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Secret Societies (Nephilim)
''Secret Societies'' is a 1995 role-playing game supplement for ''Nephilim'' published by Chaosium. Contents ''Secret Societies'' is a supplement which details the secret societies which align against the Nephilim as they quest for spiritual transcendence. ''Secret Societies'' is a supplement about the hidden world of the occult and the shadow war that humans fight against it.'' Pyramid'' V1, #18 (March/April, 1996) The book details some of the major secret societies that oppose the Nephilim, as well as some new groups. Publication history The book was written by Kenneth Hite. Reception Andrew Rilstone reviewed ''Secret Societies'' for ''Arcane'' magazine, rating it a 5 out of 10 overall. Rilstone comments that "I get the feeling that this book is aimed at people who are interested in the world of ''Nephilim'' for its own sake, irrespective of whether they are actually going to play it. if you're one of them, then you'll probably find it indispensable." Reviews *''The Uns ...
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Secret Societies, Nephilim Roe-playing Supplement
Secrecy is the practice of hiding information from certain individuals or groups who do not have the "need to know", perhaps while sharing it with other individuals. That which is kept hidden is known as the secret. Secrecy is often controversial, depending on the content or nature of the secret, the group or people keeping the secret, and the motivation for secrecy. Secrecy by government entities is often decried as excessive or in promotion of poor operation; excessive revelation of information on individuals can conflict with virtues of privacy and confidentiality. It is often contrasted with social transparency. Secrecy can exist in a number of different ways: encoding or encryption (where mathematical and technical strategies are used to hide messages), true secrecy (where restrictions are put upon those who take part of the message, such as through government security classification) and obfuscation, where secrets are hidden in plain sight behind complex idiosyncra ...
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Nephilim (role-playing Game)
''Nephilim'' is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition. History The game was originally published in 1992 by the French company Multisim. The first edition used the Chaosium "Basic Role Playing" principles, and in 1994 was translated into English by Chaosium as well, with some additional research and writings by Kenneth Hite. Since then, ''Nephilim'' had three other editions (all three in French, from Multisim/Mnémos) - the second edition was still akin to the BRP system while the third edition, ''Nephilim : La Révélation'' (The Revelation) uses a radically different, descriptor-based, system. It also introduces Ar-Kaïm and intuitive magic in t ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Kenneth Hite
Kenneth Hite (born September 15, 1965) is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of '' Vampire: the Masquerade''. Education Hite holds an M.A. in International Relations from the University of Chicago and a bachelor's degree in Cartography from East Central University. Career Kenneth Hite has been designing games part-time since 1981 and full-time since 1995. Some of his early design work was featured in the ''Nephilim'' role-playing game for Chaosium before the line closed down in 1997. After a freelance career, Hite came to Last Unicorn Games and joined the developers working on the "Icon system" for their line of licensed ''Star Trek'' role-playing games; to get '' Star Trek: The Next Generation Role-playing Game'' ready for GenCon 31, Hite was flown out to Los Angeles for two weeks. After ''Icon'' was completed, Hite was made the line developer for the ' ...
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Andrew Rilstone
Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games. Career Andrew Rilstone was the editor of the influential fanzine Aslan in the 1980s and early 1990s. James Wallis, Rilstone and Richard Lambert authored the story-telling card game ''Once Upon a Time'' in 1990. ''Once Upon a Time'' was finally published by Atlas Games in 1993, and was the first release from Atlas in the board and card game genre. Wallis and Rilstone co-founded the RPG magazine ''Inter*action'', the first issue of which was published in Summer 1994. Wallis created Hogshead Publishing in October 1994; the company had three members of staff initially - Wallis, Rilstone, and Jane Mitton. Wallis and Rilstone changed the name of ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication. '' The Dying of the Light'', a scenario pack for ''Warhammer Fantasy Roleplay'' published by Hogshea ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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The Unspeakable Oath
''The Unspeakable Oath'' is a game magazine that was published by Pagan Publishing from 1990 to 2001, and later by Arc Dream Publishing starting in 2010. History Pagan Publishing was founded in 1990 in Columbia, Missouri by 19-year-old John Tynes with a volunteer staff of gamers from Columbia including Jeff Barber, Brian Bevel, John H. Crowe III, Les Dean, and Chris Klepac. Together they created ''The Unspeakable Oath'' #1 (December 1990), the company's premiere publication, a digest-sized quarterly focusing on '' Call of Cthulhu''. That first issue caught the attention of Chaosium's Keith Herber, who helped Tynes recruit Cthulhu writers like Scott David Aniolowski and Kevin Ross. Meanwhile, Pagan published ''The Unspeakable Oath'' #2 (Spring 1991) and ''The Unspeakable Oath'' #3 (Summer 1991). The third issue led Dennis Detwiller to move to Columbia to join Pagan. In the beginning, ''The Unspeakable Oath'' was solely devoted to ''Call of Cthulhu''. The production values ...
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Role-playing Game Books
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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