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Unknown Worlds Entertainment
Unknown Worlds Entertainment is an American video game developer based in San Francisco. The studio is best known for the ''Natural Selection (video game), Natural Selection'' and ''Subnautica'' series. In October 2021, the studio was acquired by South Korean video game developer Krafton. History Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod (computer gaming), mod for ''Half-Life (video game), Half-Life'', ''Natural Selection (computer game), Natural Selection''. The success of ''Natural Selection'' convinced Cleveland to start work on a commercial sequel to the game: ''Natural Selection 2''. Soon after, Cleveland founded Unknown Worlds Entertainment as a commercial computer games studio. Although the casual games market is not the intended direction of Unknown Worlds, ''Zen of Sudoku'', a casual puzzle computer game based on the popular logic puzzle Sudoku, was creat ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Odest Chadwicke Jenkins
Odest Chadwicke Jenkins (born 1975) is an American computer scientist who is Professor of Computer Science at the University of Michigan. Jenkins works on human–computer interaction and the design of robotic systems that learn from demonstration. He was awarded the Presidential Early Career Award for Scientists and Engineers in 2006 and made a Fellow of the American Association for the Advancement of Science in 2019. Early life and education Jenkins enjoyed playing Atari as a child and wanted to become a videogame designer. He became aware of Alma College because his mother worked with former President Alan Stone. Jenkins studied computer science and mathematics at Alma College. In 1993, he was inducted onto the Alma College Dean’s List, and in 1996 won the Senior Leadership Award. Together with his classmate, Jim Blum, Jenkins set up the first Alma College web server in 1997. He moved to Georgia Tech for his graduate studies, working with Jessica Hodgins on simulations of ...
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Below Zero
Below Zero may refer to: * ''Below Zero'' (1930 film), a 1930 Laurel and Hardy film * ''Below Zero'' (2011 film), a 2011 film * ''Below Zero'' (2021 film), a 2021 film * ''Below Zero'' (Robert Rich album) * ''Below Zero'' (Waltari album), 2009 * '' Subnautica: Below Zero'', a video game and sequel to ''Subnautica'', developed by Unknown Worlds Entertainment {{disambiguation ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), ''Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the ''Port ...
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TERA (video Game)
''TERA'' (short for ''The Exiled Realm of Arborea''), also known as ''TERA Online'', was a massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio, a subsidiary of Krafton. The game was released in South Korea on 25 January 2011, in North America on 1 May 2012, and in Europe on 3 May 2012, with closed and open beta tests taking place before the launch dates. Nexon, Krafton, and Gameforge published the game in these regions, respectively. En Masse Entertainment was the North American publisher, until September 2020, while Atari handled physical distribution. In February 2013 the game was renamed to ''TERA: Rising'' concurrently with the game's launch to the free-to-play model. In September 2014, the game was renamed to ''TERA: Fate of Arun'' in the same patch that added a new level cap and expanded ''TERA''s horizons with the new continent in Northern Arun: Val Oriyn "cut off from the rest of the world for centuries, Northern Arun is a land of savage j ...
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PlayerUnknown's Battlegrounds
''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a battle royale game developed by PUBG Studios and published by Krafton. The game, which was inspired by the Japanese film '' Battle Royale'' (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction. It is the first game in the ''PUBG Universe'' series. The game is played from either a third-person or first-person perspective. In the game, up to one hundred players parachute onto an island where they scavenge for weapons and equipment to kill other players while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into an ever tightening space to force encounters. The last surviving player (or team) wins the round. It was first released for Windows via Steam's early access beta program in March 2017, with a ...
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Fiscal Year
A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many jurisdictions require company financial reports to be prepared and published on an annual basis but generally not the reporting period to align with the calendar year (1 January to 31 December). Taxation laws generally require accounting records to be maintained and taxes calculated on an annual basis, which usually corresponds to the fiscal year used for government purposes. The calculation of tax on an annual basis is especially relevant for direct taxes, such as income tax. Many annual government fees—such as council tax and license fees, are also levied on a fiscal year basis, but others are charged on an anniversary basis. Some companies, such as Cisco Systems, end their fiscal year on the same day of the week each year: the day ...
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EDGAR
Edgar is a commonly used English given name, from an Anglo-Saxon name ''Eadgar'' (composed of '' ead'' "rich, prosperous" and ''gar'' "spear"). Like most Anglo-Saxon names, it fell out of use by the later medieval period; it was, however, revived in the 18th century, and was popularised by its use for a character in Sir Walter Scott's ''The Bride of Lammermoor'' (1819). People with the given name * Edgar the Peaceful (942–975), king of England * Edgar the Ætheling (c. 1051 – c. 1126), last member of the Anglo-Saxon royal house of England * Edgar of Scotland (1074–1107), king of Scotland * Edgar Angara, Filipino lawyer * Edgar Barrier, American actor * Edgar Baumann, Paraguayan javelin thrower * Edgar Bergen, American actor, radio performer, ventriloquist * Edgar Berlanga, American boxer * Edgar H. Brown, American mathematician * Edgar Buchanan, American actor * Edgar Rice Burroughs, American author, creator of ''Tarzan'' * Edgar Cantero, Spanish author in Catalan, Sp ...
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Controlling Interest
A controlling interest is an ownership interest in a corporation with enough voting stock shares to prevail in any stockholders' motion. A majority of voting shares (over 50%) is always a controlling interest. When a party holds less than the majority of the voting shares, other present circumstances can be considered to determine whether that party is still considered to hold a controlling ownership interest. In the United States, Delaware corporations have a 2/3 vote requirement for a motion to pass. In theory, this could mean that a controlling interest would have to be over two-thirds of the voting shares. A 2019 study published in the Virginia Law Review said dual-class stock structures, common to newly public technology companies, creates governance risks and costs, including the potential loss of economic value for non-voting shares held by public investors. See also * Consolidation (business) * Holding company * Minority interest In accounting, minority interest (or non ...
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Perfect World (company)
Perfect World Co., Ltd. ( zh, 完美世界股份有限公司) is a Chinese mass media company based in Beijing. It was founded in 2004 by Chi Yufeng. The company consists of two business segments: Perfect World Games, a video game publisher, and Perfect World Pictures, a film production company. Perfect World is the exclusive distributor of Valve Corporation, Valve's games ''Dota 2'' and ''Counter-Strike: Global Offensive'' in China. History Perfect World was founded in 2004 by Chi Yufeng. A 1994 graduate of Tsinghua University, Chi had founded Beijing Hongen Education and Technology in 1996, which sold educational software to teach Chinese consumers how to use personal computers and learn English. He established Perfect World, then also known as Perfect World Games, as a Video game developer, developer and Video game publisher, publisher of online multiplayer video games. The company became listed on the Nasdaq stock exchange in 2007. In 2008, Chi founded the film production ...
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Source Engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and '' Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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