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Shamus (video Game)
''Shamus'' is a flip-screen shooter with light action-adventure game elements written by Cathryn Mataga (credited as William Mataga) and published by Synapse Software. The original Atari 8-bit family version is 16K in size and was released on disk and tape in 1982. The game was ported to the Apple II, VIC-20, Commodore 64, TRS-80 Color Computer, TI-99/4A, and IBM PC. Several of these were published by Atarisoft. It was later sold on cartridge by Atari Corporation following the launch of the Atari XEGS in 1987. " Funeral March of a Marionette", the theme song from '' Alfred Hitchcock Presents'', plays on the title screen. According to Ihor Wolosenko, co-founder of Synapse, ''Shamus'' made the company famous by giving it a reputation for quality. It was followed by a sequel, '' Shamus: Case II'', with the same characters but different gameplay. In 1999, Mataga released a remake for the Game Boy Color, and later, both ''Shamus'' and ''Shamus: Case II'' for iOS. Gameplay Ins ...
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Cathryn Mataga
Cathryn Mataga (born William Mataga) is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including '' Shamus'', a flip-screen shooter. Career Mataga designed the game '' Shamus'' in 1982, credited under the name William for the Atari 8-bit family. Much of the game's appeal was said to come from Mataga's sense of humor, such as creating a "grand rendition" of the Alfred Hitchcock theme song in the game's introduction. Mataga followed it with a sequel '' Shamus: Case II'' and scrolling shooter ''Zeppelin''. Steve Hales of Synapse Software, in an interview for the book '' Halcyon Days'', states that he and Mataga convinced company founder Ihor Wolosenko to get the company into interactive fiction. Mataga developed an interactive fiction programming language known as BtZ (Better than Zork) for Broderbund, in the early 1980s. Mataga worked with Hales ...
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Shooter Game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot ' ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
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Electronic Fun With Computers & Games
''Electronic Fun with Computers & Games'' was a video game magazine published in the United States from November 1982 to May 1984. For the last two issues it was renamed ''ComputerFun''. Content The magazine was split up into the following sections: * Special Features * Regular Features * Equipment Reviews * Game Reviews * Departments Staff For several months, West Virginia Broadcasting Hall of Fame member Gary "Music" Miller was a game reviewer for EFWCAG. Legacy The cover art for the November 1983 issue was used as the album art for the 1984 album ''Night Lines'' by Dave Grusin Robert David "Dave" Grusin (born June 26, 1934) is an American composer, arranger, producer, jazz pianist, and band leader. He has composed many scores for feature films and television, and has won numerous awards for his soundtrack and record w .... External links archive.org- PDF magazine repository - PDF magazine repository Monthly magazines published in the United States Video game m ...
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Softline (magazine)
''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the people and companies who made them. The name was originally used on a newsletter of Apple Software pioneer company, Softape, who in 1980 changed its name to Artsci Inc. The startup capital for ''Softalk'' came from Margot Comstock, who had won on the television game show ''Password,'' along with a generous contribution after a few months from John Haller and from Comstock and Al Tommervik's second mortgage on their house. Partners William V R Smith III, William Depew contributed early office space in their Softape storeroom and arrived unexpectedly with office desks when Softalk moved into its own location. Unlike other computer magazines that generally focused on a specific, narrow subject matter or market segment (e.g., business applicatio ...
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Shamus Atari 8-bit PAL Screenshot
Shamus may refer to: * ''Shamus'' (video game), a 1982 computer game from Synapse Software * ''Shamus'' (film), a 1973 film starring Burt Reynolds * Shamus Culhane (1908–1996), American animator, film director and producer * Shamus Khan (born 1978), American sociologist * Shamus O'Brien (1907–1981), Scottish-American soccer player * Gareb Shamus, CEO of Wizard Entertainment * Shamus Wong, a character from the children's book Tracey McBean * Colloquial term for a private detective See also * Shamu, SeaWorld's first killer whale (died 1971) * Shamu (SeaWorld show), SeaWorld's contemporary killer whale shows * Seamus (other) * Sheamus (born 1978), Irish professional wrestler * ''Shammes'' or Gabbai A ''gabbai'' ( he, גבאי), also known as ''shamash'' (, sometimes spelled ''shamas'') or warden ( UK, similar to churchwarden) is a beadle or sexton, a person who assists in the running of synagogue services in some way. The role may be under ...
, a term for th ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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Berzerk (video Game)
''Berzerk'' is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's ''Stratovox'', it is one of the first arcade video games with speech synthesis. ''Berzerk'' places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex. A sequel, ''Frenzy'', was released in 1982. Gameplay When the game begins, the player controls a green stick man on the left of the screen. In two-player games, the second player controls a purple stick man on the right of the screen. Each player plays until they lose a life, allowing the other player to have a turn. Using a joystick and a firing button that activates a laser-style weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, gettin ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Case II
''Shamus: Case II'' is a 1983 video game for the Atari 8-bit family written by Cathryn Mataga and published by Synapse Software. Mataga also wrote the original '' Shamus'' and the scrolling shooter ''Zeppelin''. A port to the Commodore 64 by Joe Vierra was released in 1984. Although ostensibly a sequel to '' Shamus'', the gameplay is very different, combining aspects of platform games, maze games, and even '' Breakout''. ''Case II'' was as well received as the original. Gameplay ''Shamus: Case II'' is a side-view game in which Shamus chases The Shadow through its underwater lair. The game map contains three types of rooms. The first, "pit rooms", are simple maze maps with small open areas connected with ladders, with spiked pits to jump over and small horizontal passages filled with slavering snakes that have to be avoided. The next, "corridors", contain large open areas with a walkway at the bottom that the player has to traverse to get to the next room. Snakes crossing on t ...
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Alfred Hitchcock Presents
''Alfred Hitchcock Presents'' is an American television anthology series created, hosted and produced by Alfred Hitchcock, aired on CBS and NBC between 1955 and 1965. It features dramas, thrillers and mysteries. Between 1962 and 1965 it was renamed ''The Alfred Hitchcock Hour''. Hitchcock himself directed only 18 episodes during its run. By the time the show premiered on October 2, 1955, Hitchcock had been directing films for over three decades. ''Time'' magazine named ''Alfred Hitchcock Presents'' as one of "The 100 Best TV Shows of All Time". The Writers Guild of America ranked it #79 on their list of the 101 Best-Written TV Series, tying it with '' Monty Python's Flying Circus'', '' Star Trek: The Next Generation'' and '' Upstairs, Downstairs''. In 2021, ''Rolling Stone'' ranked it 18th on its list of 30 Best Horror TV Shows of All Time. A series of literary anthologies with the running title ''Alfred Hitchcock Presents'' were issued to capitalize on the success of the telev ...
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