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Spore Hero
''Spore Hero'' is the Nintendo Wii spin-off of ''Spore'', developed by Maxis, in which the players focus on creativity and evolution using the unique controls of the Wii. The game was released on October 6, 2009. Development A Wii spinoff of the game had been mentioned by Will Wright several times, such as in his October 26, 2007, interview with ''The Guardian''. Eventually, a spin-off under the title "Spore Hero", an adventure game built ground up for the Wii with a heavier focus on evolution, was announced as part of the 2009 lineup along with "Spore Hero Arena" and "Spore Galactic Adventures"" Concept art for the game was created by Mathieu Latour-Duhaime The first details of Spore Hero began to emerge when MTV's Totilo had an interview with designer Lucy Bradshaw. In it she said that the team was taking a look at Wii Motion Plus for better motion sensitivity. On May 12, EA sent out their official press release for Spore Hero and Spore Hero Arena. Several previews began to ...
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EA Montreal
EA Montreal is a Canadian video game development studio owned and operated by Electronic Arts. The studio is based in Montreal, Quebec. It was inaugurated by EA on March 17, 2004. The studio was founded by Alain Tascan a former Ubisoft and BAM! Entertainment executive. It is one of a few examples where EA created a new studio instead of acquiring one. In 2006 with the acquisition of Jamdat, its Montreal offices were moved to the location of EA Montreal studio. EA Montreal and EA Mobile Montreal are operated separately, however. In 2007, following the split of EA development studios into four labels, EA Montreal became part of EA Games Label (Frank Gibeau, President). EA Montreal is responsible for two original franchises: ''Boogie'' and ''Army of Two'' as well as other titles where it collaborates with other EA studios. The Visceral Montreal studio was closed in February 2013. In April 2012, EA announced layoffs in the Mobile division. A further layoff on the Mobile Division too ...
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Lucy Bradshaw (game Developer)
Lucy Bradshaw is an American video game producer. She is the former senior vice president and general manager of Maxis, a subsidiary of Electronic Arts. Bradshaw worked at LucasArts and Activision before moving to Electronic Arts in 1997. Shortly afterward, Electronic Arts acquired Maxis, and Bradshaw became an executive producer on '' SimCity 3000''. Bradshaw became senior vice president of Maxis in 2013, after serving as the studio's general manager. Bradshaw oversaw development of ''SimCity'', ''The Sims'', and ''Spore''. She encountered controversy due to technical issues with the 2013 reboot of ''SimCity''. In 2010, ''Fast Company'' named Bradshaw as one of the most influential women in technology. In 2013, ''Fortune'' named Bradshaw one of the 10 most powerful women in gaming. Bradshaw left Electronic Arts in 2015. Following her departure, she joined the Social VR team at Facebook Facebook is an online social media and social networking service owned by Amer ...
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Video Games Set On Fictional Planets
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Scored By Winifred Phillips
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Utopian Fiction
Utopian and dystopian fiction are genres of speculative fiction that explore social and political structures. Utopian fiction portrays a setting that agrees with the author's ethos, having various attributes of another reality intended to appeal to readers. Dystopian fiction offers the opposite: the portrayal of a setting that completely disagrees with the author's ethos. Some novels combine both genres, often as a metaphor for the different directions humility can take depending on its choices, ending up with one of two possible futures. Both utopias and dystopias are commonly found in science fiction and other types of speculative fiction. More than 400 utopian works in the English language were published prior to the year 1900, with more than a thousand others appearing during the 20th century. This increase is partially associated with the rise in popularity of genre fiction, science fiction and young adult fiction more generally, but also larger scale social change that broug ...
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Electronic Arts Games
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its ''Skate or Die!'', it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are listed. Sections * List of Electronic Arts games: 1983–1999 * List of Electronic Arts games: 2000–2009 * List of Electronic Arts games: 2010–2019 * List of Electronic Arts games: 2020–present External links Official portal of EA GamesList of Electronic Arts gamesfrom MobyGames {{DEFAULTSORT:List Of Electronic Arts Games Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
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Biological Simulation Video Games
Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary information encoded in genes, which can be transmitted to future generations. Another major theme is evolution, which explains the unity and diversity of life. Energy processing is also important to life as it allows organisms to move, grow, and reproduce. Finally, all organisms are able to regulate their own internal environments. Biologists are able to study life at multiple levels of organization, from the molecular biology of a cell to the anatomy and physiology of plants and animals, and evolution of populations.Based on definition from: Hence, there are multiple subdisciplines within biology, each defined by the nature of their research questions and the tools that they use. Like other scientists, biologists use the scientific me ...
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3D Platform Games
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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2009 Video Games
The year 2009 saw many sequels and prequels in video games. New intellectual properties include '' Batman: Arkham Asylum'', ''Bayonetta'', ''Borderlands'', ''Demon's Souls'', '' Dragon Age: Origins'', ''Infamous'', '' Just Dance'', ''Minecraft'', and ''Prototype''. Best-selling games The following are the top ten best-selling games of 2009 in terms of worldwide retail sales. Events Console releases The list of game consoles released in 2009 in North America. Game releases List of games released in 2009 in North America. Critically acclaimed titles Metacritic (MC) and GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ... (GR) are aggregators of video game journalism reviews. See also * 2009 in games Notes References {{History of Video Games Video ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Comic Con International
San Diego Comic-Con International is a comic book convention and nonprofit multi-genre entertainment event held annually in San Diego, California since 1970. The name, as given on its website, is Comic-Con International: San Diego; but it is commonly known simply as Comic-Con or the San Diego Comic-Con or SDCC. The convention was founded as the Golden State Comic Book Convention in 1970 by a group of San Diegans that included Shel Dorf, Richard Alf, Ken Krueger, Ron Graf, and Mike Towry; later, it was called the "San Diego Comic Book Convention", Dorf said during an interview that he hoped the first Con would bring in 500 attendees. It is a four-day event (Thursday–Sunday) held during the summer (in July since 2003) at the San Diego Convention Center in San Diego. On the Wednesday evening prior to the official opening, professionals, exhibitors, and pre-registered guests for all four days can attend a pre-event "Preview Night" to give attendees the opportunity to walk the exhi ...
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