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Senso (game)
''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. History Ralph H. Baer and Howard J. Morrison were introduced to Atari's arcade game ...
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Electronic Game
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to requi ...
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Bugle
The bugle is one of the simplest brass instruments, normally having no valves or other pitch-altering devices. All pitch control is done by varying the player's embouchure. History The bugle developed from early musical or communication instruments made of animal horns, with the word "bugle" itself coming from "buculus", Latin for bullock (castrated bull). The earliest bugles were shaped in a coil – typically a double coil, but also a single or triple coil – similar to the modern horn, and were used to communicate during hunts and as announcing instruments for coaches (somewhat akin to today's automobile horn). Predecessors and relatives of the bugle included the post horn, the Pless horn (sometimes called the "Prince Pless horn"), the bugle horn, and the shofar, among others. The ancient Roman army used the buccina. The first verifiable formal use of a brass bugle as a military signal device was the ''Halbmondbläser'', or half-moon bugle, used in Hanover in 1758. I ...
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F (musical Note)
F is a musical note, the fourth above C or fifth below C. It is the fourth note and the sixth semitone of the solfège. It is also known as fa in fixed-do solfège. It has enharmonic equivalents of E (E-sharp) and G (G-double flat), amongst others. When calculated in equal temperament with a reference of A above middle C as 440 Hz, the frequency of Middle F (F4) is approximately 349.228 Hz. See pitch (music) for a discussion of historical variations in frequency. Designation by octave Scales Common scales beginning on F * F major: F G A B C D E F * F natural minor: F G A B C D E F * F harmonic minor: F G A B C D E F * F melodic minor ascending: F G A B C D E F * F melodic minor descending: F E D C B A G F Diatonic scales * F Ionian: F G A B C D E F * F Dorian: F G A B C D E F * F Phrygian: F G A B C D E F * F Lydian: F G A B C D E F * F Mixolydian: F G A B C D E F * F Aeolian: F G A B C D E F * F Locrian: F G A B C D E F Jazz melodic minor * F ascending melodic ...
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B♭ (musical Note)
B (B-flat) is the eleventh step of the Western chromatic scale (starting from C). It lies a diatonic semitone above A and a chromatic semitone below B, thus being enharmonic to A, even though in some musical tunings, B will have a different sounding pitch than A. B-flat is also enharmonic to C (C-double flat). When calculated in equal temperament with a reference of A above middle C as 440 Hz, the frequency of the B above middle C is approximately 466.164 Hz. See pitch (music) for a discussion of historical variations in frequency. While orchestras tune to an A provided by the oboist, wind ensembles usually tune to a B-flat provided by a tuba, horn, or clarinet. In Germany, Russia, Poland and Scandinavia, this pitch is designated B, with 'H' used to designate the B-natural. Since the 1990s, B-flat is often denoted Bb or "Bess" instead of B in Swedish music textbooks. Natural B is called B by Swedish jazz and pop musicians, but still denoted H in classical music. See B (mus ...
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Octave
In music, an octave ( la, octavus: eighth) or perfect octave (sometimes called the diapason) is the interval between one musical pitch and another with double its frequency. The octave relationship is a natural phenomenon that has been referred to as the "basic miracle of music," the use of which is "common in most musical systems." The interval between the first and second harmonics of the harmonic series is an octave. In Western music notation, notes separated by an octave (or multiple octaves) have the same name and are of the same pitch class. To emphasize that it is one of the perfect intervals (including unison, perfect fourth, and perfect fifth), the octave is designated P8. Other interval qualities are also possible, though rare. The octave above or below an indicated note is sometimes abbreviated ''8a'' or ''8va'' ( it, all'ottava), ''8va bassa'' ( it, all'ottava bassa, sometimes also ''8vb''), or simply ''8'' for the octave in the direction indicated by placing ...
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E (musical Note)
E is the third note and the fifth semitone of the C major scale, and mi in fixed-do solfège. It has enharmonic equivalents of F♭ F-flat) which is by definition a diatonic semitone above Eand D (D-double sharp), amongst others. When calculated in equal temperament with a reference of A above middle C as 440 Hz, the frequency of Middle E (E4) is approximately 329.628 Hz. See pitch (music) for a discussion of historical variations in frequency. Designation by octave Scales Common scales in the key of E. * E major: E F G A B C D E * E natural minor: E F G A B C D E * E harmonic minor: E F G A B C D E * E melodic minor ascending: E F G A B C D E * E melodic minor descending: E D C B A G F E E major modes (diatonic scales). * E Ionian: E F G A B C D E * E Dorian: E F G A B C D E * E Phrygian: E F G A B C D E * E Lydian: E F G A B C D E * E Mixolydian: E F G A B C D E * E Aeolian: E F G A B C D E * E Locrian: E F G A B C D E E melodic (Jazz) minor modes * E ascending ...
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A (musical Note)
A or La is the sixth note and the tenth semitone of the fixed-do solfège. Its enharmonic equivalents are B (B double flat) which is a diatonic semitone above A and G (G double sharp) which is a diatonic semitone below A. "A" is generally used as a standard for tuning. When the orchestra tunes, the oboe plays an "A" and the rest of the instruments tune to match that pitch. Every string instrument in the orchestra has an A string, from which each player can tune the rest of their instrument. "A" is also used in combination with a number (e.g. A-440) to label the pitch standard. The number designates the frequency in hertz. A lower number equals a lower pitch. The International Standards Organization (ISO) has standardized the pitch at A-440. However, tuning has varied over time, geographical region, or instrument maker. In 17th-century Europe, tunings ranged from about A-374 to A-403, approximately two to three semitones below A-440. Historical examples exist of instruments, ...
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C♯ (musical Note)
C (C-sharp) is a musical note lying a chromatic semitone above C and a diatonic semitone below D; it is the second semitone of the solfège. C-sharp is thus enharmonic to D. It is the second semitone in the French solfège and is known there as ''do dièse''. In some European notations, it is known as Cis. In equal temperament it is also enharmonic with B (B-double sharp/Hisis). When calculated in equal temperament with a reference of A above middle C as 440 Hz, the frequency of C4 (the C above middle C) is about 277.183 Hz. See pitch (music) for a discussion of historical variations in frequency. Designation by octave Scales Common scales beginning on C * C major: C D E F G A B C * C natural minor: C D E F G A B C * C harmonic minor: C D E F G A B C * C melodic minor ascending: C D E F G A B C * C melodic minor descending: C B A G F E D C Diatonic scales * C Ionian: C D E F G A B C * C Dorian: C D E F G A B C * C Phrygian: C D E F G A B C * C Lydian: C D E F G A B C ...
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E (musical Note)
E is the third note and the fifth semitone of the C major scale, and mi in fixed-do solfège. It has enharmonic equivalents of F♭ F-flat) which is by definition a diatonic semitone above Eand D (D-double sharp), amongst others. When calculated in equal temperament with a reference of A above middle C as 440 Hz, the frequency of Middle E (E4) is approximately 329.628 Hz. See pitch (music) for a discussion of historical variations in frequency. Designation by octave Scales Common scales in the key of E. * E major: E F G A B C D E * E natural minor: E F G A B C D E * E harmonic minor: E F G A B C D E * E melodic minor ascending: E F G A B C D E * E melodic minor descending: E D C B A G F E E major modes (diatonic scales). * E Ionian: E F G A B C D E * E Dorian: E F G A B C D E * E Phrygian: E F G A B C D E * E Lydian: E F G A B C D E * E Mixolydian: E F G A B C D E * E Aeolian: E F G A B C D E * E Locrian: E F G A B C D E E melodic (Jazz) minor modes * E ascending ...
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Simon Says
Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when prefaced with the phrase "Simon says". Players are eliminated from the game by either following instructions that are not immediately preceded by the phrase, or by failing to follow an instruction which does include the phrase "Simon says". It is the ability to distinguish between genuine and fake commands, rather than physical ability, that usually matters in the game; in most cases, the action just needs to be attempted. The object for the player acting as Simon is to get all the other players out as quickly as possible; the winner of the game is usually the last player who has successfully followed all of the given commands. Occasionally, however, two or more of the last players may all be eliminated at the same time, thus ...
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Melody
A melody (from Greek language, Greek μελῳδία, ''melōidía'', "singing, chanting"), also tune, voice or line, is a Linearity#Music, linear succession of musical tones that the listener perceives as a single entity. In its most literal sense, a melody is a combination of pitch (music), pitch and rhythm, while more figuratively, the term can include other musical elements such as Timbre, tonal color. It is the foreground to the background accompaniment. A line or part (music), part need not be a foreground melody. Melodies often consist of one or more musical Phrase (music), phrases or Motif (music), motifs, and are usually repeated throughout a musical composition, composition in various forms. Melodies may also be described by their melodic motion or the pitches or the interval (music), intervals between pitches (predominantly steps and skips, conjunct or disjunct or with further restrictions), pitch range, tension (music), tension and release, continuity and coheren ...
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Bop It
''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches – the player progresses and the pace of the game increases. Based on concepts originally patented by Dan Klitsner, ''Bop It'' was licensed to HasbroBop It!' ules & Instructions Hasbro 1997. and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 ''Bop-It! Bounce'' shares no inputs in common with the original 1996 ''Bop It'' (see below). Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processe ...
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