Skeet Shoot
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Skeet Shoot
''Skeet Shoot'' is a skeet shooting video game for the Atari 2600 and the first game released by Games by Apollo in December 1981. Players assume the role of a skeet shooter shooting clay pigeon shooting, clay pigeons. There is a two-player mode where the players alternate. ''Skeet Shoot'' was developed by programmer Ed Salvo in his Iowa home and purchased by Pat Roper under the newly formed Apollo. Despite negative reviews, it was a financial success and led to Salvo's continuation with the company, where he became Director of Development. Gameplay The player controls a skeet shooter who is shooting clay pigeons. By pressing the button on the controller, a clay pigeon is sent out and pressing the button again will shoot; moving the joystick changes the gun's angle. A point is earned if the bullet hits. Difficulty varieties adjust the speed of the pigeons. Two two-player gameplay variations exist and are activated by modifying the Atari 2600's difficulty switches. There is an ...
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Games By Apollo
Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (NCC). Apollo's first title was '' Skeet Shoot'', and neither it nor the ten games that followed caught on, and the company was one of the first to declare bankruptcy as a result of the video game crash of 1983. Formation In 1980, Pat Roper was president of Texas-based National Career Consultants (NCC), a producer of educational films. He knew nothing about the games industry, but while playing ''NFL Football'' on the Intellivision, he realized that there was money to be made. Roper formed a game company called Games by Apollo, citing the name "Apollo" as a recognizable symbol of youth and activity. Instead of hiring away existing game designers from Mattel or Atari, as some developers had done, Roper placed an advertisement in the '' ...
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