Sensible Soccer 2006
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was popular in the early 1990s and which still retains a following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game '' MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game ''Tehkan World Cup'' (1985). It uses a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ruud Gullit
Ruud Gullit (; born Rudi Dil; 1 September 1962) is a former Dutch Association football, footballer and subsequent manager. Regarded among the greatest footballers of all time, he was also noted for his Utility player#Association football, ability to play in multiple positions. At club level, Gullit moved from PSV Eindhoven, PSV to AC Milan in 1987 for a World football transfer record, world record transfer fee."The history of the world transfer record" . BBC News. Retrieved 10 May 2014 Nicknamed "The Black Tulip", he was part of a notable Dutch trio at AC Milan which included Marco van Basten and Frank Rijkaard. Gullit won three Serie A titles and two UEFA Champions League, European Cups with Milan. In 1995, he signed for Chelsea F.C., Chelsea and a year later was appointed the club's player-manager. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mobile Phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America. Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB). Mobile phones also support a variety of multimedia capabilities, such as digital photography, video recordin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sociable Soccer
Jon "Jops" Hare (born 20 January 1966) is an English computer game designer, video game artist, musician and one of many founder members of the early UK games industry as co-founder and director, along with Chris Yates, of Sensible Software, one of the most successful European games development companies of the late 1980s and 1990s. In 2006 the Sensible Software game Sensible World of Soccer, for which Hare was Creative Director and Lead Designer, was entered into a Games Canon of the 10 most important video games of all time by Stanford University, it was the only game developed in Europe to make the list which also included Spacewar!, Star Raiders, Zork, Tetris, SimCity, Super Mario Bros. 3, Civilization, Doom, and the Warcraft series. Hare has the unique distinction of a #1 football game in each of 4 consecutive decades MicroProse Soccer 1988, Sensible World of Soccer 1994, Sensible Soccer (mobile) 2004 and Sociable Soccer 2019, developed by Tower Studios for whom he has ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Video Games Considered The Best
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platforms and genres), as chosen by their editorial staff. List Publications The reference numbers in the notes section show which of the 53 selected publications list the game. * '' 1001 Video Games You Must Play Before You Die'' – 2013 * ''The Age'' – 2005 * '' Collider'' – 2020 * '' Dexerto'' – 2024 * '' Digital Trends'' – 2023 * ''Digitally Downloaded'' – 2016 * '' Electric Playground Network'' – 2013 * '' Edge'' – 2000, 2009, 2015, 2017 * '' Electronic Fun with Computers & Games'' – 1984 * ''Empire'' – 2009 * ''Entertainment Weekly'' – 2003 * ''Esquire'' – 2018, 2019, 2020 * '' FHM'' – 2010 * '' Flux'' – 1995 * '' G4'' – 2012 * '' GamesMaster'' – 1994, 1996 * '' Gamecenter'' – 2000 * ''Game Informer'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pro Evolution Soccer
''eFootball Pro Evolution Soccer'' (''eFootball PES''), known as in Japan, is a series of association football List of association football video games, simulation video games developed by Konami Digital Entertainment Co., Ltd. and published by Konami. The series consists of eighteen main installments and several spin-offs, including the mobile game ''Pro Evolution Soccer Club Manager''. Listed as one of the List of best-selling video game franchises, best-selling video game franchises, the series has sold copies worldwide, in addition to mobile downloads, . ''Pro Evolution Soccer'' was regarded as a rival to the EA Sports' ''FIFA (video game series), FIFA'' series; it has been described by ''The Guardian'' as the "greatest rivalry" in the history of sports video games. An esports league, eFootball.Open (previously named ''PES World Finals'' or ''PES League''), has been held by Konami annually since 2010. As the successor to the ''PES'' series, Konami released ''eFootball ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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FIFA (video Game Series)
''FIFA'' was a football video game franchise developed by EA Vancouver and EA Romania and published by EA Sports. As of 2011, the ''FIFA'' franchise has been localized into 18 languages and available in 51 countries. Listed in Guinness World Records as the best-selling sports video game franchise in the world, the ''FIFA'' series has sold over 325 million copies as of 2021. On 10 May 2022, it was announced that EA and FIFA's partnership of 30 years would come to an end upon the termination of their licensing agreement, making '' FIFA 23'' the last entry to the franchise under the ''FIFA'' name. As a successor to the ''FIFA'' series, EA launched the ''EA Sports FC'' franchise, with '' EA Sports FC 24'' being the first installment under the new name. Football video games such as '' Tehkan World Cup'', '' Sensible Soccer'', '' Kick Off'' and '' Match Day'' had been developed since the late 1980s, and were already competitive in the games market when EA Sports announced a football ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cannon Fodder (video Game)
''Cannon Fodder'' is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. ''Cannon Fodder'' has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the '' Daily Star'' and a number of public figures derided the game. Other reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. ''Amiga Action'' awarded it an unprecedented score, calling it the best game of the year. Gameplay ''Cannon Fodder'' is a military-themed action game with strategy and shoot 'e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mega-Lo-Mania
''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega Lo Mania: Jikū Daisenryaku'' (''メガロマニア時空大戦略'') in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31, 2022. Gameplay ''Mega-Lo-Mania'' is an early real-time strategy game that predates ''Dune II'' by a year. The player takes control of one of four gods; Scarlet (red), Caesar (green), Oberon (yellow) and Madcap (blue). There are no differences between them except colour and AI behaviour when opposing. Each level takes place on an island divided into two to sixteen "sectors". The objective is to defeat up to three opposing gods and conquer the island. Before a level begins, the player decides which sector to place their first tower in, and how many men to deploy. The men can perform various tasks ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was published in May 1991 after Future Publishing decided, in response to feedback from readers of its magazine '' Amiga Format'', to launch two further magazines with narrowed interests, the other being '' Amiga Shopper''. Whereas the latter would focus on the "serious" side of Amiga computers involving programming and productivity, ''Amiga Power'' would be wholly tailored to the gaming audience. Joining the magazine were Matt Bielby and Gary Penn, previously editors of '' Your Sinclair'' and '' The One'', respectively, with Bielby being its first editor and Penn as a consultant. Early in the magazine's history, from its inception, ''Amiga Power'' supplied copies of each issue with a coverdisk containing a full game, distributed to the reader f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Match Day (video Game)
''Match Day'' is a football computer game, published by Ocean Software in 1984 for the ZX Spectrum. It is the first game in the '' Match Day'' series, and was the creation of programmer Jon Ritman and Chris Clarke. Versions were later released for the Amstrad CPC and PCW, BBC Micro, Commodore 64 and MSX systems. Background Jon Ritman met Chris Clarke, formerly of Crystal Computing, at Artic Computing in 1983 where Clarke was marketing '' Bear Bovver'', Ritman's latest game for the company. They decided on going freelance to produce a football game after discovering that distributors wanted to see a ZX Spectrum game comparable to '' International Soccer'' on the Commodore 64. By chance Ritman met David Ward, co-founder of Ocean Software, at a computer show and told him what he was working on. Several months later Ward called Ritman and offered him a £20,000 advance for the game which he accepted immediately. Ocean licensed the theme tune from ''Match of the Day'' from the BBC b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |