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Splicers
''Splicers'' is a role-playing game using the Palladium Books Megaversal gaming system. The game is set in the midst of a war between humans and a world-wide computer intelligence alternately referred to as the N.E.X.U.S. or the Machine. Players take on the roles of humans engaged in the fight against robotic, android, and necrotic minions of the Machine, using technology that is primarily derived from highly advanced biotechnology. The computer intelligence has released a "nanobot plague" on the world; within a few seconds of a human touching non-precious metal, the item will begin to twist and attack the person, sometimes even animating into a robotic minion of the Machine. The result is that the nanoplague has effectively made non-precious metal allergic to mammalian life.Summary of game on RPG.net, with links to reviews. http://index.rpg.net/display-entry.phtml?mainid=251 In many ways, this game's mechanics are largely prohibitive to the introduction of characters from other ...
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Splicers RPG 2004
''Splicers'' is a role-playing game using the Palladium Books Megaversal gaming system. The game is set in the midst of a war between humans and a world-wide computer intelligence alternately referred to as the N.E.X.U.S. or the Machine. Players take on the roles of humans engaged in the fight against robotic, android, and necrotic minions of the Machine, using technology that is primarily derived from highly advanced biotechnology. The computer intelligence has released a " nanobot plague" on the world; within a few seconds of a human touching non-precious metal, the item will begin to twist and attack the person, sometimes even animating into a robotic minion of the Machine. The result is that the nanoplague has effectively made non-precious metal allergic to mammalian life.Summary of game on RPG.net, with links to reviews. http://index.rpg.net/display-entry.phtml?mainid=251 In many ways, this game's mechanics are largely prohibitive to the introduction of characters from ot ...
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Palladium Books
Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels. History The first game released by Palladium Books was '' The Mechanoid Invasion'' in 1981, followed by the first-editions of '' The Palladium Role-Playing Game'' in 1983 and ''Heroes Unlimited'' in 1984, with Valley of the Pharaohs releasing between the two. Other popular titles include adaptations of ''Teenage Mutant Ninja Turtles'' (1985) and ''Robotech'' (1986). Palladium was also one of the major distributors of ''Robotech'' merchandise for several years. Between the l ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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Post-apocalyptic Role-playing Games
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastr ...
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Megaverse (Palladium Books)
Megaverse may refer to: *Megaversal system, role-playing game mechanics designed for Palladium Books *Multiverse, or megaverse, any hypothetical set of multiple universes in cosmology and other disciplines See also * Metaverse (other) * Multiverse (other) * Omniverse (other) * Universe (other) The universe is all of time and space and their contents. Universe may also refer to: Science and technology Mathematics * Universe (mathematics), a class large enough to contain all sets one may wish to use ** Universal set, a mathematical set w ...
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Clarke's Three Laws
British science fiction writer Arthur C. Clarke formulated three adages that are known as Clarke's three laws, of which the third law is the best known and most widely cited. They are part of his ideas in his extensive writings about the future. The laws The laws are: # When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong. # The only way of discovering the limits of the possible is to venture a little way past them into the impossible. # Any sufficiently advanced technology is indistinguishable from magic. Origins One account claimed that Clarke's "laws" were developed after the editor of his works in French started numbering the author's assertions. All three laws appear in Clarke's essay "Hazards of Prophecy: The Failure of Imagination", first published in ''Profiles of the Future'' (1962). However, they were not all published at the same time. Clar ...
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Military Intelligence
Military intelligence is a military discipline that uses information collection and analysis approaches to provide guidance and direction to assist commanders in their decisions. This aim is achieved by providing an assessment of data from a range of sources, directed towards the commanders' mission requirements or responding to questions as part of operational or campaign planning. To provide an analysis, the commander's information requirements are first identified, which are then incorporated into intelligence collection, analysis, and dissemination. Areas of study may include the operational environment, hostile, friendly and neutral forces, the civilian population in an area of combat operations, and other broader areas of interest. Intelligence activities are conducted at all levels, from tactical to strategic, in peacetime, the period of transition to war, and during a war itself. Most governments maintain a military intelligence capability to provide analytical and i ...
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Power Armor
A powered exoskeleton, also known as power armor, powered armor, powered suit, cybernetic suit, cybernetic armor, exosuit, hardsuit, exoframe or augmented mobility, is a mobile machine that is wearable over all or part of the human body, providing ergonomic structural support and powered by a system of electric motors, pneumatics, levers, hydraulics or a combination of cybernetic technologies, while allowing for sufficient limb movement with increased strength and endurance. The exoskeleton is designed to provide better mechanical load tolerance, and its control system aims to sense and synchronize with the user's intended motion and relay the signal to motors which manage the gears. The exoskeleton also protects the user's shoulder, waist, back and thigh against overload, and stabilizes movements when lifting and holding heavy items. A powered exoskeleton differs from a passive exoskeleton, as the latter has no intrinsic actuator and relies completely on the user's own ...
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Hal 9000
HAL 9000 is a fictional artificial intelligence character and the main antagonist in Arthur C. Clarke's ''Space Odyssey'' series. First appearing in the 1968 film '' 2001: A Space Odyssey'', HAL ( Heuristically programmed ALgorithmic computer) is a sentient artificial general intelligence computer that controls the systems of the '' Discovery One'' spacecraft and interacts with the ship's astronaut crew. While part of HAL's hardware is shown toward the end of the film, he is mostly depicted as a camera lens containing a red or yellow dot, with such units located throughout the ship. HAL 9000 is voiced by Douglas Rain in the two feature film adaptations of the ''Space Odyssey'' series. HAL speaks in a soft, calm voice and a conversational manner, in contrast to the crewmen, David Bowman and Frank Poole. In the film, HAL became operational on 12 January 1992 at the HAL Laboratories in Urbana, Illinois as production number 3. The activation year was 1991 in earlier screenpl ...
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Psionic
In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychokinesis. The term is a portmanteau formed from ''psi'' (in the sense of "psychic phenomena") and the -' from ''electronics''. The word "psionics" began as, and always remained, a term of art within the science fiction community and—despite the promotional efforts of editor John W. Campbell, Jr—it never achieved general currency, even among academic parapsychologists. In the years after the term was coined in 1951, it became increasingly evident that no scientific evidence supports the existence of "psionic" abilities. Etymology In 1942, two authors—biologist Bertold Wiesner and psychologist Robert Thouless—had introduced the term "psi" (from ψ ''psi,'' 23rd letter of the Greek alphabet) to parapsychology in an article published ...
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Nanotechnology
Nanotechnology, also shortened to nanotech, is the use of matter on an atomic, molecular, and supramolecular scale for industrial purposes. The earliest, widespread description of nanotechnology referred to the particular technological goal of precisely manipulating atoms and molecules for fabrication of macroscale products, also now referred to as molecular nanotechnology. A more generalized description of nanotechnology was subsequently established by the National Nanotechnology Initiative, which defined nanotechnology as the manipulation of matter with at least one dimension sized from 1 to 100 nanometers (nm). This definition reflects the fact that quantum mechanical effects are important at this quantum-realm scale, and so the definition shifted from a particular technological goal to a research category inclusive of all types of research and technologies that deal with the special properties of matter which occur below the given size threshold. It is therefore common to ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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