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Sonic Drift
is a 1994 racing video game developed and published by Sega for the Game Gear in Japan; the gameplay involves players controlling one of four characters as they race to the finish line, with levels themed after the original ''Sonic the Hedgehog''. The game was created as a rival to Nintendo's ''Super Mario Kart'', which released in 1992. The game released exclusively in Japan, with a North American release planned, but cancelled due to concerns about its quality; it later saw release as part of ''Sonic Adventure DX'' in 2003. Reception to ''Sonic Drift'' has been mixed-to-negative, with the general criticism being its similarity to ''Super Mario Kart'', and the low view distance. A sequel, '' Sonic Drift 2'', released in 1995. Gameplay ''Sonic Drift'' is a racing video game in the vein of games like ''Super Mario Kart'' (1992). Players control one of four characters―Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, and Dr. Robotnik―and race around a series of tracks, with ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Grand Prix Motor Racing
Grand Prix motor racing, a form of motorsport competition, has its roots in organised automobile racing that began in France as early as 1894. It quickly evolved from simple road races from one town to the next, to endurance tests for car and driver. Innovation and the drive of competition soon saw speeds exceeding , but because early races took place on open roads, accidents occurred frequently, resulting in deaths both of drivers and of spectators. A common abbreviation used for Grand Prix racing is "GP" or "GP racing". Grand Prix motor racing eventually evolved into formula racing, and one can regard Formula One as its direct descendant. Each event of the Formula One World Championships is still called a ''Grand Prix''; Formula One is also referred to as "Grand Prix racing". Some IndyCar championship races are also called "Grands Prix". Origins of organized racing Motor racing was started in France, as a direct result of the enthusiasm with which the French public e ...
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Sonic CD
is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. ''Sonic CD'' is distinguished by its time travel feature, a key aspect to the story and gameplay. By traveling through time, players can access different versions of stages, featuring alternative layouts, music, and graphics. The Sega CD's flagship game, ''Sonic CD'' was conceived as an enhanced port of ''Sonic the Hedgehog 2'', but was reworked after lackluster sales of ''Sonic 2'' in Japan. Directed by Sonic co-creator Naoto Ohshima, the developers designed the game to show off the technical capabilities of the Sega CD. It features the debuts of Amy Rose and Metal Sonic, and includes animated cutscenes. Two soundtracks were composed for the game: the origin ...
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Sonic Spinball
''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the '' Sonic the Hedgehog'' series set in the continuity of the '' Sonic the Hedgehog'' animated series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball. ''Sonic Spinball'' was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. When Sega management realized that ''Sonic 3'' would not be completed in time for the 1993 holiday shopping season, they commissioned another ''Sonic'' game. After a hasty two-month development, ''Sonic Spinball'' was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994. ''Sonic ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Tom Kalinske
Thomas Kalinske (born July 17, 1944) is an American businessman, best known as having worked for Mattel from 1972 to 1987, where he was credited with reviving the Barbie and Hot Wheels brands, launching Masters of the Universe, then being promoted to CEO from 1985 to 1987. He next became CEO of Matchbox, and then was recruited to be the president and CEO of Sega of America, Inc. from 1990 to 1996, and the CEO and COB of Leapfrog 1997-2006. His aggressive marketing decisions during his time at Sega, such as price drops, anti-Nintendo attack ads, and the famous "Sega Scream" TV campaign, are often cited as key elements in the success of the Sega Genesis video game console. The book ''Console Wars'' and the documentary film of the same name chronicles Kalinske’s strategies and success in competing with Nintendo. Tom was inducted into the Toy Industry Hall of Fame in 1997 and received a lifetime achievement award from People of Play in 2021. He has also been honored as ”Man of the ...
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Virtua Fighter (video Game)
is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in October 1993. It is the first game in the ''Virtua Fighter'' series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows. The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over copies. ''Virtua Fighter'' was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general. An update titled ''Virtua Fighter Remix'', developed by AM1, was released for t ...
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Out Run
(also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (composer), Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations. The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing 1987 in video games, arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the List of best-selling video games, best-selling video games at the time and selling millions of copies worldwide ...
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Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style win electric motors motion simulator cabinet that tilts and rolls during play, for which it is referred as a ''taikan'' (体感) or "body sensation" arcade game in Japan. It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's ''Hang-On''). Critically praised for its innovative graphics, gameplay and motion cabinet, ''Space Harrier'' is often ranked among Suzuki's best works. It has made several crossover ...
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Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen. Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the t ...
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Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of the department. AM2's first game produced was 1992's ''Virtua Racing'', followed by the highly popular ''Virtua Fighter (video game), Virtua Fighter'' and ''Daytona USA (video game), Daytona USA''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of CSK Research Institute in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''Shenmue (video game), Shenmue'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by Sammy Corporation and AM2 was me ...
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