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Simulation Noise
Simulation noise is a function that creates a divergence-free vector field. This signal can be used in artistic simulations for the purposes of increasing the perception of extra detail. The function can be calculated in three dimensions by dividing the space into a regular lattice grid. With each edge is associated a random value, indicating a rotational component of material revolving around the edge. By following rotating material into and out of faces, one can quickly sum the flux passing through each face of the lattice. Flux values at lattice faces are then interpolated to create a field value for all positions. Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal signals. Other app ...
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Function (mathematics)
In mathematics, a function from a set to a set assigns to each element of exactly one element of .; the words map, mapping, transformation, correspondence, and operator are often used synonymously. The set is called the domain of the function and the set is called the codomain of the function.Codomain ''Encyclopedia of Mathematics'Codomain. ''Encyclopedia of Mathematics''/ref> The earliest known approach to the notion of function can be traced back to works of Persian mathematicians Al-Biruni and Sharaf al-Din al-Tusi. Functions were originally the idealization of how a varying quantity depends on another quantity. For example, the position of a planet is a ''function'' of time. Historically, the concept was elaborated with the infinitesimal calculus at the end of the 17th century, and, until the 19th century, the functions that were considered were differentiable (that is, they had a high degree of regularity). The concept of a function was formalized at the end of the ...
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Divergence-free
In vector calculus a solenoidal vector field (also known as an incompressible vector field, a divergence-free vector field, or a transverse vector field) is a vector field v with divergence zero at all points in the field: \nabla \cdot \mathbf = 0. A common way of expressing this property is to say that the field has no sources or sinks.This statement does not mean that the field lines of a solenoidal field must be closed, neither that they cannot begin or end. For a detailed discussion of the subject, see J. Slepian: "Lines of Force in Electric and Magnetic Fields", American Journal of Physics, vol. 19, pp. 87-90, 1951, and L. Zilberti: "The Misconception of Closed Magnetic Flux Lines", IEEE Magnetics Letters, vol. 8, art. 1306005, 2017. Properties The divergence theorem gives an equivalent integral definition of a solenoidal field; namely that for any closed surface, the net total flux through the surface must be zero: where d\mathbf is the outward normal to each surface el ...
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Perlin Noise
Perlin noise is a type of gradient noise developed by Ken Perlin. History Ken Perlin developed Perlin noise in 1983 as a result of his frustration with the "machine-like" look of computer-generated imagery (CGI) at the time. He formally described his findings in a SIGGRAPH paper in 1985 called ''An Image Synthesizer''. He developed it after working on Disney's computer animated sci-fi motion picture ''Tron'' (1982) for the animation company Mathematical Applications Group (MAGI). In 1997, Perlin was awarded an Academy Award for Technical Achievement for creating the algorithm, the citation for which read: Perlin did not apply for any patents on the algorithm, but in 2001 he was granted a patent for the use of 3D+ implementations of simplex noise for texture synthesis. Simplex noise has the same purpose, but uses a simpler space-filling grid. Simplex noise alleviates some of the problems with Perlin's "classic noise", among them computational complexity and visually-significan ...
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Lattice Noise
Lattice may refer to: Arts and design * Latticework, an ornamental criss-crossed framework, an arrangement of crossing laths or other thin strips of material * Lattice (music), an organized grid model of pitch ratios * Lattice (pastry), an ornamental pattern of crossing strips of pastry Companies * Lattice Engines, a technology company specializing in business applications for marketing and sales * Lattice Group, a former British gas transmission business * Lattice Semiconductor, a US-based integrated circuit manufacturer Science, technology, and mathematics Mathematics * Lattice (group), a repeating arrangement of points ** Lattice (discrete subgroup), a discrete subgroup of a topological group whose quotient carries an invariant finite Borel measure ** Lattice (module), a module over a ring which is embedded in a vector space over a field ** Lattice graph, a graph that can be drawn within a repeating arrangement of points ** Lattice-based cryptography, encryption systems based ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Band-limited
Bandlimiting is the limiting of a signal's frequency domain representation or spectral density to zero above a certain finite frequency. A band-limited signal is one whose Fourier transform or spectral density has bounded support. A bandlimited signal may be either random (stochastic) or non-random ( deterministic). In general, infinitely many terms are required in a continuous Fourier series representation of a signal, but if a finite number of Fourier series terms can be calculated from that signal, that signal is considered to be band-limited. Sampling bandlimited signals A bandlimited signal can be fully reconstructed from its samples, provided that the sampling rate exceeds twice the maximum frequency in the bandlimited signal. This minimum sampling rate is called the Nyquist rate. This result, usually attributed to Nyquist and Shannon, is known as the Nyquist–Shannon sampling theorem. An example of a simple deterministic bandlimited signal is a sinusoid of the f ...
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Fractal
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). Likewise, if the radius of a filled sphere i ...
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Journal Of Graphics Tools
The ''Journal of Computer Graphics Techniques'' is a diamond open-access peer-reviewed scientific journal covering computer graphics. It was established in May 2012 when a large part of the editorial board resigned from the now-defunct '' Journal of Graphics Tools''. The editor-in-chief is Marc Olano (University of Maryland, Baltimore County). The ''Journal of Graphics Tools'' was a quarterly peer-reviewed scientific journal covering computer graphics. It was established in 1996 and published by A K Peters, now part of Taylor & Francis. From 2009-2011 the journal was published as the ''Journal of Graphics, GPU, & Game Tools''. In 2012, a large part of the editorial board resigned to form the open access ''Journal of Computer Graphics Techniques''. The last editor-in-chief was Francesco Banterle (Istituto di Scienza e Tecnologie dell'Informazione The "Alessandro Faedo" Istituto di Scienza e Tecnologie dell'Informazione (''Institute of Information Science and Technologies'') i ...
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Noise (electronics)
In electronics, noise is an unwanted disturbance in an electrical signal. Noise generated by electronic devices varies greatly as it is produced by several different effects. In particular, noise is inherent in physics, and central to thermodynamics. Any conductor with electrical resistance will generate thermal noise inherently. The final elimination of thermal noise in electronics can only be achieved cryogenically, and even then quantum noise would remain inherent. Electronic noise is a common component of noise in signal processing. In communication systems, noise is an error or undesired random disturbance of a useful information signal in a communication channel. The noise is a summation of unwanted or disturbing energy from natural and sometimes man-made sources. Noise is, however, typically distinguished from interference, for example in the signal-to-noise ratio (SNR), signal-to-interference ratio (SIR) and signal-to-noise plus interference ratio (SNIR) measu ...
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