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Steelport
''Saints Row'' is a series of action-adventure video games created by Volition and published by THQ and Deep Silver. The series follows the 3rd Street Saints, a fictional street gang originally operating out of the Saints Row district, hence the series' title. Gameplay in the ''Saints Row'' games focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing elements. Due to early entries being labeled as ''Grand Theft Auto'' clones, the developers sought to create a more distinctive experience from the third game onwards, with a heavy focus on over-the-top gameplay, popular culture homages, parodies, and self-referential humor; these changes have been controversial among fans of the original games. The first four games in the ''Saints Row'' series were set primarily in two fictional locales—Stilwater and Stee ...
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Volition (company)
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing ''Descent'' and ''Descent II''. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created '' Descent: FreeSpace – The Great War'' and its sequel, ''FreeSpace 2''. The two companies parted ways during the development of '' Summoner''. Volition found a new publisher in THQ, which acquired the studio in August 2000 and released the game shortly thereafter. Under THQ, Volition created the ''Red Faction'' and ''Saints ...
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Saints Row (2022 Video Game)
''Saints Row'' is an action-adventure game developed by Volition (company), Volition and published by Deep Silver. It is a Reboot (fiction), reboot of the ''Saints Row'' series, and the fifth main installment, following 2013's ''Saints Row IV''. It was released on August 23, 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Google Stadia. Set within the fictional city of Santo Ileso, loosely based on Las Vegas, the Single-player video game, single-player story follows a group of four friends who start their own outlaw gang called The Saints, which they subsequently expand by seizing power from other criminal organizations in the city. The game is played from a third-person view and its open world is navigated on-foot or by vehicle. Players can fight enemies using a variety of firearms and other tools, and call in non-playable gang members to assist them. Similarly to previous ''Saints Row'' titles, players control the gang's leader, nickname ...
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Paramilitary
A paramilitary is an organization whose structure, tactics, training, subculture, and (often) function are similar to those of a professional military, but is not part of a country's official or legitimate armed forces. Paramilitary units carry out duties that a country's military or police forces are unable or unwilling to handle. Other organizations may be considered paramilitaries by structure alone, despite being unarmed or lacking a combat role. Overview Though a paramilitary is, by definition, not a military, it is usually equivalent to a light infantry force in terms of strength, firepower, and organizational structure. Paramilitaries use "military" equipment (such as long guns and armored personnel carriers; usually military surplus resources), skills (such as battlefield medicine and bomb disposal), and tactics (such as urban warfare and close-quarters combat) that are compatible with their purpose, often combining them with skills from other relevant fields such a ...
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President Of The United States
The president of the United States (POTUS) is the head of state and head of government of the United States of America. The president directs the executive branch of the federal government and is the commander-in-chief of the United States Armed Forces. The power of the presidency has grown substantially since the first president, George Washington, took office in 1789. While presidential power has ebbed and flowed over time, the presidency has played an increasingly strong role in American political life since the beginning of the 20th century, with a notable expansion during the presidency of Franklin D. Roosevelt. In contemporary times, the president is also looked upon as one of the world's most powerful political figures as the leader of the only remaining global superpower. As the leader of the nation with the largest economy by nominal GDP, the president possesses significant domestic and international hard and soft power. Article II of the Constitution establ ...
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Gang Violence
A gang is a group or society of associates, friends or members of a family with a defined leadership and internal organization that identifies with or claims control over territory in a community and engages, either individually or collectively, in illegal, and possibly violent, behavior. Definition The word "gang" derives from the past participle of Old English ''gan'', meaning "to go". It is cognate with Old Norse ''gangr'', meaning "journey." It typically means a group of people, and may have neutral, positive or negative connotations depending on usage. History In discussing the banditry in American history, Barrington Moore, Jr. suggests that gangsterism as a "form of self-help which victimizes others" may appear in societies which lack strong "forces of law and order"; he characterizes European feudalism as "mainly gangsterism that had become society itself and acquired respectability through the notions of chivalry". The 17th century saw London "terrorized by a se ...
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Character Creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personalit ...
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Self-referential Humor
Self-referential humor, also known as self-reflexive humor, self-aware humor, or meta humor, is a type of comedic expression that—either directed toward some other subject, or openly directed toward itself—is self-referential in some way, intentionally alluding to the very person who is expressing the humor in a comedic fashion, or to some specific aspect of that same comedic expression. Self-referential humor expressed discreetly and surrealistically is a form of bathos. In general, self-referential humor often uses hypocrisy, oxymoron, or paradox to create a contradictory or otherwise absurd situation that is humorous to the audience. History Old Comedy of Classical Athens is held to be the first—in the extant sources—form of self-referential comedy. Aristophanes, whose plays form the only remaining fragments of Old Comedy, used fantastical plots, grotesque and inhuman masks and status reversals of characters to slander prominent politicians and court his audience' ...
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Popular Culture
Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. The primary driving force behind popular culture is the mass appeal, and it is produced by what cultural analyst Theodor Adorno refers to as the "culture industry". Heavily influenced in modern times by mass media, this collection of ideas permeates the everyday lives of people in a given society. Therefore, popular culture has a way of influencing an individual's attitudes towards certain topics. However, there are various ways to define pop culture. Because of this, popular culture is something that can be defined in a variety of conflicting ways by different people across diff ...
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Grand Theft Auto Clone
A ''Grand Theft Auto'' clone (often shortened to ''GTA'' clone) is a subgenre of open world action-adventure video games, characterized by their likeness to the ''Grand Theft Auto'' series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of ''Grand Theft Auto'' clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The release of ''Grand Theft Auto'' (1997) marked a major commercial success for open-ended game design ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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