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Serious Sam Double D
''Serious Sam Double D'' is a 2011 side-scrolling shooter game developed by Mommy's Best Games and published by Devolver Digital. The game follows Sam "Serious" Stone traveling through various historical settings to destroy the horde of his nemesis, Mental, and its teleportation beacons. As Sam, the player navigates 2D levels and can use the "gun stacker" to create vertical stacks of up to six weapons that are fired simultaneously. Enemies appear from all sides and their corpses can be used as platforms. Announced in March 2011, ''Double D'' was created as part of the ''Serious Sam Indie Series'' to promote the release of '' Serious Sam 3: BFE''. Devolver Digital requested a "'' Contra'' on acid" and designer Nathan Fouts modeled the game after Mommy's Best Games's first release, '' Weapon of Choice''. ''Double D'' debuted for Windows in August 2011. ''Serious Sam Double D XXL'', an expanded version, was co-released by Mastertronic for the Xbox 360 via Xbox Live Arcade in Feb ...
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Mommy's Best Games
''Weapon of Choice'' is a run and gun game developed by independent studio Mommy's Best Games and released on November 19, 2008. Gameplay In the game, the player can select between seven "operatives", which are the characters controlled throughout the playthrough. The skills vary depending on the character chosen to play. If the character dies, another operative can be selected with a different set of skills. When all characters had died, the game finishes. The player is also able to rescue operatives lost in the field, unlocking them for future playthroughs of the game or, alternatively, rescue a fallen agent who's just been killed. The character moves across large environments, sometimes with multiple paths, and destroys the environment and large amounts of monsters. The character is able to fire in any direction, jump, swap weapons, and activate a special mode. Development ''Weapon of Choice'' was developed by Nathan Fouts, a former Insomniac Games programmer who worked o ...
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Serious Sam Double D Screenshot
Serious may refer to: * Seriousness, an attitude of gravity, solemnity, persistence, or earnestness * ''Serious'' (TV series), a BBC children's television show Albums * ''Serious'' (Luther Allison album) or the title song, 1987 * ''Serious'' (Whitehead Bros. album) or the title song, 1994 Songs * "Serious" (Duran Duran song), 1990 * "Serious" (Gwen Stefani song), 2004 * "Serious", by Alice Cooper from '' From the Inside'', 1978 * "Serious", by Donna Allen, 1986 * "Serious", by Duffy from '' Rockferry'', 2008 * "Serious", by E-40 from '' Revenue Retrievin': Graveyard Shift'', 2011 * "Serious", by Five from '' Invincible'', 1999 * "Serious", by Jasmine V, 2010 * "Serious", by Jme * "Serious", by Scars on Broadway from ''Scars on Broadway Daron Malakian and Scars on Broadway (previously known as just Scars on Broadway) is an American rock band founded by Daron Malakian of the metal band System of a Down. The band's self-titled debut album was released in July 2008. In l ...
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Local Multiplayer
Local may refer to: Geography and transportation * Local (train), a train serving local traffic demand * Local, Missouri, a community in the United States * Local government, a form of public administration, usually the lowest tier of administration * Local news, coverage of events in a local context which would not normally be of interest to those of other localities * Local union, a locally based trade union organization which forms part of a larger union Arts, entertainment, and media * ''Local'' (comics), a limited series comic book by Brian Wood and Ryan Kelly * ''Local'' (novel), a 2001 novel by Jaideep Varma * Local TV LLC, an American television broadcasting company * Locast, a non-profit streaming service offering local, over-the-air television * ''The Local'' (film), a 2008 action-drama film * '' The Local'', English-language news websites in several European countries Computing * .local, a network address component * Local variable, a variable that is given loca ...
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Quicksave
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Checkpoint (video Gaming)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Wall Jump
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Suicide Attack
A suicide attack is any violent Strike (attack), attack, usually entailing the attacker detonating an explosive, where the attacker has suicide, accepted their own death as a direct result of the attacking method used. Suicide attacks have occurred throughout history, often as part of a military campaign (as with the Japanese ''kamikaze'' pilots of 1944–1945 during World War II), and more recently as part of terrorism, terrorist campaigns (such as the September 11 attacks in 2001). While few, if any, successful suicide attacks took place anywhere in the world from 1945 until 1980, between 1981 and September 2015 a total of 4,814 suicide attacks occurred in over 40 countries, killing over 45,000 people. During this time the global rate of such attacks grew from an average of three a year in the 1980s to about one a month in the 1990s to almost one a week from 2001 to 2003 to approximately one a day from 2003 to 2015. Suicide attacks tend to be more deadly and destructive t ...
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Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which several aircraft, both friend and foe, are confusingly intermingled". History of the term In the 1579 translation of Plutarch's '' Lives of the noble Grecians and Romanes'', Sir Thomas North uses the term '' to refer to a disorganized retreat. The phrase was later used in its current spelling in Shakespeare's ''Richard III'', 1594: The phrase comes from the French expression ''pêle-mêle'', a rhyme based on the old French ''mesler'', meaning to mix or mingle. The French term ''melee'' was first used in English in c. 1640 (also derived from the old French ''mesler'', but the Old French stem survives in '' medley'' and ''meddle''). Lord Nelson described his tactics for the Battle of Trafalgar as inducing a "pell mell battle" focused o ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Computer Mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Computer Keyboard
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only whi ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure ...
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