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Subnautica
''Subnautica'' is an open-world action-adventure game developed and published by Unknown Worlds Entertainment. The game has the player as a non-essential systems maintenance chief who is the only survivor of a spaceship crash on the alien planet 4546B. They are free to explore the oceanic planet, the main objectives being to find essential resources, survive the local flora and fauna, and find a way to escape the planet. ''Subnautica'' was released in early access for Microsoft Windows in December 2014, macOS in June 2015, and for Xbox One in May 2016. It was released out of early access in January 2018 for Microsoft Windows and macOS, with versions for Xbox One and PlayStation 4 in December 2018. The physical console versions were published by Gearbox Publishing. The Nintendo Switch, PlayStation 5, and Xbox Series X/S versions were released in May 2021. By January 2020, more than five million copies had been sold. A sequel, '' Subnautica: Below Zero'', was released May 14, 2021. ...
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Unknown Worlds Entertainment
Unknown Worlds Entertainment is an American video game developer based in San Francisco. The studio is best known for the ''Natural Selection (video game), Natural Selection'' and ''Subnautica'' series. In October 2021, the studio was acquired by South Korean video game developer Krafton. History Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod (computer gaming), mod for ''Half-Life (video game), Half-Life'', ''Natural Selection (computer game), Natural Selection''. The success of ''Natural Selection'' convinced Cleveland to start work on a commercial sequel to the game: ''Natural Selection 2''. Soon after, Cleveland founded Unknown Worlds Entertainment as a commercial computer games studio. Although the casual games market is not the intended direction of Unknown Worlds, ''Zen of Sudoku'', a casual puzzle computer game based on the popular logic puzzle Sudoku, was creat ...
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Tom Jubert
Tom Jubert (born 1985) is a British video game writer and narrative designer. He is best known for his work on many high-profile games, including '' FTL: Faster than Light'', ''The Talos Principle'', and ''The Swapper''. Although he has worked on AAA games, most of his work has been on smaller indie titles. Biography Jubert went to the University of Southampton, where he did one year of Computer Science before changing majors to English and Philosophy, graduating best-in-class in 2007. He also holds an MA in Philosophy from King's College London. In 2007, Jubert received his first writing job in the game industry, writing the story of '' Penumbra: Overture'', as well as voicing the protagonist Philip. In 2008, he wrote the sequels as well, '' Penumbra: Black Plague'', for which he was nominated for a Writer's Guild of Great Britain award, and '' Penumbra: Requiem''. Despite the fact that the games' stories were positively received, he stated that, looking back on the game, ...
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Below Zero
Below Zero may refer to: * ''Below Zero'' (1930 film), a 1930 Laurel and Hardy film * ''Below Zero'' (2011 film), a 2011 film * ''Below Zero'' (2021 film), a 2021 film * ''Below Zero'' (Robert Rich album) * ''Below Zero'' (Waltari album), 2009 * '' Subnautica: Below Zero'', a video game and sequel to ''Subnautica'', developed by Unknown Worlds Entertainment {{disambiguation ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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Survival Game
Survival games are a sub-genre of action video games, which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse. Gameplay Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of an open world. They ...
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Survival Game
Survival games are a sub-genre of action video games, which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse. Gameplay Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games focus on the survival parts of these games, while encouraging exploration of an open world. They ...
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Panic Button (company)
Panic Button, LLC is an American video game developer based in Austin, Texas. Founded in late 2007, the studio is best known for their ports of AAA video games from other platforms to the Nintendo Switch console. Panic Button also does contract work on other platforms, including 4K updates for PlayStation 4 Pro and Xbox One X. History Panic Button was founded by Craig Galley, D. Michael Traub, Russell Byrd, and Aaron Smischney. The four had worked together at video game publisher Acclaim Entertainment before joining developer Inevitable Entertainment. Inevitable Entertainment was eventually acquired by Midway Games and renamed Midway Studios Austin, after which the studio was procedurally stripped of its game development duties and was tasked with streamlining Midway's development tools and technology instead. Wishing to return to game development, the four founders left the studio and established Panic Button in Austin, Texas, at the end of 2007. Galley and Traub are still a ...
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Escape Pod
An escape pod, escape capsule, life capsule, or lifepod is a capsule or craft, usually only big enough for one person, used to escape from a vessel in an emergency. An escape ship is a larger, more complete craft also used for the same purpose. Escape pods are ubiquitous in science fiction but are only used in a few real vehicles. Real life * Because they were intended to fly too high and fast for safe use of conventional ejection seats, the Bell X-2, B-58 Hustler, XB-70 Valkyrie, F-111 and B‑1A Lancer all used enclosed escape crew capsules of some kind. * The single submarine of the Soviet "Mike"-class, K-278 Komsomolets had an escape capsule, which was jettisoned upon its sinking in 1989. Other Soviet submarines like the Oscar-class are only rumored to have escape capsules. During the sinking of the ''Kursk'', the crew was unable to reach it. Also the Typhoon-class is rumored to have escape pods located near or in the sail. Evidence for this can be found in a German doc ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stream gameplay ...
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Gearbox Publishing
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game ''Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, '' Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Homeworld''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was ...
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Gravity Slingshot
In orbital mechanics and aerospace engineering, a gravitational slingshot, gravity assist maneuver, or swing-by is the use of the relative movement (e.g. orbit around the Sun) and gravity of a planet or other astronomical object to alter the path and speed of a spacecraft, typically to save propellant and reduce expense. Gravity assistance can be used to accelerate a spacecraft, that is, to increase or decrease its speed or redirect its path. The "assist" is provided by the motion of the gravitating body as it pulls on the spacecraft. Any gain or loss of kinetic energy and velocity by a passing spacecraft is correspondingly lost or gained by the gravitational body, in accordance with Newton's Third Law. The gravity assist maneuver was first used in 1959 when the Soviet probe Luna 3 photographed the far side of Earth's Moon and it was used by interplanetary probes from Mariner 10 onward, including the two Voyager probes' notable flybys of Jupiter and Saturn. Explanation A ...
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Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, after being founded as an independent company two months prior. The project proved successful, raising almost from around 10,000 contributors. Then in March 2014, Oculus was purchased by Facebook for $2 billion.Gleasure, R., & Feller, J. (2016). A Rift in the Ground: Theorizing the Evolution of Anchor Values in Crowdfunding Communities through the Oculus Rift Case Study. Journal of the Association for Information Systems, 17(10), 708-736. The Rift went through various pre-production models since the Kickstarter campaign, around five of which were demonstrated to the public before reaching its commercial release. Two of these models were shipped to backers, labelled as development kits; the DK1 in mid 2013 and DK2 in mid-2014, intended to p ...
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