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Spewer
''Spewer'' is a 2009 browser-based puzzle-platform game. It uses liquid physics through regurgitation as its core mechanic. Taking the role of a mysterious test subject, code named "Spewer", the player must vomit their way through over 60 levels while learning new abilities, changing forms and piecing together their purpose in the game. It is also a part of '' The Basement Collection''. Gameplay The player navigates through five chapters and a bonus chapter as Spewer, a small creature that navigates through single-screen levels by utilizing its own vomit as a platform. Spewer can also walk, jump, and swim. The amount of vomit available to the player is represented by a meter, which can be replaced by Spewer eating food or its own vomit. There are four types of vomit in addition to normal vomit which are accessed by eating pills: white vomit that floats, allowing the player to swim in mid air, red vomit that pushes the player off objects at a faster speed with more power, black vo ...
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The Basement Collection
''The Basement Collection'' is a compilation of Edmund McMillen's Flash games released on August 31, 2012. The games were remade with added features and music tracks. Content The games in the collection include: *''Triachnid'' (2006), a physics spider simulation game *''Coil'' (2008), an experimental game *''Meat Boy'' (2008), a ''Super Meat Boy'' predecessor *'' Aether'' (2008), a space adventure game *''Grey-Matter'' (2008), an anti-shooter game *'' Spewer'' (2009), a liquid physics platform game *''Time Fcuk'' (2009), a dark puzzle game Unlockable content includes: *''The Lonely Hermit'' (2001), a child's story (unlocked by completing ''Triachnid'') *''AVGM'' (2009), an experimental "Abusive Video Game Manipulation" joke mini-game (unlocked by completing ''Coil'') *''Meat Boy (map pack)'' (2008), the ''Meat Boy'' game with different maps (unlocked by completing ''Meat Boy'') *''The Box'', scans of Edmund McMillen's art at 3–5 years-old that were found in a box kept by his ...
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Edmund McMillen
Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller '' Super Meat Boy'' and 2011's roguelike game '' The Binding of Isaac'' and its 2014 remake. Early life McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. A lifelong resident of Watsonville, in Santa Cruz, California, he attended Soquel High School. He is fond of drawing, his favorite subject being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '' The Basement Collection''. His childhood represents his own game creations, more specifically '' The Binding of Isaac: Rebirth' ...
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Eli Piilonen
Eli Piilonen, also known under the pseudonym 2DArray, is a Nebraska-based American video game developer working as lead designer at indie studio Messhof. Piilonen is however mainly known for his earlier, independent work on browser games such as ''Spewer'' (with Edmund McMillen), the art game '' The Company of Myself'', its prequel ''Fixation'' and the roguelike '' Not The Robots''. ''The Company of Myself'' and to a lesser extent its prequel ''Fixation'' have frequently been cited as an early art game that successfully explores issues of mental health Mental health encompasses emotional, psychological, and social well-being, influencing cognition, perception, and behavior. It likewise determines how an individual handles stress, interpersonal relationships, and decision-making. Mental health .... References American video game designers Living people Year of birth missing (living people) Browser game developers {{videogame-bio-stub ...
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Puzzle-platform Games
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Flash Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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2009 Video Games
The year 2009 saw many sequels and prequels in video games. New intellectual properties include '' Batman: Arkham Asylum'', ''Bayonetta'', ''Borderlands'', ''Demon's Souls'', '' Dragon Age: Origins'', ''Infamous'', '' Just Dance'', ''Minecraft'', and ''Prototype''. Best-selling games The following are the top ten best-selling games of 2009 in terms of worldwide retail sales. Events Console releases The list of game consoles released in 2009 in North America. Game releases List of games released in 2009 in North America. Critically acclaimed titles Metacritic (MC) and GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ... (GR) are aggregators of video game journalism reviews. See also * 2009 in games Notes References {{History of Video Games Video ...
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TIGSource
TIGSource, short for The Independent Games Source, is a news blog and Internet community centered around the creation of independent video games, founded in 2005 by Jordan Magnuson but soon taken over by Derek Yu, both independent game developers. The site has been described as having been an important "cultural nexus" for the creation of indie games development in the 2000s and early 2010s, and a key player in changing the perception of independent video games as merely casual games to that of an art form. Its forums were the launchpad for several award-winning games, including the best-selling video game of all time, ''Minecraft'', BAFTA-winning dystopian immigration officer simulation ''Papers, Please'', viral phenomenon ''QWOP'', puzzle-platform game ''Fez'', and Yu's own ''Spelunky''. The site was in 2009 referred to as "one of the primary sources of information about the indie scene on the web and host to one of indie's best forums, bringing creators and fans together to sh ...
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Derek Yu
Derek Yu is an American independent video game designer, video game artist, and blogger.Road To The IGF: Bit Blot's Aquaria
, October 23, 2006
Yu has designed and co-designed several award-winning games, most famously '''', '' Aquaria'', and ''''.
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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MacLife
''MacLife'' (stylized as ''Mac, Life'') is an American monthly magazine published by Future US. It focuses on the Macintosh personal computer and related products, including the iPad and iPhone. It’s sold as a print product on newsstands, and an interactive and animated app edition through the App Store. Between September 1996 and February 2007, the magazine was known as ''MacAddict''. History ''MacLife'' is one of two successor magazines to the defunct ''CD-ROM Today''. First published in 1993 by Imagine Publishing (now Future US), ''CD-ROM Today'' was targeted at both Windows and Macintosh users, and each issue shipped with a CD-ROM of shareware and demo programs. In August 1996, ''CD-ROM Today'' ceased publication, with two magazines taking its place: ''MacAddict'' for Macintosh users, and ''boot'' (now ''Maximum PC'') for Windows users. As was the case with ''CD-ROM Today'', ''MacAddicts discs included shareware and demo programs, but also came with other added features, s ...
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Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The Macintosh 128K, first Mac was released in 1984, and was advertised with the highly-acclaimed 1984 (advertisement), "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the Mac transition to Intel processors, 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinv ...
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