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Scott Kim (footballer)
Scott Kim is an American puzzle and video game designer, artist, and author of Korean descent. He started writing an occasional "Boggler" column for ''Discover'' magazine in 1990, and became an exclusive columnist in 1999, and created hundreds of other puzzles for magazines such as '' Scientific American'' and ''Games'', as well as thousands of puzzles for computer games. He was the holder of the Harold Keables chair at Iolani School in 2008. Kim was born in 1955 in Washington, D.C., and grew up in Rolling Hills Estates, California. He had an early interest in mathematics, education, and art, and attended Stanford University, receiving a BA in music, and a PhD in Computers and Graphic Design under Donald Knuth. In 1981, he created a book called ''Inversions'', words that can be read in more than one way. His first puzzles appeared in ''Scientific American'' in Martin Gardner's " Mathematical Games" column and he said that the column inspired his own career as a puzzle design ...
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Korean People
Koreans ( South Korean: , , North Korean: , ; see names of Korea) are an East Asian ethnic group native to the Korean Peninsula. Koreans mainly live in the two Korean nation states: North Korea and South Korea (collectively and simply referred to as just Korea). They are also an officially recognized ethnic minority in other Asian countries; such as China, Japan, Kazakhstan and Uzbekistan. Koreans also form sizeable communities in Europe, specifically in Russia, Germany, United Kingdom, and France. Over the course of the 20th century, Korean communities have also formed in the Americas (especially in the United States and Canada) and Oceania. As of 2021, there were an estimated 7.3 million ethnic Koreans residing outside Korea. Etymology South Koreans refer to themselves as Hanguk-in(Korean: 한국인, Hanja: 韓國人) or Hanguk-saram (''Korean: 한국 사람''), both of which mean "people of the Han". When including members of the Korean diaspora, Koreans often use ...
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Dylan (programming Language)
Dylan is a multi-paradigm programming language that includes support for functional and object-oriented programming (OOP), and is dynamic and reflective while providing a programming model designed to support generating efficient machine code, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer. Dylan derives from Scheme and Common Lisp and adds an integrated object system derived from the Common Lisp Object System (CLOS). In Dylan, all values (including numbers, characters, functions, and classes) are first-class objects. Dylan supports multiple inheritance, polymorphism, multiple dispatch, keyword arguments, object introspection, pattern-based syntax extension macros, and many other advanced features. Programs can express fine-grained control over dynamism, admitting programs that occupy a continuum between dynamic and static programming and supporting evolutionary development (allowing for rapid ...
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Popcap Games
PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", their first title was a strip poker game that served as a revenue stream for future titles. PopCap has developed several games for computers, consoles and mobile devices, with their most popular games being ''Bejeweled (series), Bejeweled'' and ''Plants vs. Zombies'' games. PopCap was sold to Electronic Arts in 2011. History PopCap Games was founded by John Vechey, Brian Fiete and Jason Kapalka in 2000. They originally incorporated as "Sexy Action Cool", a phrase taken from a poster of ''Desperado (film), Desperado''. Their first title was a strip poker game called "Foxy Poker" and was supposed to serve as a revenue stream for their future titles. Their first game as PopCap was ''Bejeweled'', a gem-swapping game, which was supported ...
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Elonka Dunin
Elonka Dunin (; born December 29, 1958) is an American video game developer and cryptologist. Dunin worked at Simutronics Corp. in St. Louis, Missouri from 1990–2014, and in 2015 was Senior Producer at Black Gate Games in Nashville, Tennessee. She is Chairperson Emerita and one of the founders of the International Game Developers Association's Online Games group, has contributed or been editor in chief on multiple IGDA State of the Industry white papers, and was one of the Directors of the Global Game Jam from 2011–2014. As of 2020 she works as a management consultant at Accenture. Dunin has published a book of exercises on classical cryptography, and maintains cryptography-related websites about topics such as ''Kryptos'', a sculpture at the Central Intelligence Agency containing an encrypted message,
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The Bombing Islands
''The Bombing Islands'' ( in Japan) is a puzzle video game developed and published by Kemco for the PlayStation. It was later re-released for Nintendo 64 as ''Charlie Blast's Territory'' (whose working title was ''Charlie Blast's Challenge'') in North America on April 2, 1999, and in Europe on June 18, 1999. A cell phone game named "The Bombing Island" was also released in 2003 by Kemco, but with graphics from the game Bombuzal with the main character changed to Kid Clown. Gameplay The player controls the game's main protagonist and is tasked to demolish a series of bombs located on 60 islands, taking place across six different environments. He must use these bombs and other things located on each island to help him clear the bombs so he can proceed to the next island. An island has a single red detonator bomb, which must be grouped alongside other bombs in the level by pushing the bombs (excluding ones planted in the ground) before lighting the detonator bomb, which allows for a ...
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ThinkFun
ThinkFun, formerly known as Binary Arts, is a toy and board game company founded in 1985 by Bill Ritchie and Andrea Barthello. The two started the company from the basement of their home in Virginia, with a product base that initially consisted of four games invented by a family friend William Keister (Spin-out, The Cat, The Horse and Hexadecimal Puzzle). The husband and wife team used these products as a launching pad for their company, and within six months they were able to move the company headquarters out of their basement and into a more workable space and were able to begin to expand their product line. History ThinkFun was founded in 1985 in the basement of husband and wife team Bill Ritchie and Andrea Barthello, with the mission "To translate the brilliant ideas of the craziest mathematicians, engineers and inventors into simple toys that can be appreciated by boys and girls around the world." The 1980s were a difficult time in the toy industry. Retailers were moving aw ...
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Rush Hour (board Game)
''Rush Hour'' is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells ''Rush Hour'' spin-offs ''Rush Hour Jr.'', ''Safari Rush Hour'', ''Railroad Rush Hour'', ''Rush Hour Brain Fitness'' and ''Rush Hour Shift'', with puzzles by Scott Kim. Game The board is a 6×6 grid with grooves in the tiles to allow cars to slide, card tray to hold the cards, current active card holder and an exit hole. The game comes with 16 vehicles (12 cars, 4 trucks), each colored differently, and 40 puzzle cards. Cars and trucks are both one square wide, but cars are two squares long and trucks are three squares long. Vehicles can only be moved along a straight line on the grid; rotation is forbidden. Puzzle cards, each with a level number that indicates the difficulty of the challenge, show the starting positions of cars and trucks. Not all cars and trucks are us ...
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Kai Krause
Kai Krause (born March 14, 1957) is a German software and graphical user interface designer, best known for founding MetaCreations Corp., his Kai's Power Tools series of products, and for his contributions to graphical user interface design. Biography Born in Dortmund, Germany, Krause moved to California, United States in 1976. He worked with early synthesizers and vocoders, and contributed sound effects to almost thirty records and movies. During the 1990s he ran several software companies –HSC Software, MetaTools, MetaCreations– to develop tools for graphic designers. In February 2005, the "DEMO" conference acknowledged him as one of the Top 15 Innovators of the last 15 years. Krause has a Master's degree from the Brooks institute in Santa Barbara, California (1996), and an honorary doctorate from the University of Essen, Germany (1999). Today Krause lives and works in the 1000-year-old near Bonn in Germany. History The company which he co-founded, MetaCreations Cor ...
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Obsidian (1997 Video Game)
''Obsidian'' is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft. It was released for Microsoft Windows and Mac OS. Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, ''Obsidian'' is a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was composed by Thomas Dolby along with other composers at his company Beatnik, at the time known as Headspace. The game spanned five CDs, and features pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide includes numerous small essays, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence. Included is a minigame which uses a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The gam ...
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Heaven & Earth (video Game)
''Heaven & Earth'' is a computer game developed by Software Resources International and published by Buena Vista Software in 1992. Plot ''Heaven & Earth'' is an integrated triad of toy, puzzle, and game all based on a single fantasy legend. With the animated cards in a solitaire-like game, the player tries to score tricks of the highest value, working against a random draw. There are also a dozen options for puzzles to manipulate, from sliders and mazes to 3-D illusions. The "toy" aspect of the game involves picking off gems with a swinging pendulum. Reception ''Computer Gaming World'' stated "it's refreshing to come across a little gem like ''Heaven & Earth'', which isn't quite like anything else out there". The magazine concluded that it "is a terrific game for people who like puzzles, especially visual ones". The game was reviewed in 1994 in ''Dragon'' #211 by Jay & Dee in the "Eye of the Monitor" column. Jay gave the game 4 out of 5 stars, while Dee gave the game 3½ stars. R ...
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