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Strange Flesh
''Strange Flesh'' is a novel by author Michael Olson, published by Simon & Schuster in 2012. Plot summary The novel opens with a deceased programmer inside a device that has driven a hole saw through the back of her neck. We then meet the protagonist, a professional social engineer named James Pryce who works for Red Rook, a gray-hat security company. He attends a meeting at a giant media company, run by twins Blake and Blythe Randall. James watches a mysterious video in which the Randall's half-brother Billy evidently electrocutes himself, but this turns out to be a ruse. Billy has "virtualized" himself in a virtual world known as "NOD" in order to communicate secretly with Blake. The twins hire James to work undercover at a gamer colony called, GAME and there James uncovers other mysteries including a number of suicides among Billy's friends, known as "the Jackanapes". It turns out that Billy has begun an ARG based in NOD at a replica of the castle from the Marquis de Sad ...
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Strange Flesh
''Strange Flesh'' is a novel by author Michael Olson, published by Simon & Schuster in 2012. Plot summary The novel opens with a deceased programmer inside a device that has driven a hole saw through the back of her neck. We then meet the protagonist, a professional social engineer named James Pryce who works for Red Rook, a gray-hat security company. He attends a meeting at a giant media company, run by twins Blake and Blythe Randall. James watches a mysterious video in which the Randall's half-brother Billy evidently electrocutes himself, but this turns out to be a ruse. Billy has "virtualized" himself in a virtual world known as "NOD" in order to communicate secretly with Blake. The twins hire James to work undercover at a gamer colony called, GAME and there James uncovers other mysteries including a number of suicides among Billy's friends, known as "the Jackanapes". It turns out that Billy has begun an ARG based in NOD at a replica of the castle from the Marquis de Sad ...
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Simon & Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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Social Engineering (security)
Social engineering may refer to: * Social engineering (political science), a means of influencing particular attitudes and social behaviors on a large scale * Social engineering (security), obtaining confidential information by manipulating and/or deceiving people and artificial intelligence See also * Cultural engineering * Manufacturing Consent (other) * Mass media * Noble lie * Propaganda * Social dynamics * Social software * Social technology * Urban planning Urban planning, also known as town planning, city planning, regional planning, or rural planning, is a technical and political process that is focused on the development and design of land use and the built environment, including air, water, ... {{disambiguation Social science disambiguation pages ...
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Gray Hat
A grey hat (greyhat or gray hat) is a computer hacker or computer security expert who may sometimes violate laws or typical ethical standards, but usually does not have the malicious intent typical of a black hat hacker. The term came into use in the late 1990s, derived from the concepts of "white hat" and "black hat" hackers. When a white hat hacker discovers a vulnerability, they will exploit it only with permission and not divulge its existence until it has been fixed, whereas the black hat will illegally exploit it and/or tell others how to do so. The grey hat will neither illegally exploit it, nor tell others how to do so. A further difference among these types of hacker lies in their methods of discovering vulnerabilities. The white hat breaks into systems and networks at the request of their employer or with explicit permission for the purpose of determining how secure it is against hackers, whereas the black hat will break into any system or network in order to uncover s ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Alternate Reality Game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relatio ...
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Marquis De Sade
Donatien Alphonse François, Marquis de Sade (; 2 June 1740 – 2 December 1814), was a French nobleman, revolutionary politician, philosopher and writer famous for his literary depictions of a libertine sexuality as well as numerous accusations of sex crimes. His works include novels, short stories, plays, dialogues, and political tracts. In his lifetime some of these were published under his own name while others, which Sade denied having written, appeared anonymously. Sade is best known for his erotic works, which combined philosophical discourse with pornography, depicting sexual fantasies with an emphasis on violence, suffering, anal sex (which he calls sodomy), child rape, crime, and blasphemy against Christianity. Many of the characters in his works are teenagers or adolescents. His work is a depiction of extreme absolute freedom, unrestrained by morality, religion, or law. The words ''sadism'' and '' sadist'' are derived from his name in reference to the works of f ...
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The 120 Days Of Sodom
''The 120 Days of Sodom, or the School of Libertinage'' (french: Les 120 Journées de Sodome ou l'école du libertinage, links=no) is an unfinished novel by the French writer and nobleman Donatien Alphonse François, Marquis de Sade, written in 1785 and published in 1904 after its manuscript was rediscovered. Described as both pornographic and erotic, its plot revolves around the activities of four wealthy libertine men who spend four months seeking out the ultimate sexual gratification through orgies, sealing themselves away in an inaccessible castle in the heart of the Black Forest in Germany with four madams and a harem of thirty-six victims, mostly male and female teenagers. The madams relate stories of their most memorable clients, whose crimes and tortures inspire the libertines to likewise and increasingly abuse and torture their victims to their eventual deaths. The novel was never completed; its first chapter was written according to Sade's written plan, but the subsequ ...
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Teledildonics
Teledildonics (also known as cyberdildonics) is the name coined for virtual sex encounters using networked, electronic sex toys to mimic and extend human sexual interaction. The term became known after technology critic and writer Howard Rheingold used it in his 1991 book ''Virtual Reality''. In the publication, Rheingold made futuristic conclusions and summaries surrounding technology and used the term 'teledildonics' to refer to remote sexual activity using technology. Nowadays, the term is commonly used to describe remote sex (or, at least, remote mutual masturbation), where tactile sensations are communicated over a remote cloud between the participants. The term can also refer to the integration of telepresence with Human sexual activity, sexual activity that these interfaces make possible and can be used in conjunction or interchangeably with sex-technology. The term has also been used less accurately (since there's no "wikt:tele-#English, tele-" element) to refer to robotic ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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2012 American Novels
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the s ...
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Simon & Schuster Books
Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus authority ''Simon'' * Tribe of Simeon, one of the twelve tribes of Israel Places * Şimon ( hu, links=no, Simon), a village in Bran Commune, Braşov County, Romania * Șimon, a right tributary of the river Turcu in Romania Arts, entertainment, and media Films * ''Simon'' (1980 film), starring Alan Arkin * ''Simon'' (2004 film), Dutch drama directed by Eddy Terstall Games * ''Simon'' (game), a popular computer game * Simon Says, children's game Literature * ''Simon'' (Sutcliff novel), a children's historical novel written by Rosemary Sutcliff * Simon (Sand novel), an 1835 novel by George Sand * ''Simon Necronomicon'' (1977), a purported grimoire written by an unknown author, with an introduction by a man identified only as "Simon ...
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