Skeet Shoot
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''Skeet Shoot'' is a
skeet shooting Skeet shooting is a recreational and competitive activity where participants use shotguns to attempt to break clay targets which two fixed stations mechanically fling into the air at high speed and at a variety of angles. Skeet is one of the t ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
and the first game released by
Games by Apollo Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (N ...
in December 1981. Players assume the role of a skeet shooter shooting
clay pigeons ''Clay Pigeons'' is a 1998 black comedy film written by Matt Healy and directed by David Dobkin. The film stars Joaquin Phoenix, Vince Vaughn, and Janeane Garofalo. It is the second film on-screen collaboration between Vaughn and Phoenix, the f ...
. There is a two-player mode where the players alternate. ''Skeet Shoot'' was developed by programmer Ed Salvo in his
Iowa Iowa () is a state in the Midwestern region of the United States, bordered by the Mississippi River to the east and the Missouri River and Big Sioux River to the west. It is bordered by six states: Wisconsin to the northeast, Illinois to the ...
home and purchased by Pat Roper under the newly formed Apollo. Despite negative reviews, it was a financial success and led to Salvo's continuation with the company, where he became Director of Development.


Gameplay

The player controls a skeet shooter who is shooting clay pigeons. By pressing the button on the controller, a clay pigeon is sent out and pressing the button again will shoot; moving the joystick changes the gun's angle. A point is earned if the bullet hits. Difficulty varieties adjust the speed of the pigeons. Two two-player gameplay variations exist and are activated by modifying the Atari 2600's difficulty switches. There is an alternating version where players take turns shooting the clay pigeons, and another variation features one player shooting while the other controls the angle of the clay pigeons. Other variables that can be changed are the position of the shooter and the direction the bird will enter the screen from.


Development

Ed Salvo developed ''Skeet Shoot'' independently. Salvo had self-taught himself to program for the Atari 2600 after purchasing an
Atari 800 The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
; the dealer wanted a
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
for the 2600 so he contracted Salvo to make one. The game was never released as the dealer had lost interest. According to Salvo, the development of ''Skeet Shoot'' took him around a month at night in his home to finish. After his friend sent him an advertisement from a Dallas newspaper by newly founded studio
Games by Apollo Games by Apollo Inc. (also known as Apollo) was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (N ...
that asked for programmers, he contacted Apollo founder Pat Roper and showed him ''Skeet Shoot''. Roper decided that ''Skeet Shoot'' was a good enough game for a first time. He offered Salvo a job at Apollo, which Salvo declined, believing it would be too risky. When Salvo returned to his Iowa home, Roper contacted him and told him he would buy ''Skeet Shoot'' for five thousand dollars which Salvo accepted. ''Skeet Shoot'' still had
glitch A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among ...
es when it was released; one caused the image to flip vertically. Salvo learned of the glitch and fixed it, and the only cartridges that bear the bug are European versions.


Reception

Reviews were negative, as Apollo's publicist Emmit Crawford acknowledged. Crawford believed that the reason people did not like ''Skeet Shoot'' was because it did not provide enough challenge for most video game players and that the company had distributed it in too much of a hurry. He later said that "All in all, Skeet Shoot wasn't a spectacular game to start off with." Despite the poor publicity, the game sold very well. Author Brett Alan Weiss wrote that ''Skeet Shoot'' was "a shoddily programmed, graphically primitive game" and said that the poor controls and difficulty levels rendered the game "virtually worthless". A writer for ''Atari HQ'' called it a mediocre game. Lee Peppas of ''
ANALOG Computing ''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'' remarked that "Atari & Activision have nothing to fear from the graphics on this first release." '' TV Gamer'' opined it was one of the worst games for the system, saying that it was boring and criticizing the fact that it was difficult to hit the skeet. Mark Androvich of ''Classic Gamer Magazine'' was similarly negative, writing "Games by Apollo released a couple of decent games before going bankrupt, but you never would have guessed that anyone at the company knew how to program the Atari 2600 judging by their debut game." Androvich opined that while the game was playable, it was not "a step in the right direction" for Apollo.


Legacy

After ''Skeet Shoot'', Salvo signed a contract that led to the creation of ''
Spacechase ''Spacechase'' is a fixed shooter video game for the Atari Video Computer System (later called the Atari 2600) written by Ed Salvo and published by Games by Apollo in 1981. Gameplay In orbit of an unnamed "moon," the player uses a Starcruiser ...
''. Eventually, Salvo became Apollo's Director of Development and was given the job of hiring 25 programmers to work on Apollo's games. Apollo went on to release seven other games after ''Skeet Shoot''. One year later, the studio eventually filed for
Chapter 11 bankruptcy Chapter 11 of the United States Bankruptcy Code (Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, whe ...
on November 12, 1982, due to pressure from its advertising agency,
Benton & Bowles Benton & Bowles (B&B) was a New York-based advertising agency founded by William Benton and Chester Bowles in 1929. One of the oldest agencies in the United States, and frequently one of the 10 largest, it merged with D'Arcy-MacManus Masius in ...
. Apollo owed the company $2.5 million (half of its total debt). Although Roper expected Apollo to return in "smaller form", the company closed in 1983 after reorganization attempts failed.


References


External links

{{Portal, Video games *
Skeet Shoot
' at the
Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...
Console Living Room 1981 video games Atari 2600 games Atari 2600-only games Games by Apollo Sports video games Video games developed in the United States Multiplayer and single-player video games