) that allows instructions to be represented in a more compact format. In most real-world examples, compressed instructions are 16 bits long in a processor that would otherwise use 32-bit instructions. The 16-bit ISA is a subset of the full 32-bit ISA, not a separate instruction set. The smaller format requires some tradeoffs: generally, there are fewer instructions available, and fewer processor registers can be used. The concept was originally introduced by Hitachi as a way to improve the code density of their SuperH RISC processor design as it moved from 16-bit to 32-bit instructions in the SH-5 version. The new design had two instruction sets, one giving access to the entire ISA of the new design, and a smaller 16-bit set known as SHcompact that allowed programs to run in smaller amounts of main memory. As the memory of even the smallest system ...
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Reduced Instruction Set Computing
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions perform simpler operations. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions. The key operational concept of the RISC computer is that each instruction performs only one function (e.g. copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load–store architecture in which the code for the register-register instructions (for performin ...
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RISC
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions perform simpler operations. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions. The key operational concept of the RISC computer is that each instruction performs only one function (e.g. copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load–store architecture in which the code for the register-register instructions (for performing ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ...
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Sega 32X
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions. Sega unveiled the 32X at the Consumer Electronics Show in June 1994, and presented it as a low-cost option for 32-bit games. It was developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994. Though the 32X was conceived as a new, standalone console, at the suggestion of Sega of America executive Joe Miller and his team, it became an add-on for the Genesis which made the console more powerful. The final design contained two 32-bit central processing units and a visual d ...
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Capcom CPS-3
The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game '' Red Earth''. It was the second successor to the CP System arcade hardware, following the CP System II. The arcade system saw new releases up until mid 1999. Technical support for the CPS-3 ended on February 28, 2019. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform. Like its forerunners, games can be exchanged without altering the core hardware. The CP System III uses CDs instead of separate daughterboards to store the games on, which are then loaded onto the system's CD drive to be stored into memory to allow for it to be played. Like its predecessor, games are encrypted, and must be decrypted via game-specific security cartridges, which will decrypt the contents stored within the system memory in run time. History The CP System III became the final arcade system board to be designed by Capcom. It feat ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer, RISC instruction set architectures (ISAs) for central processing unit, computer processors. Arm Holdings develops the ISAs and licenses them to other companies, who build the physical devices that use the instruction set. It also designs and licenses semiconductor intellectual property core, cores that implement these ISAs. Due to their low costs, low power consumption, and low heat generation, ARM processors are useful for light, portable, battery-powered devices, including smartphones, laptops, and tablet computers, as well as embedded systems. However, ARM processors are also used for desktop computer, desktops and server (computing), servers, including Fugaku (supercomputer), Fugaku, the world's fastest supercomputer from 2020 to 2022. With over 230 billion ARM chips produced, , ARM is the most widely used ...
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Endianness
file:Gullivers_travels.jpg, ''Gulliver's Travels'' by Jonathan Swift, the novel from which the term was coined In computing, endianness is the order in which bytes within a word (data type), word of digital data are transmitted over a data communication medium or Memory_address, addressed (by rising addresses) in computer memory, counting only byte Bit_numbering#Bit significance and indexing, significance compared to earliness. Endianness is primarily expressed as big-endian (BE) or little-endian (LE), terms introduced by Danny Cohen (computer scientist), Danny Cohen into computer science for data ordering in an Internet Experiment Note published in 1980. Also published at The adjective ''endian'' has its origin in the writings of 18th century Anglo-Irish writer Jonathan Swift. In the 1726 novel ''Gulliver's Travels'', he portrays the conflict between sects of Lilliputians divided into those breaking the shell of a boiled egg from the big end or from the little end. By analogy, ...
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Delay Slot
In computer architecture, a delay slot is an instruction slot being executed without the effects of a preceding instruction. The most common form is a single arbitrary instruction located immediately after a branch instruction (computer science), instruction on a RISC or Digital signal processor, DSP architecture; this instruction will execute even if the preceding branch is taken. This makes the instruction execute Out-of-order execution, out-of-order compared to its location in the original assembler language code. Modern processor designs generally do not use delay slots, and instead perform ever more complex forms of branch prediction. In these systems, the CPU immediately moves on to what it believes will be the correct side of the branch and thereby eliminates the need for the code to specify some unrelated instruction, which may not always be obvious at compile-time. If the assumption is wrong, and the other side of the branch has to be called, this can introduce a lengthy ...
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Microcontroller
A microcontroller (MC, uC, or μC) or microcontroller unit (MCU) is a small computer on a single integrated circuit. A microcontroller contains one or more CPUs (processor cores) along with memory and programmable input/output peripherals. Program memory in the form of NOR flash, OTP ROM, or ferroelectric RAM is also often included on the chip, as well as a small amount of RAM. Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general-purpose applications consisting of various discrete chips. In modern terminology, a microcontroller is similar to, but less sophisticated than, a system on a chip (SoC). A SoC may include a microcontroller as one of its components but usually integrates it with advanced peripherals like a graphics processing unit (GPU), a Wi-Fi module, or one or more coprocessors. Microcontrollers are used in automatically controlled products and devices, such as automobile engi ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normal ...
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Hitachi
() is a Japanese Multinational corporation, multinational Conglomerate (company), conglomerate founded in 1910 and headquartered in Chiyoda, Tokyo. The company is active in various industries, including digital systems, power and renewable energy, railway systems, Health care, healthcare products, and Financial system, financial systems. The company was founded as an electrical machinery manufacturing subsidiary of the Kuhara Mining Plant in Hitachi, Ibaraki by engineer Namihei Odaira in 1910. It began operating as an independent company under its current name in 1920. Hitachi is listed on the Tokyo Stock Exchange and is a key component of the Nikkei 225 and TOPIX Core30 indices. As of June 2024, it has a market capitalisation of 16.9 trillion yen, making it the fourth largest Japanese company by market value. In terms of global recognition, Hitachi was ranked 38th in the 2012 Fortune Global 500 and 129th in the 2012 Forbes Global 2000. Hitachi is a highly globalised conglomerat ...
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