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Single-machine Scheduling
Single-machine scheduling or single-resource scheduling is an optimization problem in computer science and Operations Research, operations research. We are given ''n'' jobs ''J''1, ''J''2, ..., ''Jn'' of varying processing times, which need to be scheduled on a single machine, in a way that optimizes a certain objective, such as the throughput. Single-machine scheduling is a special case of identical-machines scheduling, which is itself a special case of optimal job scheduling. Many problems, which are NP-hard in general, can be solved in polynomial time in the single-machine case. In the standard Optimal job scheduling, three-field notation for optimal job scheduling problems, the single-machine variant is denoted by 1 in the first field. For example, " 1, , \sum C_j" is an single-machine scheduling problem with no constraints, where the goal is to minimize the sum of completion times. The makespan-minimization problem 1, , C_, which is a common objective with multiple machines, ...
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Optimization Problem
In mathematics, computer science and economics, an optimization problem is the problem of finding the ''best'' solution from all feasible solutions. Optimization problems can be divided into two categories, depending on whether the variables are continuous or discrete: * An optimization problem with discrete variables is known as a ''discrete optimization'', in which an object such as an integer, permutation or graph must be found from a countable set. * A problem with continuous variables is known as a ''continuous optimization'', in which an optimal value from a continuous function must be found. They can include constrained problems and multimodal problems. Continuous optimization problem The '' standard form'' of a continuous optimization problem is \begin &\underset& & f(x) \\ &\operatorname & &g_i(x) \leq 0, \quad i = 1,\dots,m \\ &&&h_j(x) = 0, \quad j = 1, \dots,p \end where * is the objective function to be minimized over the -variable vector , * are called ine ...
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Branch-and-bound
Branch and bound (BB, B&B, or BnB) is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores ''branches'' of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated ''bounds'' on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm. The algorithm depends on efficient estimation of the lower and upper bounds of regions/branches of the search space. If no bounds are available, the algorithm degenerates to an exhaustive search. The method was first proposed by Ailsa Land and Alison Doig whilst ...
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Ant Colony Optimization
In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems which can be reduced to finding good paths through graphs. Artificial ants stand for multi-agent methods inspired by the behavior of real ants. The pheromone-based communication of biological ants is often the predominant paradigm used. Combinations of artificial ants and local search algorithms have become a method of choice for numerous optimization tasks involving some sort of graph, e.g., vehicle routing and internet routing. As an example, ant colony optimization is a class of optimization algorithms modeled on the actions of an ant colony. Artificial 'ants' (e.g. simulation agents) locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones directing each other to resources while exploring their environment. The simulated 'ants' similarly recor ...
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Simulated Annealing
Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. It is often used when the search space is discrete (for example the traveling salesman problem, the boolean satisfiability problem, protein structure prediction, and job-shop scheduling). For problems where finding an approximate global optimum is more important than finding a precise local optimum in a fixed amount of time, simulated annealing may be preferable to exact algorithms such as gradient descent or branch and bound. The name of the algorithm comes from annealing in metallurgy, a technique involving heating and controlled cooling of a material to alter its physical properties. Both are attributes of the material that depend on their thermodynamic free energy. Heating and cooling the material affects both the temperature and the the ...
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Neural Network
A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological neurons, or an artificial neural network, used for solving artificial intelligence (AI) problems. The connections of the biological neuron are modeled in artificial neural networks as weights between nodes. A positive weight reflects an excitatory connection, while negative values mean inhibitory connections. All inputs are modified by a weight and summed. This activity is referred to as a linear combination. Finally, an activation function controls the amplitude of the output. For example, an acceptable range of output is usually between 0 and 1, or it could be −1 and 1. These artificial networks may be used for predictive modeling, adaptive control and applications where they can be trained via a dataset. Self-learning resulting from e ...
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Genetic Algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems by relying on biologically inspired operators such as mutation, crossover and selection. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, etc. Methodology Optimization problems In a genetic algorithm, a population of candidate solutions (called individuals, creatures, organisms, or phenotypes) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (its chromosomes or genotype) which can be mutated and altered; traditionally, solutions are represented in binary as strings of 0s and 1s, but other encodings are also possible. ...
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Interval Scheduling
Interval scheduling is a class of problems in computer science, particularly in the area of algorithm design. The problems consider a set of tasks. Each task is represented by an ''interval'' describing the time in which it needs to be processed by some machine (or, equivalently, scheduled on some resource). For instance, task A might run from 2:00 to 5:00, task B might run from 4:00 to 10:00 and task C might run from 9:00 to 11:00. A subset of intervals is ''compatible'' if no two intervals overlap on the machine/resource. For example, the subset is compatible, as is the subset ; but neither nor are compatible subsets, because the corresponding intervals within each subset overlap. The ''interval scheduling maximization problem'' (ISMP) is to find a largest compatible set, i.e., a set of non-overlapping intervals of maximum size. The goal here is to execute as many tasks as possible, that is, to maximize the throughput. It is equivalent to finding a maximum independent set in a ...
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Knapsack Problem
The knapsack problem is a problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as large as possible. It derives its name from the problem faced by someone who is constrained by a fixed-size knapsack and must fill it with the most valuable items. The problem often arises in resource allocation where the decision-makers have to choose from a set of non-divisible projects or tasks under a fixed budget or time constraint, respectively. The knapsack problem has been studied for more than a century, with early works dating as far back as 1897. The name "knapsack problem" dates back to the early works of the mathematician Tobias Dantzig (1884–1956), and refers to the commonplace problem of packing the most valuable or useful items without overloading the luggage. Applications Knapsack problems ap ...
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Lawler's Algorithm
Lawler's algorithm is an efficient algorithm for solving a variety of constrained scheduling problems, particularly single-machine scheduling. It can handle precedence constraints between jobs, requiring certain jobs to be completed before other jobs can be started. It can schedule jobs on a single processor in a way that minimizes the maximum tardiness, lateness, or any function of them. Definitions There are ''n'' jobs. Each job is denoted by i and has the following characteristics: * Processing-time, denoted by ''pi''; * Due time, denoted by ''d_i''. * Cost function, denoted by ''g_i''; it is a weakly-increasing function of the time job ''i'' completes its execution, denoted by ''F_i''. The objective function is min \, max_ \, g_i(F_i).Joseph Y-T. Leung. Handbook of scheduling: algorithms, models, and performance analysis. 2004. Some special cases are: * When g_i (F_i) = F_i - d_i = L_i, the objective function corresponds to minimizing the maximum lateness * When g_i (F_i) ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Tardiness (scheduling)
In scheduling, tardiness is a measure of a delay in executing certain operations and earliness is a measure of finishing operations before due time. The operations may depend on each other and on the availability of equipment to perform them. Typical examples include job scheduling in manufacturing and data delivery scheduling in data processing networks. In manufacturing environment, inventory management considers both tardiness and earliness undesirable. Tardiness involves backlog issues such as customer compensation for delays and loss of goodwill. Earliness incurs expenses for storage of the manufactured items and ties up capital. Mathematical formulations In an environment with multiple jobs, let the deadline be d_i and the completion time be C_i of job i. Then for job i * lateness is L_i=C_i-d_i, * earliness is E_i = \max(0, d_i-C_i), * tardiness is T_i = \max(0, C_i-d_i). In scheduling common objective functions are C_\max, L_\max, E_\max, T_\max, \sum C_i, \sum L_i, \s ...
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Optimal Job Scheduling
Optimal job scheduling is a class of optimization problems related to scheduling. The inputs to such problems are a list of ''jobs'' (also called ''processes'' or ''tasks'') and a list of ''machines'' (also called ''processors'' or ''workers''). The required output is a ''schedule'' – an assignment of jobs to machines. The schedule should optimize a certain ''objective function''. In the literature, problems of optimal job scheduling are often called machine scheduling, processor scheduling, multiprocessor scheduling, or just scheduling. There are many different problems of optimal job scheduling, different in the nature of jobs, the nature of machines, the restrictions on the schedule, and the objective function. A convenient notation for optimal scheduling problems was introduced by Ronald Graham, Eugene Lawler, Jan Karel Lenstra and Alexander Rinnooy Kan. It consists of three fields: α, β and γ. Each field may be a comma separated list of words. The α field describes the ...
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