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Slate Star Codex
''Slate Star Codex'' (SSC) was a blog focused on science, medicine (especially within psychiatry), philosophy, politics, and futurism. The blog was written by Scott Alexander Siskind, a San Francisco Bay Area psychiatrist, under the pen name Scott Alexander. ''Slate Star Codex'' was launched in 2013, and was discontinued on June 23, 2020, as Alexander feared publication of his full name in a ''New York Times'' article. , the blog is partially back online, with the content restored but commenting disabled. A successor blog, ''Astral Codex Ten'', was launched on Substack on January 21, 2021. Alexander also blogged at the rationalist community blog ''LessWrong''. Notable posts ''The New Yorker'' states that the volume of content Alexander has written on ''Slate Star Codex'' makes the blog difficult to summarize, with an ebook of all posts running to around nine thousand pages. Many posts are book reviews (typically in the social sciences or medicine) or reviews of a topic in th ...
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Blog
A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order so that the most recent post appears first, at the top of the web page. Until 2009, blogs were usually the work of a single individual, occasionally of a small group, and often covered a single subject or topic. In the 2010s, "multi-author blogs" (MABs) emerged, featuring the writing of multiple authors and sometimes professionally edited. MABs from newspapers, other media outlets, universities, think tanks, advocacy groups, and similar institutions account for an increasing quantity of blog traffic. The rise of Twitter and other "microblogging" systems helps integrate MABs and single-author blogs into the news media. ''Blog'' can also be used as a verb, meaning ''to maintain or add content to a blog''. The emergence and growth of blogs i ...
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COVID-19
Coronavirus disease 2019 (COVID-19) is a contagious disease caused by a virus, the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The first known case was COVID-19 pandemic in Hubei, identified in Wuhan, China, in December 2019. The disease quickly spread worldwide, resulting in the COVID-19 pandemic. The symptoms of COVID‑19 are variable but often include fever, cough, headache, fatigue, breathing difficulties, Anosmia, loss of smell, and Ageusia, loss of taste. Symptoms may begin one to fourteen days incubation period, after exposure to the virus. At least a third of people who are infected Asymptomatic, do not develop noticeable symptoms. Of those who develop symptoms noticeable enough to be classified as patients, most (81%) develop mild to moderate symptoms (up to mild pneumonia), while 14% develop severe symptoms (dyspnea, Hypoxia (medical), hypoxia, or more than 50% lung involvement on imaging), and 5% develop critical symptoms (respiratory failure ...
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Steve Omohundro
Stephen Malvern Omohundro (born 1959) is an American computer scientist whose areas of research include Hamiltonian physics, dynamical systems, programming languages, machine learning, machine vision, and the social implications of artificial intelligence. His current work uses rational economics to develop safe and beneficial intelligent technologies for better collaborative modeling, understanding, innovation, and decision making. Education Omohundro has degrees in physics and mathematics from Stanford University (Phi Beta Kappa) and a Ph.D. in physics from the University of California, Berkeley. Learning algorithms Omohundro started the "Vision and Learning Group" at the University of Illinois which produced 4 Masters and 2 Ph.D. theses. His work in learning algorithms included a number of efficient geometric algorithms, the manifold learning task and various algorithms for accomplishing this task, other related visual learning and modelling tasks, the model merging approach ...
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Vegan Outreach
Vegan Outreach is a 501(c)(3) nonprofit organization founded in 1993. Originally known as Animal Liberation Action (ALA), the group was founded by Matt Ball and Jack Norris in Cincinnati, Ohio, in 1993. History As members of the animal rights community of Cincinnati, Matt Ball and Jack Norris (along with Phil Murray, now co-owner of Pangea Vegan Products) spent the winter of 1990–1991 holding fur protests outside cultural events. Their focus turned to vegetarianism in 1992, and the Animal Rights Community of Cincinnati funded the printing and distribution of 10,000 pro-vegetarian flyers entitled ''Vegetarianism''. In June 1993, twelve activists—including Ball and Norris—held a three-day "Fast for Farm Animals" in front of a Cincinnati slaughterhouse. On the last day of the fast, some of the protesters took a large banner reading "Stop Eating Animals" to the University of Cincinnati campus. Following this event, Ball and Norris formed Animal Liberation Action (ALA) and sta ...
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PETA
Peta or PETA may refer to: Acronym * Pembela Tanah Air, a militia established by the occupying Japanese in Indonesia in 1943 * People for the Ethical Treatment of Animals, an American animal rights organization * People Eating Tasty Animals, an organization mocking the People for the Ethical Treatment of Animals' stance on vegetarianism * Philippine Educational Theater Association, a Philippine theatrical association * Pulse Ejector Thrust Augmentor, a type of jet engine People * Peta (given name), including a list of people and fictional characters with the name * Tomasz Peta (born 1951), Roman Catholic Archbishop of the Metropolitan Archdiocese of Saint Mary in Astana, Kazakhstan Places * Peta, Greece, a town * Peţa River, a river in Romania Other uses * peta-, a metric prefix denoting a factor of 1015 * Battle of Peta * Peta (cat), the unofficial Chief Mouser to the UK Cabinet Office 1964-78 * Mysore peta, a type of Indian royal attire * Pentaerythritol tetraacrylat ...
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Costly Signaling Theory In Evolutionary Psychology
Costly signaling theory in evolutionary psychology refers to uses of costly signaling theory and adaptationism in explanations for psychological traits and states. Often informed by the closely related fields of human behavioral ecology and cultural evolution, such explanations are predominantly focused on humans and emphasize the benefits of altering the perceptions of others and the need to do so in ways that are difficult to fake due to the widespread existence of adaptations which demand reliable information to avoid manipulation through dishonest signals. Although initially created to explain costly morphological traits as honest signals of an individual's underlying quality resulting from sexual selection, the scope of costly signaling theory has been expanded to include signals of cooperative intent and need, with the targets of such signals often going beyond potential mates. Costly signaling background Almost any organism can benefit from altering the perceptions, beh ...
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Meme
A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ideas, symbols, or practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures. In popular language, a meme may refer to an Internet meme, typically an image, that is remixed, copied, and circulated in a shared cultural experience online. Proponents theorize that memes are a viral phenomenon that may evolve by natural selection in a manner analogous to that of biological evolution. Memes do this through the processes of variation, mutation, competition, and inheritance, each of which influences a meme's ...
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Tragedy Of The Commons
Tragedy (from the grc-gre, τραγῳδία, ''tragōidia'', ''tragōidia'') is a genre of drama based on human suffering and, mainly, the terrible or sorrowful events that befall a main character. Traditionally, the intention of tragedy is to invoke an accompanying catharsis, or a "pain hatawakens pleasure", for the audience. While many cultures have developed forms that provoke this paradoxical response, the term ''tragedy'' often refers to a specific tradition of drama that has played a unique and important role historically in the self-definition of Western civilization. That tradition has been multiple and discontinuous, yet the term has often been used to invoke a powerful effect of cultural identity and historical continuity—"the Greeks and the Elizabethans, in one cultural form; Hellenes and Christians, in a common activity," as Raymond Williams puts it. From its origins in the theatre of ancient Greece 2500 years ago, from which there survives only a fraction ...
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Prisoner's Dilemma
The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("defect") for individual reward. This dilemma was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker appropriated the game and formalized it by structuring the rewards in terms of prison sentences and named it "prisoner's dilemma". William Poundstone in his 1993 book ''Prisoner's Dilemma'' writes the following version:Two members of a criminal gang are arrested and imprisoned. Each prisoner is in solitary confinement with no means of speaking to or exchanging messages with the other. The police admit they don't have enough evidence to convict the pair on the principal charge. They plan to sentence both to two years in prison on a lesser charge. Simultaneously, the police offer each prisoner a ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ...
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AI Safety
AI is artificial intelligence, intellectual ability in machines and robots. Ai, AI or A.I. may also refer to: Animals * Ai (chimpanzee), an individual experimental subject in Japan * Ai (sloth) or the pale-throated sloth, northern Amazonian mammal species Arts, entertainment and media Works * ''Ai'' (album), a 2004 release by Seraphim * ''A.I. Artificial Intelligence'', a 2001 American film * '' A.I. Rising'', a 2018 Serbian film * '' AI: The Somnium Files'', a 2019 video game * ''American Idol'', televised singing contest * ''The American Interest'', a bimonthly magazine (2005–2020) * ''I'' (2015 film), an Indian Tamil film (initial title: ''Ai'') Other uses in arts and media * A.i. (band), a Californian rock–electroclash group * All in (poker), wagering one's entire stake * Appreciation Index, a British measure of broadcast programme approval * The Art Institutes, a chain of American art schools * Non-player character, in gaming (colloquially, ''an AI'') Business * ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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