Shannon Switching Game
   HOME
*



picture info

Shannon Switching Game
The Shannon switching game is a connection game for two players, invented by American mathematician and electrical engineer Claude Shannon, the "father of information theory" some time before 1951. Two players take turns coloring the edges of an arbitrary graph. One player has the goal of connecting two distinguished vertices by a path of edges of their color. The other player aims to prevent this by using their color instead (or, equivalently, by erasing edges). The game is commonly played on a rectangular grid; this special case of the game was independently invented by American mathematician David Gale in the late 1950s and is known as Gale or Bridg-It. Rules The game is played on a finite graph with two special nodes, ''A'' and ''B''. Each edge of the graph can be either colored or removed. The two players are called ''Short'' and ''Cut'', and alternate moves. On Cut's turn, Cut deletes from the graph a non-colored edge of their choice. On Short's turn, Short colors any e ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Hassenfeld Brothers
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and ''My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hassenf ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Positional Games
Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any radix, base of the Hindu–Arabic numeral system (or decimal, decimal system). More generally, a positional system is a numeral system in which the contribution of a digit to the value of a number is the value of the digit multiplied by a factor determined by the position of the digit. In early numeral systems, such as Roman numerals, a digit has only one value: I means one, X means ten and C a hundred (however, the value may be negated if placed before another digit). In modern positional systems, such as the decimal, decimal system, the position of the digit means that its value must be multiplied by some value: in 555, the three identical symbols represent five hundreds, five tens, and five units, respectively, due to their different positions in the digit string. The Babylonian Numerals, Babylonian numeral system, base 60, was the first positional system to be deve ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

TwixT
TwixT is a two-player Abstract strategy game, strategy board game, an early entrant in the 1960s 3M bookshelf game series. It became one of the most popular and enduring games in the series. It is a connection game where players alternate turns placing pegs and links on a pegboard in an attempt to link their opposite sides. While TwixT itself is simple, the game also requires strategy, so young children can play it, but it also appeals to adults. The game has been discontinued except in Germany and Japan. History TwixT was invented as a paper and pencil game in 1957 by Alex Randolph, a game designer. When Alex was commissioned along with Sid Sackson by 3M in 1961 to start a games division, the game was issued as a boardgame, one of the first 3M bookshelf games. Avalon Hill took over publication in 1976 when 3M sold its game division. Avalon's parent company was acquired by Hasbro in 1998, and the game was discontinued. The game is no longer produced in the United States, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Network Flow Problem
In combinatorial optimization, network flow problems are a class of computational problems in which the input is a flow network (a graph with numerical capacities on its edges), and the goal is to construct a flow, numerical values on each edge that respect the capacity constraints and that have incoming flow equal to outgoing flow at all vertices except for certain designated terminals. Specific types of network flow problems include: *The maximum flow problem, in which the goal is to maximize the total amount of flow out of the source terminals and into the sink terminals *The minimum-cost flow problem, in which the edges have costs as well as capacities and the goal is to achieve a given amount of flow (or a maximum flow) that has the minimum possible cost *The multi-commodity flow problem, in which one must construct multiple flows for different commodities whose total flow amounts together respect the capacities * Nowhere-zero flow, a type of flow studied in combinatorics in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Matroid Partitioning
Matroid partitioning is a problem arising in the mathematical study of matroids and in the design and analysis of algorithms. Its goal is to partition the elements of a matroid into as few independent sets as possible. An example is the problem of computing the arboricity of an undirected graph, the minimum number of forests needed to cover all of its edges. Matroid partitioning may be solved in polynomial time, given an independence oracle for the matroid. It may be generalized to show that a matroid sum is itself a matroid, to provide an algorithm for computing ranks and independent sets in matroid sums, and to compute the largest common independent set in the intersection of two given matroids.. Example The arboricity of an undirected graph is the minimum number of forests into which its edges can be partitioned, or equivalently (by adding overlapping edges to each forest as necessary) the minimum number of spanning forests whose union is the whole graph. A formula proved ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Minor (graph Theory)
Minor may refer to: * Minor (law), a person under the age of certain legal activities. ** A person who has not reached the age of majority * Academic minor, a secondary field of study in undergraduate education Music theory *Minor chord ** Barbershop seventh chord or minor seventh chord *Minor interval *Minor key *Minor scale Mathematics * Minor (graph theory), the relation of one graph to another given certain conditions * Minor (linear algebra), the determinant of a certain submatrix People * Charles Minor (1835–1903), American college administrator * Charles A. Minor (21st-century), Liberian diplomat * Dan Minor (1909–1982), American jazz trombonist * Dave Minor (1922–1998), American basketball player * James T. Minor, US academic administrator and sociologist * Jerry Minor (born 1969), American actor, comedian and writer * Kyle Minor (born 1976), American writer * Mike Minor (actor) (born 1940), American actor * Mike Minor (baseball) (born 1987), American baseball p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Acta Informatica
''Acta Informatica'' is a Peer review, peer-reviewed scientific journal publishing original research papers in computer science. The journal is known mostly for publications in theoretical computer science. One of the two 1988 papers awarded the Gödel Prize in 1995 has appeared in this journal. The editor-in-chief is Christel Baier (Technische Universität Dresden). According to the ''Journal Citation Reports'', the journal had a 2020 impact factor of 0.375. References External links

* Publications established in 1971 Springer Science+Business Media academic journals Computer science journals English-language journals Formal methods publications 8 times per year journals {{compu-journal-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Journal Of The ACM
The ''Journal of the ACM'' is a peer-reviewed scientific journal covering computer science in general, especially theoretical aspects. It is an official journal of the Association for Computing Machinery. Its current editor-in-chief is Venkatesan Guruswami. The journal was established in 1954 and "computer scientists universally hold the ''Journal of the ACM'' in high esteem". See also * ''Communications of the ACM ''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with ...'' References External links * Publications established in 1954 Computer science journals Association for Computing Machinery academic journals Bimonthly journals English-language journals {{compu-journal-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


PSPACE
In computational complexity theory, PSPACE is the set of all decision problems that can be solved by a Turing machine using a polynomial amount of space. Formal definition If we denote by SPACE(''t''(''n'')), the set of all problems that can be solved by Turing machines using ''O''(''t''(''n'')) space for some function ''t'' of the input size ''n'', then we can define PSPACE formally asArora & Barak (2009) p.81 :\mathsf = \bigcup_ \mathsf(n^k). PSPACE is a strict superset of the set of context-sensitive languages. It turns out that allowing the Turing machine to be nondeterministic does not add any extra power. Because of Savitch's theorem,Arora & Barak (2009) p.85 NPSPACE is equivalent to PSPACE, essentially because a deterministic Turing machine can simulate a non-deterministic Turing machine without needing much more space (even though it may use much more time).Arora & Barak (2009) p.86 Also, the complements of all problems in PSPACE are also in PSPACE, meaning tha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Matroid
In combinatorics, a branch of mathematics, a matroid is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being in terms of: independent sets; bases or circuits; rank functions; closure operators; and closed sets or flats. In the language of partially ordered sets, a finite matroid is equivalent to a geometric lattice. Matroid theory borrows extensively from the terminology of both linear algebra and graph theory, largely because it is the abstraction of various notions of central importance in these fields. Matroids have found applications in geometry, topology, combinatorial optimization, network theory and coding theory. Definition There are many equivalent ( cryptomorphic) ways to define a (finite) matroid.A standard source for basic definitions and results about matroids is Oxley (1992). An older standard source is Welsh (1976). See Brylawsk ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]