Seymour Series
''Seymour Goes to Hollywood'', also known as ''Seymour at the Movies'', is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start. The game was originally designed as part of the ''Dizzy'' series, with a working title of ''Movieland Dizzy'', but the creators of ''Dizzy'' disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from ''Dizzy'', with a new shape and fingers to differentiate the two. ''Seymour Goes to Hollywood'' received both positive and ave ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Big Red Software
The Big Red Software Company Limited, doing business as Big Red Software, was a British video game developer based in Leamington Spa, England, that was founded by Paul Ranson in October 1989. History Big Red Software was incorporated on 16 October 1989 by Paul Ranson, and was based in Leamington Spa, England. In their early years, they focused on the 8-bit home computer game market, especially for ZX Spectrum and Amstrad CPC. During this time, they formed a close relationship with Codemasters, who published many of their games. This relationship was sufficiently close that Codemasters turned to them to develop the next '' Dizzy'' game after the series' creators, the Oliver Twins, moved onto other projects. The resulting game, '' Magicland Dizzy'', was a critical and commercial success. When ''Retro Gamer'' released a special retrospective edition of ''Your Sinclair'' in 2004, they rated it the 12th best game for ZX Spectrum of all time. Other games released in collaboration wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Frankenstein's Monster
Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares the monster's creator, Victor Frankenstein, to the mythological character Prometheus, who fashioned humans out of clay and gave them fire. In Shelley's Gothic story, Victor Frankenstein builds the creature in his laboratory through an ambiguous method based on a scientific principle he discovered. Shelley describes the monster as tall and emotional. The monster attempts to fit into human society but is shunned, which leads him to seek revenge against Frankenstein. According to the scholar Joseph Carroll, the monster occupies "a border territory between the characteristics that typically define protagonists and antagonists". Frankenstein's monster became iconic in popular culture, and has been featured in various forms of media, inclu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Speech Bubble
Speech balloons (also speech bubbles, dialogue balloons, or word balloons) are a graphic convention used most commonly in comic books, comics, and cartoons to allow words (and much less often, pictures) to be understood as representing a character's speech or thoughts. A formal distinction is often made between the balloon that indicates speech and the one that indicates thoughts; the balloon that conveys thoughts is often referred to as a thought bubble or conversation cloud. History One of the earliest antecedents to the modern speech bubble were the "speech scrolls", wispy lines that connected first-person speech to the mouths of the speakers in Mesoamerican art between 600 and 900 AD. Earlier, paintings, depicting stories in subsequent frames, using descriptive text resembling bubbles-text, were used in murals, one such example witten in Greek, dating to the 2nd century, found in Capitolias, today in Jordan. In Western graphic art, labels that reveal what a picture ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Newsfield Publications Ltd
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compute ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Science Fiction Film
Science fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition. The genre has existed since the early years of silent cinema, when Georges Melies' '' A Trip to the Moon'' (1902) employed trick photography effects. The next major example (first in feature length in the genre) was the film ''Metropolis'' (1927). From the 1930s to the 1950s, the genre consisted mainly of low-budget B movies. After Stanley Kubrick's landmark '' 2001: A Space Odyssey'' (1968), the science fiction film genre was taken more seriously. In the late 1970s, big-budget science fiction films filled with special effects became popular with audie ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Horror Film
Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, apocalyptic events, and religious or folk beliefs. Cinematic techniques used in horror films have been shown to provoke psychological reactions in an audience. Horror films have existed for more than a century. Early inspirations from before the development of film include folklore, religious beliefs and superstitions of different cultures, and the Gothic and horror literature of authors such as Edgar Allan Poe, Bram Stoker, and Mary Shelley. From origins in silent films and German Expressionism, horror only became a codified genre after the release of ''Dracula'' (1931). Many sub-genres emerged in subsequent decades, including body horror, comedy horror, slasher films, supernatural horror and psychological horror. The genre has been produ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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King Kong (1933 Film)
''King Kong'' is a 1933 American pre-Code adventure fantasy horror monster film directed and produced by Merian C. Cooper and Ernest B. Schoedsack. The screenplay by James Ashmore Creelman and Ruth Rose was developed from an idea conceived by Cooper and Edgar Wallace. It stars Fay Wray, Robert Armstrong and Bruce Cabot, and tells the story of a giant ape dubbed Kong who attempts to possess a beautiful young woman. It features stop-motion animation by Willis O'Brien and a music score by Max Steiner. It is the first entry in the King Kong franchise. ''King Kong'' opened in New York City on March 2, 1933, to rave reviews, and has since been ranked by Rotten Tomatoes as the greatest horror film of all time and the fifty-sixth greatest film of all time. In 1991, it was deemed "culturally, historically and aesthetically significant" by the Library of Congress and selected for preservation in the National Film Registry. A sequel, titled ''Son of Kong'', was fast-tracked and rel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Wizard Of Oz (1939 Film)
''The Wizard of Oz'' is a 1939 American Musical film, musical fantasy film produced by Metro-Goldwyn-Mayer (MGM). An adaptation of L. Frank Baum's 1900 children's fantasy novel ''The Wonderful Wizard of Oz'', the film was primarily directed by Victor Fleming (who left the production to take over the troubled ''Gone with the Wind (film), Gone with the Wind''), and stars Judy Garland, Frank Morgan, Ray Bolger, Bert Lahr, Jack Haley, Billie Burke and Margaret Hamilton (actress), Margaret Hamilton. Noel Langley, Florence Ryerson, and Edgar Allan Woolf received credit for the screenplay, but others made uncredited contributions. The music was composed by Harold Arlen and adapted by Herbert Stothart, with the lyrics written by Yip Harburg, Edgar "Yip" Harburg. Characterized by its use of Technicolor, fantasy storytelling, musical score, and memorable characters, the film was considered a critical success and was nominated for six Academy Awards, including Academy Award for Best Pictur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GamesTM
''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on 1 November 2018. Format Besides covering all current and recent happenings in the video game world, the magazine included a Retrogaming, retro section at the rear, with reviews of past games and "battles" between older consoles. As a standard, it was around 112 pages long. News articles, Game development, developer interviews and the like were located at the front, with the preview section following. After the previews there was usually a large feature focused on a particular game or games company. This feature normally lasted 4 to 5 pages. The section for readers' letters followed, at the end of the magazine. Since it was a m ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |