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Shelem
Shelem ( fa, شلم ''Shělěm''), also called Rok or similar, is an Iranian trick-taking card game with four players in two partnerships, bidding and competing against each other. Bidding and trump are declared in every hand by the bidding winner. Both the name and the point structure of this game are similar to the American game Rook, there being a possible connection between the two games. Though it isn't clear from which game it is derived.. Etymology The word Shelem comes from the French word chelem (slam in English), as used in French since the 18th century for whist, and later bridge, which means winning all the tricks in the round. The term slam is used in trick-taking games such as Bridge, Spades and Whist. Rules Each player receives 12 cards in batches of 4. The remaining 4 cards form a ''widow'', to be taken up by the player who makes a contract. Starting with eldest hand, the players bid (in multiples of 5) for the privilege of taking up the widow and making trumps. ...
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Hokm
Court Piece (also known as Hokm ( fa, ), Rung (Urdu:) and Rang) is a trick-taking card game similar to the card game whist in which eldest hand makes trumps after the first five cards have been dealt, and trick-play is typically stopped after one party has won seven tricks. A bonus is awarded if one party wins the first seven tricks, or even all tricks. The game is played by four players in two teams, but there are also adaptations for two or three players. Derived games have removed the special role of eldest hand or have added features such as the 2 of hearts as the highest trump (''satat''), the need to win two consecutive tricks in order to pick up tricks (''double sar''), or counting tens rather than tricks (''dehla pakad''). The game appears to originate from Iran or India. In the Indian subcontinent, it is sometimes spelled Coat Peace, Kot Pees, Chokri, Chakri, Rung or Rang. Alternative names include Seven Hands (Iran), t'rup Chaal, and Hok (Israel). In the Dutch-speakin ...
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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French Playing Cards
French-suited playing cards or French-suited cards are playing cards, cards that use the French Suit (cards), suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face cards, face/court cards. In a standard 52-card pack these are the (jack (playing card), knave or jack), the (queen (playing card), lady or queen), and the (king (playing card), king). In addition, in Tarot packs, there is a (Cavalier (playing card), cavalier) ranking between the queen and the knave. Aside from these aspects, decks can include a wide variety of regional and national patterns, which often have stripped deck, different deck sizes. In comparison to Spanish playing cards, Spanish, Italian playing cards, Italian, German playing cards, German, and Swiss playing cards, French cards are the most widespread due to the geopolitical, commercial, and cultural influence of France, the United Kingdom, and the United States ...
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Iran
Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmenistan to the north, by Afghanistan and Pakistan to the east, and by the Gulf of Oman and the Persian Gulf to the south. It covers an area of , making it the 17th-largest country. Iran has a population of 86 million, making it the 17th-most populous country in the world, and the second-largest in the Middle East. Its largest cities, in descending order, are the capital Tehran, Mashhad, Isfahan, Karaj, Shiraz, and Tabriz. The country is home to one of the world's oldest civilizations, beginning with the formation of the Elamite kingdoms in the fourth millennium BC. It was first unified by the Medes, an ancient Iranian people, in the seventh century BC, and reached its territorial height in the sixth century BC, when Cyrus the Great fo ...
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Rook (card Game)
Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate because of their association with gambling and cartomancy. Rook playing cards George S. Parker and his wife Grace sought to create a deck of cards that could be marketed to people with religious objections to the standard deck. To accomplish this, George and Grace recast the standard deck of playing cards. They replaced the Ace with a "1" and the jack, queen, and king with "11", "12", and "13" cards, and added a "14" card as well. The hearts, spades, clubs, and diamonds were replaced with "suits" of colors: red, yellow, green, and black. With this new fifty-six-card deck, whist and most other common ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", publis ...
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Iranian Peoples
The Iranian peoples or Iranic peoples are a diverse grouping of Indo-European peoples who are identified by their usage of the Iranian languages and other cultural similarities. The Proto-Iranians are believed to have emerged as a separate branch of the Indo-Iranians in Central Asia around the mid-2nd millennium BC. At their peak of expansion in the mid-1st millennium BC, the territory of the Iranian peoples stretched across the entire Eurasian Steppe, from the Great Hungarian Plain in the west to the Ordos Plateau in the east and the Iranian Plateau in the south.: "From the first millennium b.c., we have abundant historical, archaeological and linguistic sources for the location of the territory inhabited by the Iranian peoples. In this period the territory of the northern Iranians, they being equestrian nomads, extended over the whole zone of the steppes and the wooded steppes and even the semi-deserts from the Great Hungarian Plain to the Ordos in northern China." The ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Trump (cards)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire Suit (cards), suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word '':wikt:trump, trump'' derives from ''Trionfi (cards), trionfi'', a type of 15th-century Italian playing cards, from the Latin '':wikt:triumphus, triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek Thriambus, θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one o ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name. History Spades was devised in the Mid-West of the United States in the late 1930s.
at . Retrieved 11 September 2018.

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