Shun Akiyama (Yakuza)
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Shun Akiyama (Yakuza)
Japanese video game developer Sega's ''Yakuza'' media franchise, known as ''Ryū ga Gotoku'' (, lit. "Like a Dragon") in its native Japan and other Asian territories, features an extensive cast of characters. This article describes notable characters who appear in the ''Yakuza'' main series video games and associated remasters or remakes, with characters sorted by organizations or groups according to the original works. The English-language adaptation equivalents are mentioned when available. In the first three installments, the sole playable protagonist is Kazuma Kiryu, a former yakuza who after ten years of imprisonment deals with chaos emerging from the yakuza organization he was formerly affiliated with, the Tojo clan. ''Yakuza 4'' introduces three playable protagonists in addition to Kiryu. ''Yakuza 5'' continued this trend and features five playable protagonists including Haruka Sawamura, a ward of Kiryu's whose story arc is devoid of combat mechanics. The prequel insta ...
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Sega Yakuza Characters
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Hase Seishu
The Hase is a long river of Lower Saxony, Germany. It is a right tributary of the Ems, but part of its flow goes to the Else, that is part of the Weser basin. Its source is in the Teutoburg Forest, south-east of Osnabrück, on the north slope of the high Hankenüll hill. Weser-Ems watershed After about , near Gesmold and about west of Melle, the Hase encounters an anomaly of terrain and bifurcates such that each branch flows in a different drainage system: * one third of its waters flow along the south side of the Wiehengebirge hills eastward from Gesmold into the Else, which begins there, and flows into the Werre at Kirchlengern (north of Herford). The Werre is a tributary of the Weser. * two thirds of its waters (the ''Hase proper'') flow northwest from Gesmold toward Osnabrück, past the towns listed below, and toward Meppen, where the Ems receives its flow. Towns * Melle * Bissendorf * Osnabrück * Wallenhorst * Bramsche - to the south of this city the Hase crosse ...
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The Song Of Life
Song of Life may refer to: Film * ''The Song of Life'' (1922 film), an American silent film *''Song of Life'' (''Píseň života''), a 1924 film starring Adolf Krössing * ''The Song of Life'' (1926 film), a German silent film * ''The Song of Life'' (1931 film), a German film *''Bhikharan'' or ''Song of Life'', a 1935 Indian Hindi film * ''The Song of Life'' (1945 film), an Italian film Literature *''Song of Life'', a 1927 short-story collection by Fannie Hurst *"Song of Life", a 1970 poem by Huang Xiang; see Century Mountain *''The Song of Life'', a 1920 book by W. H. Davies *''The Song of Life'', a 1913 short story by William J. Locke *''The Song of Life and Other Poems'', a book by Vinayaka Krishna Gokak; see 1947 in poetry *''Cîntul vieții'' (''The Song of Life''), a 1950 book by Alexandru Toma *''Ernst von Dohnányi: A Song of Life'', a biography of Ernst von Dohnányi by Iona von Dohnányi Music *Levenslied (lit. "life song" or "song about life"), a Dutch-language type o ...
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Shenmue
is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Ys Net, was released for PlayStation 4 and Windows in 2019. The ''Shenmue'' games consist of open-world 3D environments interspersed with brawler battles and quick time events. They include elements of role-playing, life simulation and social simulation games, such as a day-and-night system, variable weather effects, non-player characters with daily schedules, and interactive elements such as vending machines, arcades, and minigames. The story follows the teenage martial artist Ryo Hazuki as he travels through 1980s Japan and China in pursuit of his father's killer. The original ''Shenmue'' was the most expensive video game ever developed at the time, with an estimated production and marketing cost of US$47 to $70 million, though so ...
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Yu Suzuki
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as ''Hang-On'', ''Space Harrier'', ''Out Run'', and ''After Burner'', and pioneering polygonal 3D games such as ''Virtua Racing'' and ''Virtua Fighter'', which are credited with popularizing 3D graphics in video games, as well as the critically acclaimed ''Shenmue'' series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2, and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN lis ...
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Cinema Of The United States
The cinema of the United States, consisting mainly of major film studios (also known as Hollywood) along with some independent film, has had a large effect on the global film industry since the early 20th century. The dominant style of American cinema is classical Hollywood cinema, which developed from 1913 to 1969 and is still typical of most films made there to this day. While Frenchmen Auguste and Louis Lumière are generally credited with the birth of modern cinema, American cinema soon came to be a dominant force in the emerging industry. , it produced the third-largest number of films of any national cinema, after India and China, with more than 600 English-language films released on average every year. While the national cinemas of the United Kingdom, Canada, Australia, and New Zealand also produce films in the same language, they are not part of the Hollywood system. That said, Hollywood has also been considered a transnational cinema, and has produced multiple lan ...
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Ryū Ga Gotoku Kenzan!
is a ''jidaigeki''-themed spin-off game in the '' Like a Dragon'' series. The game was developed and published by Sega for PlayStation 3. It was unveiled at the Tokyo Game Show 2007 and released in 2008. A second ''Like a Dragon'' series spin-off set in samurai era, ''Ryū ga Gotoku Ishin!'', was released in 2014 on both the PlayStation 3 and the PlayStation 4 systems. ''Ishin!'' is set two centuries later than ''Kenzan!'', hence the plots are not related to each other since both games focus on different characters, the historical figures of Sakamoto Ryōma (1836–1867) and Miyamoto Musashi (1584–1645) respectively. Development After successfully releasing the first two games on the PlayStation 2, the team initially made fun of their goal of making the next game for the then-new PlayStation 3, while also moving to a different setting. However, they managed to make it in just a year and a bit, and the staff felt refreshed. Gameplay Adventure The gameplay shows minimal evoluti ...
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Yakuza (series)
''Yakuza'', also known as is a Japanese video game franchise created, owned and published by Sega. The franchise incorporates elements of the action-adventure, beat 'em up, and role-playing genres. The storyline premise for each franchise installment is typically a crime drama, with plot lines inspired by yakuza films and pre-millennial Japanese crime dramas. The most frequently featured protagonist is Kazuma Kiryu, a reformed yakuza associated with the Kanto-based Tojo Clan. While Kiryu often finds himself working with the leaders of the Tojo Clan to thwart conspiracies aimed against them, the primary theme of the series is his desire to leave the yakuza for good and start over by raising orphans and trying to assimilate into civilian life. The gameplay of ''Yakuza'' has the player controlling Kiryu (or another character, depending on the title) in an open world where he can fight random groups of punks and gangsters, take on side missions and activities to earn experience a ...
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Magical V-Engine
is the third main entry in the '' Yakuza series'', released for the PlayStation 3 in 2009. It was developed by Sega's CS1 Team and published by Sega. It was released in Japan and South East Asia on February 26, 2009, and in North America and Europe on March 9, 2010, and March 12, 2010, respectively. A remaster containing all cut content was released in Japan on August 9, 2018, and worldwide on August 20, 2019, for the PlayStation 4, and on January 28, 2021, for Windows and Xbox One. A sequel, ''Yakuza 4'', was released on March 18, 2010, in Japan. Gameplay Features ''Yakuza 3'' introduces PlayStation Network Trophies to the series with 45 trophies (50 in the Eastern releases). It adds four gameplay elements: *Seamless Battle (シームレスバトル ''shimuresu batoru''): Seamless Battle is a streaming data-based loading-free system that allows the game to directly connect the adventure mode and the battle mode (called "Kenka") without the usual loading black screen. *Chase ...
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Softimage XSI
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Released in 2000 as the successor to Softimage3D, Softimage, XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage, XSI was rebranded Autodesk Softimage. A free version of the software, called ''Softimage Mod Tool'', was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Source e ...
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3D Scanner
3D scanning is the process of analyzing a real-world object or environment to collect data on its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D modelling, 3D models. A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitization, digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects. For example, industrial computed tomography scanning, structured-light 3D scanners, Lidar, LiDAR and Time-of-flight camera, Time Of Flight 3D Scanners can be used to construct digital 3D modeling, 3D models, without non-destructive testing, destructive testing. Collected 3D data is useful for a wide variety of applications. These devices are used extensively by the entertainment industry in the production of movies and video games, includ ...
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Cyberware Inc
Cyberware is a relatively new and unknown field (a proto-science, or more adequately a "proto-technology"). In science fiction circles, however, it is commonly known to mean the hardware or machine parts implanted in the human body and acting as an interface between the central nervous system and the computers or machinery connected to it. More formally: :''Cyberware is technology that attempts to create a working interface between machines/computers and the human nervous system, including the brain''. Examples of potential cyberware cover a wide range, but current research tends to approach the field from one of two different angles: interfaces or prosthetics. Interfaces ("Headware") The first variety attempts to connect directly with the brain. The data-jack is probably the best-known, having heavily featured in works of fiction (even in mainstream productions such as ''Johnny Mnemonic,'' the cartoon ''Exosquad'', and ''The Matrix''). It is the most difficult object to impl ...
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