Seymour Series
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''Seymour Goes to Hollywood'', also known as ''Seymour at the Movies'', is a
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
and
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by
Big Red Software The Big Red Software Company Limited, doing business as Big Red Software, was a British video game developer based in Leamington Spa, England, that was founded by Paul Ranson in October 1989. History Big Red Software was incorporated on 16 Oc ...
and originally published in Europe by
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Octo ...
in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's
script Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handw ...
has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start. The game was originally designed as part of the ''Dizzy'' series, with a working title of ''Movieland Dizzy'', but the creators of ''Dizzy'' disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from ''Dizzy'', with a new shape and fingers to differentiate the two. ''Seymour Goes to Hollywood'' received both positive and average ratings from the video game press at the time, and was compared to ''Dizzy'' video games both positively and negatively. The character also received both praise and criticism for his shape.


Gameplay

Players guide Seymour through the game's locations, solving puzzles by collecting up to three objects at once and using them in pre-set locations. Movement from one screen to the next is enabled through
flip-screen This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
, when Seymour touches the outer edge of one screen he is transported to the next. The film studio where the game takes place features several rooms such as an office and eight film sets accessed from a maze of
backlot A backlot is an area behind or adjoining a movie studio containing permanent exterior buildings for outdoor scenes in filmmaking or television productions, or space for temporary set construction. Uses Some movie studios build a wide variety of ...
s, where each screen is only slightly different from the last. The doors to film sets are locked and Seymour must first locate the relevant key to gain access. The sets' themes include films such as '' The Wizard of Oz'' and ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'', as well sets based on generic genres such as
horror film Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, apoca ...
s and
science fiction film Science fiction (or sci-fi) is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, interstellar ...
s. Characters throughout the film studios and movie sets will help Seymour on his quest with new objects and advice, but only if he helps them first. Seymour's observations when collecting objects and sarcastic exchanges with other characters are communicated through
speech bubble Speech balloons (also speech bubbles, dialogue balloons, or word balloons) are a graphic convention used most commonly in comic books, comics, and cartoons to allow words (and much less often, pictures) to be understood as representing a charac ...
s. One example of a puzzle is the
Frankenstein's monster Frankenstein's monster or Frankenstein's creature, often referred to as simply "Frankenstein", is a fictional character who first appeared in Mary Shelley's 1818 novel ''Frankenstein; or, The Modern Prometheus''. Shelley's title thus compares ...
which must be created by combining body parts in a specific location on the horror film set. Once the monster is completed it smashes through one of the set's walls, allowing Seymour to access the set next door.


Plot

Seymour has been given the starring role in a Hollywood film and duly arrives at the film studio to begin work. It transpires that the studio's boss, Dirk E. Findlemeyer the second, has taken a vacation to
Miami Miami ( ), officially the City of Miami, known as "the 305", "The Magic City", and "Gateway to the Americas", is a East Coast of the United States, coastal metropolis and the County seat, county seat of Miami-Dade County, Florida, Miami-Dade C ...
. Findlemeyer has taken the key to his safe with him, which prevents filming from commencing because the safe contains the film scripts. Seymour must blow the safe with dynamite to access the scripts and then collect 16
Academy Award The Academy Awards, better known as the Oscars, are awards for artistic and technical merit for the American and international film industry. The awards are regarded by many as the most prestigious, significant awards in the entertainment ind ...
s from around the game and award one to each of the actors. Only then can filming commence.


Development

Beginning with '' Magicland Dizzy'', Codemasters sub-contracted Big Red Software, headed by Paul Ranson, to assist in the production of future ''Dizzy'' games in the series. The success of '' Dizzy: Prince of the Yolkfolk'' prompted Big Red Software to take the series in a new direction. The publisher decided that the titular egg character's next adventure should be set in a world based on real-life. Big Red Software started work and had 90% completed the project, which had the working title ''Movieland Dizzy'', before the team was told to replace Dizzy with a new character. This was because the creators of ''Dizzy'', the
Oliver Twins Andrew Nicholas Oliver and Philip Edward Oliver, together known as the Oliver Twins, are British twin brothers and video game designers. They began to professionally develop computer games while they were still at school, contributing their fir ...
, disagreed with the direction that ''Movieland Dizzy'' was taking the character, and after discussions Codemasters agreed. Pete Ranson, Paul's brother, was one of Big Red Software's graphic designers and was given the job of creating a new character. This character began as a misshapen egg, was given fingers, and was given jump animations that lacked Dizzy's bounce. A friend of the Ranson's, having seen the character graphics, said that "he looked like a Seymour". The name "stuck" and the new character was completed. After making the decision to use a new character rather than Dizzy, Codemasters allowed Big Red Software free rein to develop the new game, only stipulating that it must be ready for release within 12 weeks. By this point Big Red Software was already familiar with platform adventure games. The game retained the ''Dizzy'' graphic adventure title engine. Pete Ranson had previously designed graphics for every ''Dizzy'' game bar
the first The First may refer to: * ''The First'' (album), the first Japanese studio album by South Korean boy group Shinee * ''The First'' (musical), a musical with a book by critic Joel Siegel * The First (TV channel), an American conservative opinion ne ...
, graphics were shared between ''Dizzy'' games and some were also recycled for ''Seymour Goes to Hollywood''. After the Hollywood theme was decided on, the design team drew up a map and assigned objects and puzzles to different areas. The game was originally designed for the ZX Spectrum and then
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to the Amstrad CPC, due to the systems' similar architecture. However, the team struggled to port the game to the Commodore 64 due to it being a different machine altogether. The finished game is significantly changed from the incomplete ''Movieland Dizzy'', which featured only film sets as locations, the surrounding film studio and backlots were not present. The real-world studio elements were added after ''Dizzy'' was disassociated from the game.


Reception

Both the Amstrad CPC and ZX Spectrum versions received high review scores, one exception being the review in ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' which was less positive. The Commodore 64 version received a comparatively low score from ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
''. The magazine's reviewer wrote that despite the game featuring "brilliant humour and some of the best puzzles and animation seen in an arcade adventure", it remained a "cruel parody" of the Spectrum version that "plays with all the style and grace of a drunken elephant!" The Amiga version received both positive and average scores. Seymour himself received a mixed response due to his appearance. Comments ranged from Seymour having "snatched Dizzy's crown" to him being called "a peeled potato on legs", an "albino mutant lardball" and "a sort of slug-type thing". David Crookes of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' called Seymour a popular element and Big Red's most "infamous" character, but commented that Seymour did not match up to Dizzy. ''Seymour Goes to Hollywood'' was praised for its comparatively large size and for having more logical puzzles than ''Dizzy'' games, due to it being set in the real world. Some players were critical of the size of the game and the time required to complete it. The puzzles themselves were widely praised as "some of the best puzzles... ...ever seen in an arcade adventure", and similar to ''Dizzy'' but with enough variation to "keep you scratching your head for hours". ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' magazine's reviewer said that the puzzles may be too simple for players experienced with Dizzy games. The game was compared to the ''Dizzy'' series by most reviewers, in both positive and negative lights. For instance, one reviewer opined that the game was indistinguishable from ''Dizzy'' games and succeeded for the same reasons, while another reviewer called it average fare and asked "why didn't Codemasters just stuff it out as another Dizzy game?" Crookes commented that though ''Seymour Goes to Hollywood'' borrows heavily from the ''Dizzy'' series it was a fulfilling game.


Legacy

Five sequels were released in 1991 and 1992: ''Super Seymour Saves the Planet'', ''Seymour: Take One!'', ''Stuntman Seymour'', ''Sergeant Seymour Robot Cop'', and ''Wild West Seymour''.


References


External links

* {{WoS game, id=0009410, name=Seymour Goes to Hollywood
''Seymour Goes to Hollywood''
at Lemon 64 1991 video games Amiga games Amstrad CPC games Atari ST games Codemasters games Commodore 64 games DOS games Europe-exclusive video games Video games scored by Allister Brimble Video games set in Los Angeles ZX Spectrum games Video games developed in the United Kingdom Big Red Software games Single-player video games