Shoot The Bullet
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Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
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Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
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Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the ''Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would rele ...
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Imperishable Night
is a 2004 vertical bullet hell scrolling shoot 'em up developed by Team Shanghai Alice. It is the eighth game in the '' Touhou Project'' series, and the third main ''Touhou'' game to be released specifically for the Windows operating system. ''Imperishable Night'' introduces the 'partner' system, allowing the player a choice between four teams of two characters to switch between, each with their own shot type, in real-time. The story centers around Gensokyo's moon being replaced by a fake during the Harvest Moon Festival, with the chosen team warping time to try and find the culprit before the end of the night and festival. It was first released at the 66th Comiket on August 15, 2004. Gameplay ''Imperishable Night'' is a vertically scrolling danmaku game, in which the player character is always facing towards the top of the screen, attacking enemies, dodging their attacks, and having to face a boss at the end of each stage. Unique to ''Imperishable Night'' is the Last S ...
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picture info

Photography Games
Photography is the art, application, and practice of creating durable images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing (e.g., photolithography), and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication. Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing. The result with photographic emulsion is an invisible latent image, which is later chemically "developed" into a visible image, either negative or positive, depending on the purpose ...
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