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Spykee
Spykee is a robotic toy made by Erector/Meccano. It contains a USB webcam, microphone and speakers. Controlled by computer locally or over the internet, the owner can move the robot to various locations within range of the local router, take pictures and video, listen to surroundings with the on-board microphone and play sounds/music or various built-in recordings (Robot laugh, laser guns, etc.) through the speaker. Spykee has a WiFi connectivity to let him access the Internet using both ''ad hoc'' and infrastructure modes. The electronics inside Spykee were built by a French start-up calleWaveStorm Introduction The Spykee robot was conceived in 2006 and began shipping in the United States in late 2008. Assembly Spykee is marketed for children ages 8 and up and claims to require 1.5 hours installation time. A review of Amazon.com product reviews indicates the actual assembly time is longer. Modifications Spykee is compatible with other Meccano set parts. At least one owner ...
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Meccano
Meccano is a brand of scale model, model construction system created in 1898 by Frank Hornby in Liverpool, England. The system consists of reusable metal strips, plates, Structural steel#Common structural shapes, angle girders, wheels, axles and gears, and plastic parts that are connected using nut (hardware), nuts and bolt (fastener), bolts. It enables the building of working models and mechanical devices. In 1913, a very similar construction set was introduced in the United States under the brand name Erector Set, Erector. In 2000, Meccano bought the Erector brand and unified its presence on all continents. In 2013, the Meccano brand was acquired by the Canadian toy company Spin Master. Meccano maintains a manufacturing facility in Calais, France. History First sets In 1901 Frank Hornby, a clerk from Liverpool, England, invented and patented a new toy called "Mechanics Made Easy" that was based on the principles of mechanical engineering. It was a model construction kit con ...
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Rolling Robots
Robot locomotion is the collective name for the various methods that robots use to transport themselves from place to place. Wheeled robots are typically quite energy efficient and simple to control. However, other forms of locomotion may be more appropriate for a number of reasons, for example traversing rough terrain, as well as moving and interacting in human environments. Furthermore, studying bipedal and insect-like robots may beneficially impact on biomechanics. A major goal in this field is in developing capabilities for robots to autonomously decide how, when, and where to move. However, coordinating numerous robot joints for even simple matters, like negotiating stairs, is difficult. Autonomous robot locomotion is a major technological obstacle for many areas of robotics, such as humanoids (like Honda's Asimo). Types of locomotion Walking * ''See'' Passive dynamics * ''See'' Zero Moment Point * ''See'' Leg mechanism * ''See'' Hexapod (robotics) Walking robots ...
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Erector
Erector Set (trademark styled as "ERECTOR") was a brand of metal toy construction sets which were originally patented by Alfred Carlton Gilbert and first sold by his company, the Mysto Manufacturing Company of New Haven, Connecticut in 1913. In 1916, the company was reorganized as the A.C. Gilbert Company. The brand continued its independent existence under various corporate ownerships until 2000, when Meccano bought the Erector brand and consolidated its worldwide marketing with its own brand. The coverage here focuses on the historical legacy of the classic Erector Set; for current developments under the "Erector by Meccano" brand name, see the Meccano article. Basic Erector parts included various metal beams with regularly spaced holes for assembly using nuts and bolts. A frequently promoted patented feature was the ability to fabricate a strong but lightweight hollow structural girder from four long flat pieces of stamped sheet steel, held together by bolts and nuts (US Pate ...
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Webcam
A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in videotelephony, livestreaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocols. Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers also started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people working from home. History Early development (early 1990s) First developed in 1991, a webcam was pointed at the Trojan ...
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Software Development Kit
A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to a hardware platform and operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ... combination. To create applications with advanced functionalities such as advertisements, push notifications, etc; most application software developers use specific software development kits. Some SDKs are required for developing a platform-specific app. For example, the development of an Android app on the Java (programming language), Java platform requires a Java Development Kit. For iOS applications (apps) the iOS SDK is required. For Universal ...
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Entertainment Robots
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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2000s Toys
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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Toy Robots
An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests or clients. Robotics technologies are applied in many areas of culture and entertainment. Expensive robotics are applied to the creation of narrative environments in commercial venues where servo motors, pneumatics and hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride. Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers. Toy robot Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys whic ...
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Robots Of The United Kingdom
"\n\n\n\n\nThe robots exclusion standard, also known as the robots exclusion protocol or simply robots.txt, is a standard used by websites to indicate to visiting web crawlers and other web robots which portions of the site they are allowed to visit.\n\nThis relies on voluntary compliance. Not all robots comply with the standard; email harvesters, spambots, malware and robots that scan for security vulnerabilities may even start with the portions of the website where they have been told to stay out.\n\nThe \"robots.txt\" file can be used in conjunction with sitemaps, another robot inclusion standard for websites.\n History\nThe standard was proposed by Martijn Koster, when working for Nexor in February 1994\n on the ''www-talk'' mailing list, the main communication channel for WWW-related activities at the time. Charles Stross claims to have provoked Koster to suggest robots.txt, after he wrote a badly-behaved web crawler that inadvertently caused a denial-of-service attack on Kos ...
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