Sharin No Kuni, Himawari No Shōjo
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Sharin No Kuni, Himawari No Shōjo
''Sharin no Kuni: The Girl Among the Sunflowers'' is a visual novel video game, developed by Akabeisoft2 for Microsoft Windows in November 2005 in Japan; it was later released by 5pb. for Xbox 360, PlayStation Portable and PlayStation 3 in Japan, and is planned for release in the West by Front Wing for Microsoft Windows. A PlayStation Vita version was also in development by Front Wing but was later cancelled after multiple delays. The player takes the role of Kenichi Morita, a young man who has been training for seven years to become a "Special High Class Individual" – an elite class of people possessing complete legal authority – and travels to a farming town to rehabilitate three students and prepare them to re-enter society. The game was written by Loose Boy, with character art by Alpha. They also created the fan disc ''Sharin no Kuni, Yūkyū no Shōnenshōjo'' (2007), and a manga adaptation by Usami Wataru was published from 2008 to 2011. Synopsis Setting ''Sharin no K ...
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Akabeisoft2
is a Japanese adult visual novel producing company, emerged from the former doujin circle Akabei Soft. Some of Akabeisoft2's games have had consumer port releases. For example, 5pb. released ''W.L.O. Sekai Renai Kikō'' to the Xbox 360 and Yeti brought ''Tamayura'' onto the PlayStation 2 and is no longer porting ''Sharin no Kuni, Himawari no Shōjo''. Akabeisoft2's '' G Senjō no Maō'' was very well received and was awarded the Bishōjo Game Award gold prize in the scenario and graphic categories in addition to the grand prize in 2008. ''W.L.O. Sekai Renai Kikō'' was awarded the Moe Game Award silver prize in the character designer category in 2009. Brands * Akabeisoft3 * Cosmic Cute * Effordom Soft * Applique * Akatsuki Works Former brands * Akabeisoft2 TRY * Applique Sister (all members joined Akabeisoft3) * Akatsuki Works Black (all members joined Akabeisoft3) * Shallot (all members joined Akabeisoft3) * Spermaniax (all members joined Akabeisoft3) * Syangrila (all me ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Xbox 360 Games
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program.For a chronological list, click the sort button in any of the available region's columns. Games dated November 22, 2005 (North America, December 10, 2005 (Europe) and December 10, 2014 (Japan) are launch titles for the specified regions. There are 2154 games across both lists. A–L M–Z See also * List of best-selling Xbox 360 video games * List of Xbox 360 System Link games * List of Xbox games compatible with Xbox 360 * List of Xbox games on Windows Phone Notes External links A list with screens and videos for cancelled Xbox 360 games and prototypesList of cancelled Xbox 360 video games {{Portal bar, Video games * Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's W ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
an early for the

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ASCII Media Works Manga
ASCII Media Works is a Japanese publishing company, which has published several manga series in its magazines. It is the result of a merger between ASCII Corporation and MediaWorks. 1990s 1997 *'' Battle Athletes'' *''Kurogane Communication'' 1998 *'' D4 Princess'' 1999 *''Azumanga Daioh'' 2000s 2000 *'' Dokkoida?!'' *'' Kanon'' *''Kokoro Library'' *'' Ninin Ga Shinobuden'' *'' Train+Train'' 2001 *''Comic Party'' *''Gunparade March'' 2002 *''Gunslinger Girl'' *''Strawberry Marshmallow'' 2003 *'' Hayate × Blade'' *'' Ichigeki Sacchu!! HoiHoi-san'' *''Junk Force'' *''Muv-Luv'' *'' Shingetsutan Tsukihime'' *''Yotsuba&!'' 2004 *'' Bludgeoning Angel Dokuro-Chan'' *''Blue Drop'' *''Indian Summer'' *'' Iono-sama Fanatics'' *''Kagihime Monogatari Eikyū Alice Rondo'' *'' Kashimashi: Girl Meets Girl'' *''Muv-Luv Unlimited'' 2005 *'' Blood Alone'' *'' Ef: A Fairy Tale of the Two.'' *'' Kemeko Deluxe!'' *''Menacing Dog's'' *'' Missing: Kamikakushi'' *''Murder Princess'' *''Shak ...
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Mages (company)
, formerly , is a Japanese video game developer and record label for video game and anime music. It was formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, a position he still holds. The company is divided into two parts, 5pb. Games for the manufacturing of video games, and 5pb. Records for the record label. It was a wholly owned subsidiary of the TYO Group until Shikura purchased the remaining rights from the TYO Group on April 15, 2009. Shikura co-owns 5pb. with AGOne, an affiliate of Dwango Japan. Staff members include scenario writer Naotaka Hayashi, artist Yukihiro Matsuo, and producer Tatsuya Matsuhara. In April 2011, a group of companies consisting of Arkray, Seed Project, Dwango Creative School, Animelo Summer Life, 5pb. Records, and 5pb. Games merged under the parent company Mages. Inc. led by executive director Chiyomaru Shikura. In July 2019, Mages was acquired by Shikura's concept studio Chiyomaru Studio, wi ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ...
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Crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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Video Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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Kadokawa Corporation
, formerly is a Japanese media conglomerate that was created as a result of the merger of the original Kadokawa Corporation and Dwango Co., Ltd. on October 1, 2014. History The holding company known today as Kadokawa Corporation was originally founded in 1945 as Kadokawa Shoten, to "revitalize Japanese culture through publishing" in the postwar era. It was merged with Dwango Co., Ltd. to form Kadokawa Dwango on October 1, 2014, and became a subsidiary of Kadokawa Dwango. In February 2019, Kadokawa Dwango announced that Dwango would stop being their subsidiary to be a direct subsidiary of Kadokawa Corporation in a reorganization of the company. This made Kadokawa Corporation the sole subsidiary of the holding company Kadokawa Dwango. On July 1, 2019, Kadokawa Dwango was reorganized again; only the publishing business remained in Kadokawa Corporation, and it was renamed Kadokawa Future Publishing, while Kadokawa Dwango itself became the second iteration of Kadokawa Corpor ...
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