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Network Flow Problem
In combinatorial optimization, network flow problems are a class of computational problems in which the input is a flow network (a graph with numerical capacities on its edges), and the goal is to construct a flow, numerical values on each edge that respect the capacity constraints and that have incoming flow equal to outgoing flow at all vertices except for certain designated terminals. Specific types of network flow problems include: *The maximum flow problem, in which the goal is to maximize the total amount of flow out of the source terminals and into the sink terminals *The minimum-cost flow problem, in which the edges have costs as well as capacities and the goal is to achieve a given amount of flow (or a maximum flow) that has the minimum possible cost *The multi-commodity flow problem, in which one must construct multiple flows for different commodities whose total flow amounts together respect the capacities * Nowhere-zero flow, a type of flow studied in combinatorics in ...
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Combinatorial Optimization
Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead. Combinatorial optimization is related to operations research, algorithm theory, and computational complexity theory. It has important applications in several fields, including artificial intelligence, machine learning, auction theory, software engineering, VLSI, applied mathematics and theoretical computer science. Some research literature considers discrete o ...
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Dinic's Algorithm
Dinic's algorithm or Dinitz's algorithm is a strongly polynomial algorithm for computing the maximum flow in a flow network, conceived in 1970 by Israeli (formerly Soviet) computer scientist Yefim (Chaim) A. Dinitz. The algorithm runs in O(V^2 E) time and is similar to the Edmonds–Karp algorithm, which runs in O(VE^2) time, in that it uses shortest augmenting paths. The introduction of the concepts of the ''level graph'' and ''blocking flow'' enable Dinic's algorithm to achieve its performance. History Yefim Dinitz invented this algorithm in response to a pre-class exercise in Adelson-Velsky's algorithms class. At the time he was not aware of the basic facts regarding the Ford–Fulkerson algorithm. Dinitz mentions inventing his algorithm in January 1969, which was published in 1970 in the journal ''Doklady Akademii Nauk SSSR''. In 1974, Shimon Even and (his then Ph.D. student) Alon Itai at the Technion in Haifa were very curious and intrigued by Dinitz's algorithm as well as ...
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Graph Algorithms
The following is a list of well-known algorithms along with one-line descriptions for each. Automated planning Combinatorial algorithms General combinatorial algorithms * Brent's algorithm: finds a cycle in function value iterations using only two iterators * Floyd's cycle-finding algorithm: finds a cycle in function value iterations * Gale–Shapley algorithm: solves the stable marriage problem * Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality): ** ACORN generator ** Blum Blum Shub ** Lagged Fibonacci generator ** Linear congruential generator ** Mersenne Twister Graph algorithms * Coloring algorithm: Graph coloring algorithm. * Hopcroft–Karp algorithm: convert a bipartite graph to a maximum cardinality matching * Hungarian algorithm: algorithm for finding a perfect matching * Prüfer coding: conversion between a labeled tree an ...
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Network Flow Problem
In combinatorial optimization, network flow problems are a class of computational problems in which the input is a flow network (a graph with numerical capacities on its edges), and the goal is to construct a flow, numerical values on each edge that respect the capacity constraints and that have incoming flow equal to outgoing flow at all vertices except for certain designated terminals. Specific types of network flow problems include: *The maximum flow problem, in which the goal is to maximize the total amount of flow out of the source terminals and into the sink terminals *The minimum-cost flow problem, in which the edges have costs as well as capacities and the goal is to achieve a given amount of flow (or a maximum flow) that has the minimum possible cost *The multi-commodity flow problem, in which one must construct multiple flows for different commodities whose total flow amounts together respect the capacities * Nowhere-zero flow, a type of flow studied in combinatorics in ...
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Linear Program
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half spaces, each of which is defined by a linear inequality. Its objective function is a real-valued affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polytope where this function has the smallest (or largest) value if such a point exists. Linear programs are problems that can be expressed in canonical form as : \begin & \text && \ma ...
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Push–relabel Maximum Flow Algorithm
In mathematical optimization, the push–relabel algorithm (alternatively, preflow–push algorithm) is an algorithm for computing maximum flows in a flow network. The name "push–relabel" comes from the two basic operations used in the algorithm. Throughout its execution, the algorithm maintains a "preflow" and gradually converts it into a maximum flow by moving flow locally between neighboring nodes using ''push'' operations under the guidance of an admissible network maintained by ''relabel'' operations. In comparison, the Ford–Fulkerson algorithm performs global augmentations that send flow following paths from the source all the way to the sink. The push–relabel algorithm is considered one of the most efficient maximum flow algorithms. The generic algorithm has a strongly polynomial time complexity, which is asymptotically more efficient than the Edmonds–Karp algorithm. Specific variants of the algorithms achieve even lower time complexities. The variant based on the h ...
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Out-of-kilter Algorithm
The out-of-kilter algorithm is an algorithm that computes the solution to the minimum-cost flow problem in a flow network. It was published in 1961 by D. R. Fulkerson Delbert Ray Fulkerson (; August 14, 1924 – January 10, 1976) was an American mathematician who co-developed the FordFulkerson algorithm, one of the most well-known algorithms to solve the maximum flow problem in Flow network, networks. Early l ... and is described here. The analog of steady state flow in a network of nodes and arcs may describe a variety of processes. Examples include transportation systems & personnel assignment actions. Arcs generally have cost & capacity parameters. A recurring problem is trying to determine the minimum cost route between two points in a capacitated network. The idea of the algorithm is to identify out-of-kilter arcs and modify the flow network until all arcs are in-kilter and a minimum cost flow has been reached. The algorithm can be used to minimize the total cost of a ...
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Network Simplex Algorithm
In mathematical optimization, the network simplex algorithm is a graph theoretic specialization of the simplex algorithm. The algorithm is usually formulated in terms of a minimum-cost flow problem. The network simplex method works very well in practice, typically 200 to 300 times faster than the simplex method applied to general linear program of same dimensions. History For a long time, the existence of a provably efficient network simplex algorithm was one of the major open problems in complexity theory, even though efficient-in-practice versions were available. In 1995 Orlin provided the first polynomial algorithm with runtime of O(V^2 E \log(VC)) where C is maximum cost of any edges. Later Tarjan improved this to O(VE \log V \log(VC)) using dynamic trees in 1997. Strongly polynomial dual network simplex algorithms for the same problem, but with a higher dependence on the numbers of edges and vertices in the graph, have been known for longer. Overview The network simplex ...
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Edmonds–Karp Algorithm
In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in O(, V, , E, ^2) time. The algorithm was first published by Yefim Dinitz (whose name is also transliterated "E. A. Dinic", notably as author of his early papers) in 1970 and independently published by Jack Edmonds and Richard Karp in 1972. Dinic's algorithm includes additional techniques that reduce the running time to O(, V, ^2, E, ). Algorithm The algorithm is identical to the Ford–Fulkerson algorithm, except that the search order when finding the augmenting path is defined. The path found must be a shortest path that has available capacity. This can be found by a breadth-first search, where we apply a weight of 1 to each edge. The running time of O(, V, , E, ^2) is found by showing that each augmenting path can be found in O(, E, ) time, that every time at least one of the E edges becomes saturated (an edge which has the ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Flow Network
In graph theory, a flow network (also known as a transportation network) is a directed graph where each edge has a capacity and each edge receives a flow. The amount of flow on an edge cannot exceed the capacity of the edge. Often in operations research, a directed graph is called a network, the vertices are called nodes and the edges are called arcs. A flow must satisfy the restriction that the amount of flow into a node equals the amount of flow out of it, unless it is a source, which has only outgoing flow, or sink, which has only incoming flow. A network can be used to model traffic in a computer network, circulation with demands, fluids in pipes, currents in an electrical circuit, or anything similar in which something travels through a network of nodes. Definition A network is a graph , where is a set of vertices and is a set of 's edges – a subset of – together with a non-negative function , called the capacity function. Without loss of generality, we may assume that ...
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