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Score Four
Score Four is a "three dimensional" abstract strategy game, similar to Connect Four (Milton Bradley, 1974). It was first sold under the name "Score Four" by Funtastic in 1968. Lakeside issued 4 different versions in the 1970s. Later Hasbro sold the game as "Connect Four Advanced" in the UK. The object of Score Four is to position four beads of the same color in a straight line on any level or any angle. As in Tic Tac Toe, Score Four strategy centers around forcing a win by making multiple threats simultaneously, while preventing the opponent from doing so. Tic Stac Toe The game has also been introduced as "Tic Stac Toe", but with the introduction of a blocker piece for each side. In the game of Tic Stac Toe, on a player's turn, he or she may place a blocker piece to defend a threat of the opponent, before placing one of his or her own pieces. The blocker piece is of neutral color and cannot complete a winning line. Reception ''Games'' magazine included ''Score Four'' in th ...
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Qubic
3D tic-tac-toe, also known by the trade name Qubic, is an abstract strategy board game, generally for two players. It is similar in concept to traditional tic-tac-toe but is played in a cubical array of cells, usually 4x4x4. Players take turns placing their markers in blank cells in the array. The first player to achieve four of their own markers in a row wins. The winning row can be horizontal, vertical, or diagonal on a single board as in regular tic-tac-toe, or vertically in a column, or a diagonal line through four boards. As with traditional tic-tac-toe, several commercial sets of apparatus have been sold for the game, and it may also be played with pencil and paper with a hand-drawn board. The game has been analyzed mathematically and a first-player-win strategy was developed and published. However, the strategy is too complicated for most human players to memorize and apply. Pencil and paper Like traditional 3x3 tic-tac-toe, the game may be played with pencil and paper. ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Connect Four
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take turns dropping colored tokens into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own tokens. Connect Four is a solved game. The first player can always win by playing the right moves. The game was first sold under the ''Connect Four'' trademark by Milton Bradley in February 1974. Gameplay A gameplay example (right), shows the first player starting Connect Four by dropping one of their yellow discs into the center column of an empty game board. The two players then alternate turns dropping one of their discs at a time into an unfilled colum ...
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Milton Bradley
Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and folded in 1998. Biography Born in Vienna, Maine, in 1836, to Lewis and Fannie (Lyford) Bradley, Bradley grew up in a working class household. The family moved to Lowell, Massachusetts, in 1847. After completing high school in 1854, he found work as a draftsman and patent agent before enrolling at the Harvard School of Engineering and Applied Sciences#History, Lawrence Scientific School in Cambridge, Massachusetts. He was unable to finish his studies after moving with his family to Hartford, Connecticut, where he could not find gainful employment. In 1856, Bradley moved to Springfield, Massachusetts, where he worked as a mechanical draftsman. In 1859, Bradley went to Providence, Rhode Island, Providence, Rhode Island, to learn lithograph ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and '' My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hass ...
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Tic Tac Toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. It is a solved game, with a forced draw assuming best play from both players. Gameplay Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid. In the following example, the first player (''X'') wins the game in seven steps: There is no universally-agreed rule as to who plays first, but in this article the convention that X plays first is used. Players soon discover that the best play from both parties leads to a draw. Hence, tic-tac-toe is often played by young children who may not have discovered the optimal strategy. Because of the s ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Connect 4x4
Connect 4x4 (spoken as Connect Four by Four) is a three-dimensional-thinking strategy game first released in 2009 by Milton Bradley. The goal of the game is identical to that of its similarly named predecessor, Connect Four. Players take turns placing game pieces in the grid-like, vertically suspended playing field until one player has four of his or her color lined up horizontally, vertically, or diagonally. Unlike its predecessor, Connect 4x4 uses a double grid, two different types of game pieces, and can be played by up to four people at once. Gameplay Before the game begins, each player chooses a set of checkers (brightly colored disks) and sets them aside. The game pieces come in two forms: regular checkers with holes in the center of them and "blockers" which are two discs joined in the center by a small bar. The gameboard is seven spaces wide, six spaces high, and two spaces deep and sits upright so that pieces can be dropped through openings in the top. As each player ta ...
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Quarto (board Game)
''Quarto'' is a board game for two players invented by Swiss mathematician Blaise Müller. It is published and copyrighted by Gigamic. The game is played on a 4×4 board. There are 16 unique pieces to play with, each of which is either: * tall or short; * red or blue (or a different pair of colors, e.g. light- or dark-stained wood); * square or circular; and * hollow-top or solid-top. Players take turns choosing a piece which the other player must then place on the board. A player wins by placing a piece on the board which forms a horizontal, vertical, or diagonal row of four pieces, all of which have a common attribute (all short, all circular, etc.). A variant rule included in many editions gives a second way to win by placing four matching pieces in a 2×2 square. ''Quarto'' is distinctive in that there is only one set of common pieces, rather than a set for one player and a different set for the other. It is therefore an impartial game. Awards * Dé d’Or des Créateurs de ...
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Board Games Introduced In 1968
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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