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Simple Polygon
In geometry, a simple polygon is a polygon that does not Intersection (Euclidean geometry), intersect itself and has no holes. That is, it is a flat shape consisting of straight, non-intersecting line segments or "sides" that are joined pairwise to form a single closed curve, closed path. If the sides intersect then the polygon is not simple. The qualifier "simple" is frequently omitted, with the above definition then being understood to define a polygon in general. The definition given above ensures the following properties: * A polygon encloses a region (mathematics), region (called its interior) which always has a measurable area. * The line segments that make up a polygon (called sides or edges) meet only at their endpoints, called vertices (singular: vertex) or less formally "corners". * Exactly two edges meet at each vertex. * The number of edges always equals the number of vertices. Two edges meeting at a corner are usually required to form an angle that is not straight ( ...
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Polygons Examples Of Polygons
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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Disk (mathematics)
In geometry, a disk (also spelled disc). is the region in a plane bounded by a circle. A disk is said to be ''closed'' if it contains the circle that constitutes its boundary, and ''open'' if it does not. For a radius, r, an open disk is usually denoted as D_r and a closed disk is \overline. However in the field of topology the closed disk is usually denoted as D^2 while the open disk is \operatorname D^2. Formulas In Cartesian coordinates, the ''open disk'' of center (a, b) and radius ''R'' is given by the formula :D=\ while the ''closed disk'' of the same center and radius is given by :\overline=\. The area of a closed or open disk of radius ''R'' is π''R''2 (see area of a disk). Properties The disk has circular symmetry. The open disk and the closed disk are not topologically equivalent (that is, they are not homeomorphic), as they have different topological properties from each other. For instance, every closed disk is compact whereas every open disk is not compact ...
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Boolean Operations On Polygons
Boolean operations on polygons are a set of Boolean operations (AND, OR, NOT, XOR, ...) operating on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit physical design and verification software). Algorithms * Greiner–Hormann clipping algorithm * Vatti clipping algorithm * Sutherland–Hodgman algorithm (special case algorithm) * Weiler–Atherton clipping algorithm (special case algorithm) Uses in software Early algorithms for Boolean operations on polygons were based on the use of bitmaps. Using bitmaps in modeling polygon shapes has many drawbacks. One of the drawbacks is that the memory usage can be very large, since the resolution of polygons is proportional to the number of bits used to represent polygons. The higher the resolution is desired, the more the number of bits is required. Modern implementations for Boolean operations on polygons tend to use plane sweep ...
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Star-shaped Polygon
In geometry, a star-shaped polygon is a polygonal region in the plane that is a star domain, that is, a polygon that contains a point from which the entire polygon boundary is visible. Formally, a polygon is star-shaped if there exists a point such that for each point of the segment lies entirely within . The set of all points with this property (that is, the set of points from which all of is visible) is called the kernel of . If a star-shaped polygon is convex, the link distance between any two of its points (the minimum number of sequential line segments sufficient to connect those points) is 1, and so the polygon's link diameter (the maximum link distance over all pairs of points) is 1. If a star-shaped polygon is not convex, the link distance between a point in the kernel and any other point in the polygon is 1, while the link distance between any two points that are in the polygon but outside the kernel is either 1 or 2; in this case the maximum link distance is 2. ...
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Art Gallery Problem
The art gallery problem or museum problem is a well-studied visibility problem in computational geometry. It originates from the following real-world problem: In the geometric version of the problem, the layout of the art gallery is represented by a simple polygon and each guard is represented by a point in the polygon. A set S of points is said to guard a polygon if, for every point p in the polygon, there is some q\in S such that the line segment between p and q does not leave the polygon. The art gallery problem can be applied in several domains such as in robotics, when artificial intelligences (AI) need to execute movements depending on their surroundings. Other domains, where this problem is applied, are in image editing, lighting problems of a stage or installation of infrastructures for the warning of natural disasters. Two dimensions There are numerous variations of the original problem that are also referred to as the art gallery problem. In some versions guards ...
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Big-O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: dif ...
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Bernard Chazelle
Bernard Chazelle (born November 5, 1955) is a French-American computer scientist. He is currently the Eugene Higgins Professor of Computer Science at Princeton University. Much of his work is in computational geometry, where he is known for his study of algorithms, such as linear-time triangulation of a simple polygon, as well as major complexity results, such as lower bound techniques based on discrepancy theory. He is also known for his invention of the soft heap data structure and the most asymptotically efficient known algorithm for finding minimum spanning trees. Early life Chazelle was born in Clamart, France, the son of Marie-Claire (née Blanc) and Jean Chazelle. He grew up in Paris, France, where he received his bachelor's degree and master's degree in applied mathematics at the École des mines de Paris in 1977. Then, at the age of 21, he attended Yale University in the United States, where he received his PhD in computer science in 1980 under the supervision of Da ...
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Polygon Triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is . Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Polygon triangulation without extra vertices Over time, a number of algorithms have been proposed to triangulate a polygon. Special cases It is trivial to triangulate any convex polygon in linear time into a fan triangulation, by adding diagonals from one vertex to all other non-nearest neighbor vertices. The total number of ways to triangulate a convex ''n''-gon by non-intersecting diagonals is the (''n''−2)nd Catalan number, which equals :\frac, a formula found by Leonhard Euler. A monotone polygon can be triangulated in linear time with either the algorithm of A. Fournier and D.Y. ...
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Polygon Partition
In geometry, a partition of a polygon is a set of primitive units (e.g. squares), which do not overlap and whose union equals the polygon. A polygon partition problem is a problem of finding a partition which is minimal in some sense, for example a partition with a smallest number of units or with units of smallest total side-length. Polygon partitioning is an important class of problems in computational geometry. There are many different polygon partition problems, depending on the type of polygon being partitioned and on the types of units allowed in the partition. The term polygon decomposition is often used as a general term that includes both polygon covering and partitioning. Applications Polygon decomposition is applied in several areas: * Pattern recognition techniques extract information from an object in order to describe, identify or classify it. An established strategy for recognising a general polygonal object is to decompose it into simpler components, then identi ...
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Polygon Area
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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Point In Polygon
In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD). An early description of the problem in computer graphics shows two common approaches (ray casting and angle summation) in use as early as 1974. An attempt of computer graphics veterans to trace the history of the problem and some tricks for its solution can be found in an issue of the ''Ray Tracing News''. Ray casting algorithm One simple way of finding whether the point is inside or outside a simple polygon is to test how many times a ray, starting from the point and going in any fixed direction, intersects the edges of the polygon. If the point is on the outside of the ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Analysis of algorithms, Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (Computer-aided design, CAD/Compu ...
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