Open Game License
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus a ...
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Public Copyright License
A public license or public copyright licenses is a license by which a copyright holder as licensor can grant additional copyright permissions to any and all persons in the general public as licensees. By applying a public license to a work, provided that the licensees obey the terms and conditions of the license, copyright holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law. Some public licenses, such as the GNU GPL and the CC BY-SA, are also considered free or open copyright licenses. However, other public licenses like the CC BY-NC are not open licenses, because they contain restrictions on commercial or other types of use. Public copyright licenses do not limit their licensees. In other words, any person can take advantage of the license. The former Creative Commons (CC) ''Developing Nations License'' was not a public copyright license, because it limited licensees to those in developing nations. Current Creat ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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Mongoose Publishing
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Paranoia'', as well as fantasy titles. History Mongoose Publishing was founded in Swindon, England, in 2001 by Matthew Sprange and Alex Fennell. Sprange initially wanted to publish a miniatures game, but he ultimately went with the less expensive alternative of using Wizards of the Coast's d20 System license. It grew out of the '' d20 System'' boom sparked by ''Dungeons & Dragons'' 3rd edition. The first release, the ''Slayer's Guides'', concentrated on different monster types for the ''d20 system'', while the subsequent Quintessential books, detailed specific character classes. The latter was to span three years and thirty-six different titles. In 2003 the company released the magazine ''Signs and Portents'', a house organ aimed at supple ...
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ICv2
''ICv2'' is an online trade magazine that covers geek culture for retailers. ''ICv2s main areas of focus are comic books, anime, gaming, and show business products. The site offers news, reviews, analysis, and sales information for retailers and librarians. ''ICv2'' holds an annual trade conference in conjunction with the New York Comic Con; the company also periodically publishes ''ICv2 Retailer Guides'' in hard copy format. The site is produced by GCO, LLC, based in Madison, Wisconsin. Name ''ICv2'' stands for ''Internal Correspondence'' version 2, named after a trade magazine published in the 1980s-1990s by Capital City Distribution. History Capital City Distribution co-founder Milton Griepp published ''Internal Correspondence'', first as a newsletter and then as a magazine, until Capital City was acquired by Diamond Comic Distributors in 1996, retaining rights to the name. He launched ''ICv2'' in January 2001. The ''ICv2 Retailer Guides'' magazines were launched in 2 ...
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Iowa Law Review
The ''Iowa Law Review'' is a law review published five times annually by the University of Iowa College of Law. It was established in 1915 as the ''Iowa Law Bulletin''.About Us, ''Iowa Law Review'', http://www.uiowa.edu/~ilr/about.htm It is ranked 11th among 1550 journals indexed in the W&L ranking. The journal has been student-edited since 1935. History The ''Iowa Law Review'' has its origins in the ''Iowa Law Bulletin''. The original ''Bulletin'' series was published from 1891-1900 by faculty. The ''Bulletin'' was reinstated in 1915, edited by both faculty members and students. It changed its name to ''Iowa Law Review'' in 1925, indicating that the journal's focus would be on Iowa legal issues, but "occasionally an article of general scope ouldappear." Indeed, it has published on topics of national and international law. Projects In 1933, the ''Iowa Law Review'' became the first law review to publish a symposium (on administrative law), which was entitled "Administrative Law B ...
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Pathfinder Roleplaying Game
The ''Pathfinder Roleplaying Game'' is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition ''Dungeons & Dragons'' (''D&D'') published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition. A new version of the game, ''Pathfinder 2nd Edition'', was released in August 2019. It continues to use the OGL and SRD, but significant revisions to the core rules make the new edition incompatible with content from either Pathfinder 1st Edition or any edition of D&D. ''Pathfinder'' is supported by the official ''Pathfinder'' periodicals and various third-party content created to be compatible with the game. Background Beginning in 2002, Paizo took over publishing '' Dragon'' and ''Dungeon'' magazines, which were about the ''Dungeons & Dragons'' (''D&D'') role-playing game, under contra ...
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Open Gaming
Open gaming is a movement within the tabletop role-playing game (RPG) industry with superficial similarities to the open source software movement. The key aspect is that copyright holders license their works under public copyright licenses that permit others to make copies or create derivative works of the game. A number of role-playing game publishers have joined the open gaming movement, largely as a result of the release of the original System Reference Document (SRD) by Wizards of the Coast, which consisted of the core rules of ''Dungeons & Dragons'' 3rd edition. Open gaming has also been popular among small press role-playing game and supplement authors. History The use of the term open gaming began with the publication of the original SRD and the simultaneous release of the Open Game License (OGL). However, role-playing games had been licensed under open and free content licenses before this. The Fudge Legal Notice The Fudge role-playing game system was created in 1992 b ...
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Dicebreaker
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Kobold Press
Kobold Press, also known as Open Design, is an American game company that produces role-playing games and game supplements. History Wolfgang Baur launched Open Design in 2006. Open Design funded projects using a crowdfunding model dubbed "patronage," with the resulting products available exclusively to backers through PDF releases and limited print runs. The first product published by Open Design was ''Steam & Brass'' (2006), a steampunk-themed Adventure (role-playing games), adventure module using the d20 System. ''Steam & Brass'' was also the first product set in Baur's setting of Zobeck, later known as ''Midgard''. In 2007, Baur launched ''Kobold Quarterly'' through Open Design, which filled in the gap in the role-playing industry left by the end of Paizo Publishing's run on the magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon''. Unlike previous projects from the company, ''Kobold Quarterly'' was available to the public. ''Kobold Quarterly'' ran for 23 ...
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ComicBook
A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialogue contained in word balloons emblematic of the comics art form. "Comic Cuts" was a British comic published from 1890 to 1953. It was preceded by "Ally Sloper's Half Holiday" (1884) which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside of the popular lurid "Penny dreadfuls" (such as "Spring-heeled Jack"), boys' "Story papers" and the humorous Punch (magazine) which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The interweaving of drawings and the written word had been pioneered by, among others, William Blake (1757 - 1857) in works such as Blake's "The Descent Of Christ" ( ...
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Comicbook
A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialogue contained in word balloons emblematic of the comics art form. "Comic Cuts" was a British comic published from 1890 to 1953. It was preceded by "Ally Sloper's Half Holiday" (1884) which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside of the popular lurid "Penny dreadfuls" (such as "Spring-heeled Jack"), boys' "Story papers" and the humorous Punch (magazine) which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The interweaving of drawings and the written word had been pioneered by, among others, William Blake (1757 - 1857) in works such as Blake's "The Descent Of Christ" ( ...
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Game Rant
''Screen Rant'' is an entertainment website that offers news in the fields of Television show, television, Film, films, Video game, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Screen Rant'' has expanded its coverage with Red carpet, red-carpet events in Los Angeles, New York Film Festival, New York film festivals and San Diego Comic-Con panels. The associated YouTube channel was created on August 18, 2008, and has over 8.36 million subscribers and over 4,000 videos. In February 2015, ''Screen Rant'' was acquired by Valnet Inc., an online media company based in Montreal, Quebec. ''Pitch Meeting'' The channel previously hosted a video series called ''Pitch Meeting'' by Ryan George that debuted in 2017 until 2022, when the series received its own channel, though ''Screen Rant'' still owns the series. The series had produced over 200 videos by September 2020, which had garnered 250 mi ...
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