HOME



picture info

Rush Hour (board Game)
''Rush Hour'' is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells ''Rush Hour'' spin-offs ''Rush Hour Jr.'', ''Safari Rush Hour'', ''Railroad Rush Hour'', ''Rush Hour Brain Fitness'' and ''Rush Hour Shift'', with puzzles by Scott Kim. The game sold more than 1 million units. Game The board is a 6×6 grid with grooves in the tiles to allow cars to slide, card tray to hold the cards, current active card holder and an exit hole. The game comes with 16 vehicles (12 cars, 4 trucks), each colored differently, and 40 puzzle cards. Cars and trucks are both one square wide, but cars are two squares long and trucks are three squares long. Vehicles can only be moved along a straight line on the grid; rotation is forbidden. Puzzle cards, each with a level number that indicates the difficulty of the challenge, show the starting positions of cars ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Rush Hour Sliding Block Puzzle
Rush(es) may refer to: Places United States * Rush, Colorado * Rush, Kentucky * Rush, New York * Rush City, Minnesota * Rush Creek (Kishwaukee River tributary), Illinois * Rush Creek (Marin County, California), a stream * Rush Creek (Mono County, California), on the eastern slope of the Sierra Nevada, running into Mono Lake * Rush County, Indiana * Rush County, Kansas * Rush Historic District, a zinc mining region in the Ozark Mountains of Arkansas * Rush Lake (other), various lakes * Rush Street (Chicago), Illinois * Rush Township (other), various places * Rush Valley, Utah Elsewhere * Rush, Dublin, a small seaside town in Fingal, Ireland * Rush Glacier, Brabant Island, Antarctica * Rush Peak, in the Karakoram range, Pakistan People * Rush (name), a list of people with either the surname or given name * Rush (''League of Legends'' player) (born 1993), from South Korea * Rush (wrestler) (born 1988), ring name of Mexican professional wrestler William ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (PSPACE, polynomial space) and if every other problem that can be solved in polynomial space can be Polynomial-time reduction, transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formula problem, quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as ''Tetris'' (1985) and ''Lemmings (video game), Lemmings'' (1991). History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman (game), Hangman and Bulls and Cows (commercialized as ''Mastermind (board game), Mastermind''), were popular targets for computer implementation. In Universal Entertainment's ''Space Panic'', released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Dok ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mensa Select Winners
Mensa may refer to: *Mensa International Mensa International is the largest and oldest high-IQ society in the world. It is a non-profit organization open to people who score at the 98th percentile or higher on a standardised, supervised IQ or other approved intelligence test. Mensa ..., an organization for people with a high intelligence quotient (IQ) * Mensa (name), a name and list of people with the given name or surname * Mensa (constellation), a constellation in the southern sky * Mensa (ecclesiastical), a portion of church property that is appropriated to defray the expenses of either the prelate or the community that serves the church * Mensa (geology), an extraterrestrial area of raised land {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Blocked (video Game)
''Blocked'' is a 2009 puzzle game for the iPhone and iPod Touch made by Joel Rosenberg. Development The game was based on the puzzle game Rush Hour A rush hour (American English, British English) or peak hour (Australian English, Indian English) is a part of the day during which traffic congestion on roads and crowding on public transport is at its highest. Normally, this happens twice e .... Game description The player maneuvers around gray blocks until a blue rock can escape. Blocks can only move left and right or up and down. The game has 100 challenges in 20 levels: easy, medium, hard, harder, and hardest. Reception James Savager of Macworld noted that Blocked is the perfect puzzle game for those quick moments during the day when you've got some time to kill and need a puzzle to solve. Lew Reed of Slide To Play pointed to the game's simplicity as being crucial to its success. References Puzzle video games {{puzzle-videogame-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Klotski
Klotski (from ) is a sliding block puzzle thought to have originated in the early 20th century. The name may refer to a specific layout of ten blocks, or in a more global sense to refer to a whole group of similar sliding-block puzzles where the aim is to move a specific block to some predefined location. Rules Like other sliding-block puzzles, several different-sized block pieces are placed inside a box, which is normally 4×5 in size. Among the blocks, there is a special one (usually the largest) which must be moved to a special area designated by the game board. The player is not allowed to remove blocks, and may only slide blocks horizontally and vertically. Common goals are to solve the puzzle with a minimum number of moves or in a minimum amount of time. Naming The earliest known reference of the name ''Klotski'' originates from the computer version for Windows 3.x by ZH Computer in 1991, which was also included in Microsoft Windows Entertainment Pack. The sliding puzzle ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mechanical Puzzles
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to discover the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-lo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Combination Puzzles
In mathematics, a combination is a selection of items from a set that has distinct members, such that the order of selection does not matter (unlike permutations). For example, given three fruits, say an apple, an orange and a pear, there are three combinations of two that can be drawn from this set: an apple and a pear; an apple and an orange; or a pear and an orange. More formally, a ''k''-combination of a set ''S'' is a subset of ''k'' distinct elements of ''S''. So, two combinations are identical if and only if each combination has the same members. (The arrangement of the members in each set does not matter.) If the set has ''n'' elements, the number of ''k''-combinations, denoted by C(n,k) or C^n_k, is equal to the binomial coefficient \binom nk = \frac, which can be written using factorials as \textstyle\frac whenever k\leq n, and which is zero when k>n. This formula can be derived from the fact that each ''k''-combination of a set ''S'' of ''n'' members has k! permutati ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Nondeterministic Constraint Logic
In theoretical computer science, nondeterministic constraint logic is a combinatorial system in which an orientation is given to the edges of a weighted undirected graph, subject to certain constraints. One can change this orientation by steps in which a single edge is reversed, subject to the same constraints. This is a form of reversible logic in that each sequence of edge orientation changes can be undone. Reconfiguration problems for constraint logic, asking for a sequence of moves to connect certain states, connect all states, or reverse a specified edge have been proven to be PSPACE-complete. These hardness results form the basis for proofs that various games and puzzles are PSPACE-hard or PSPACE-complete. Constraint graphs In the simplest version of nondeterministic constraint logic, each edge of an undirected graph has weight either one or two. (The weights may also be represented graphically by drawing edges of weight one as red and edges of weight two as blue.) The ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Generalized Game
In computational complexity theory, a generalized game is a game or puzzle that has been generalized so that it can be played on a board or grid of any size. For example, generalized chess is the game of chess played on an n\times n board, with 2n pieces on each side. Generalized Sudoku includes Sudokus constructed on an n\times n grid. Complexity theory studies the asymptotic difficulty of problems, so generalizations of games are needed, as games on a fixed size of board are finite problems. For many generalized games which last for a number of moves polynomial in the size of the board, the problem of determining if there is a win for the first player in a given position is PSPACE-complete. Generalized hex and reversi are PSPACE-complete. For many generalized games which may last for a number of moves exponential in the size of the board, the problem of determining if there is a win for the first player in a given position is EXPTIME-complete. Generalized chess, go (with Ja ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sliding Block Puzzle
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. In manufactured wood and plastic products, the linking and encaging is often achieved in combination, through mortise-and-tenon key channels along the edges of the pieces. In at least one vintage case of the popular Chinese cognate game Huarong Road, a wire screen prevents lifting of the pieces, which remain loose. As the illustration shows, some sliding puzzles are mechanical puzzles. How ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rush Hour Solution - Hardest Configuration
Rush(es) may refer to: Places United States * Rush, Colorado * Rush, Kentucky * Rush, New York * Rush City, Minnesota * Rush Creek (Kishwaukee River tributary), Illinois * Rush Creek (Marin County, California), a stream * Rush Creek (Mono County, California), on the eastern slope of the Sierra Nevada, running into Mono Lake * Rush County, Indiana * Rush County, Kansas * Rush Historic District, a zinc mining region in the Ozark Mountains of Arkansas * Rush Lake (other), various lakes * Rush Street (Chicago), Illinois * Rush Township (other), various places * Rush Valley, Utah Elsewhere * Rush, Dublin, a small seaside town in Fingal, Ireland * Rush Glacier, Brabant Island, Antarctica * Rush Peak, in the Karakoram range, Pakistan People * Rush (name), a list of people with either the surname or given name * Rush (''League of Legends'' player) (born 1993), from South Korea * Rush (wrestler) (born 1988), ring name of Mexican professional wrestler William ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]