Shadows Of The Last War
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Shadows Of The Last War
''Shadows of the Last War'' is an adventure module for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Shadows of the Last War'' takes place in the Eberron setting. Agents of the Emerald Claw seek to obtain the secrets to constructing a terrible magic weapon from the ruined House Cannith citadel of Whitehearth. Publication history ''Shadows of the Last War'' was written by Keith Baker, and was published in July 2004. Cover art was by Wayne Reynolds Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continue ..., with interior art by Tommy Castillo. Reception ''Dungeon Master for Dummies'' lists ''Shadows of the Last War'' as one of the ten best 3rd edition adventures. References External links product info {{D&D topics Eberron adventures Role- ...
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Shadows Of The Last War (D&D Module)
''Shadows of the Last War'' is an adventure module for the 3.5 edition of the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Shadows of the Last War'' takes place in the Eberron setting. Agents of the Emerald Claw seek to obtain the secrets to constructing a terrible magic weapon from the ruined House Cannith citadel of Whitehearth. Publication history ''Shadows of the Last War'' was written by Keith Baker, and was published in July 2004. Cover art was by Wayne Reynolds Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continue ..., with interior art by Tommy Castillo. Reception ''Dungeon Master for Dummies'' lists ''Shadows of the Last War'' as one of the ten best 3rd edition adventures. References External links product info {{D&D topics Eberron adventures Rol ...
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Keith Baker (game Designer)
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios. Personal life Baker lives in Portland, Oregon. He has a tattoo of the Greater Mark of Making on his right arm. He is married to product designer Jenn Ellis. Career Prior to working in the role-playing game industry, he worked in the video game industry with Magnet Interactive Studios and a Colorado company, VR1. Keith Baker started as a freelancer known for his work at Atlas Games. His ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the Wizards of the Coast Fantasy Setting Search in 2002. Baker designed the ''Eberron Campaign Setting'' (2004) book with James Wyatt and Bill Slavicsek, the first b ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Eberron
Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the '' Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker's ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submi ...
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Wayne Reynolds
Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1999, as well as cover art for ''Deep Dwarven Delve'' (1999), ''Reverse Dungeon'' (2000), '' Complete Warrior'' (2003), and several books for the Eberron campaign setting. He has also produced artwork for many other games including ''Pendragon'' (Chaosium), ''Rolemaster'' (Iron Crown Enterprises), and the ''GameMastery'' line (Paizo Publishing), and illustrated cards for the ''Magic: The Gathering'' collectible card game and the video game '' Hearthstone''. Reynolds has also produced numerous covers for the ''Pathfinder Roleplaying Game''. Comics Reynolds has also done work on British comics, in particular at '' 2000 AD'' on stories lik ...
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Eberron Adventures
Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic. Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the ''Eberron Campaign Setting'' hardback book in June 2004. Creative origins Keith Baker's ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submissi ...
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