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Silhouette System
Dream Pod 9 (DP9), formerly Ianus Games, is a Montreal-based Canadian game publisher. Its most notable products are ''Heavy Gear'', ''Jovian Chronicles'', ''Tribe 8 (role-playing game), Tribe 8'', and ''Gear Krieg'', as well as the Silhouette role-playing game system. History Ianus In 1987, Montreal-based IANUS Publications, Ianus Publications was licensed by Harmony Gold to publish ''Protoculture Addicts'', a quarterly magazine dedicated to the Robotech TV series. In 1989, Ianus relinquished the Robotech license so that they could turn ''Protoculture Addicts'', into a bi-monthly magazine with an industry-wide focus; it became the first large mainstream anime and manga magazine in North America. In 1991, Ianus began publishing the mecha-inspired ''Mecha Press''. The following year, Ianus and R. Talsorian Games (RTG) struck a deal to develop a series of products set in an alternate reality based on RTG's successful game ''Cyberpunk 2020''. The Ianus design team working on this proj ...
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Star Riders
Star Riders ({{ISBN, 2-921573-10-5) is a comedy science fiction role-playing game designed by Hans Guévin and published by Ianus Games in 1993. ''Star Riders'' uses the game system developed for ''Teenagers from Outer Space'' to parody the genre of space opera. ''Star Riders'' takes place in and near the Dodourunrun Conundrum Empire, an interstellar nation that attempted to simplify space travel by moving the stars of the Known Universe into a more convenient pattern. In doing so, the Empire misplaced the planet Earth, causing great distress among the many young adults (human and alien) who considered Earth the "coolest place in the Known Universe." Player characters in the game are "star riders" who travel the universe attempting to locate the lost Earth. No supplements or accessories were published for ''Star Riders''. An advertisement in the game book stated that a ''Star Riders'' comic book series would debut in May 1994, but the only ''Star Riders'' comic published ...
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Sony Pictures
Sony Pictures Entertainment Inc. (commonly known as Sony Pictures or SPE, and formerly known as Columbia Pictures Entertainment, Inc.) is an American diversified multinational mass media and entertainment studio conglomerate that produces, acquires, and distributes filmed entertainment (theatrical motion pictures, television programs, and recorded videos) through multiple platforms. Through an intermediate holding company called Sony Film Holding Inc., it is operated as a subsidiary of Sony Entertainment Inc., which is itself a subsidiary of the multinational technology and media conglomerate Sony Group Corporation.Sony Pictures Entertainment Inc. is a wholly owned fifth-tier subsidiary of Sony Corporation. It is directly owned by Sony Film Holding Inc., a subsidiary of Sony Entertainment Inc., a subsidiary of Sony Group Corporation.FY2015 Securities Report(in Japanese), Sony Corporation) Based at the Sony Pictures Studios lot in Culver City, California as one of the "Big F ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it a ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as ...
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The New Breed
The New Breed may refer to: Music * New Breed (music duo), an American Christian Latin hip hop duo * New Breed (band), backing band of Israel Houghton *The New Breed, a 1960s band featuring Timothy B. Schmit * "New Breed" (song), by Joyryde, 2017 *'' 50 Cent: The New Breed'', a 2003 documentary by 50 Cent Albums * ''The New Breed'' (album), by MC Breed, 1993 * ''New Breed'' (Jay Park album), 2011/2012 * ''New Breed'' (Dawn Richard album), 2019 Television * ''The New Breed'' (TV series), a 1960s American crime drama * "The New Breed" (''The Outer Limits''), an episode Professional wrestling * The New Breed (ECW), a professional wrestling stable * The New Breed (professional wrestling tag team), a team consisting of Chris Champion and Sean Royal See also * ''Dig the New Breed ''Dig the New Breed'' was the final album by The Jam,''The Rough Guide to Rock'' p. 529 excluding compilations released after the group's split in December 1982. It is a collection of live performance ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. Af ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *"The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *"The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *"Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Drago ...
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Mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance, although they are bigger, often much bigger, than human beings. Different subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or otherwise. Characteristics 'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese ...
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Project A-ko
is a 1986 Japanese action comedy science fiction anime film that had several sequels and a spin-off. This film focuses on a happy-go-lucky 16-year-old red-haired, sailor-suited teenage schoolgirl, A-ko Magami, who goes on her magical adventure from high school to outer space as she struggles to finish her homework, rescue her friend C-ko, and save the Earth from an evil alien invasion. This series references a number of other works of anime from the 1970s and 1980s, such as ''Macross'', ''Fist of the North Star'' and ''Gundam''. Plot An alien space craft crashes into Graviton City, wiping out the entire population and leaving a massive crater where the city is rebuilt. Students A-ko Magami, a perky, fun-loving red-haired, sailor-suited teenage girl, and her best friend C-ko Kotobuki, a bubbly, carefree optimist, enter a new year of school as transfer students at the all-girls Graviton High School. Although A-ko possesses superhuman speed and strength, she considers herself an av ...
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